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Management / Sim Fate of the World

Joggerino

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It's kinda funny how you can subvert a left wing/environmentalist game to indulge in far-right politics. :D
 

oscar

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Hasn't environmentalism always been integral to the far-right? National Socialism pushed it heavily (plus animal welfare, veganism etc).
 

Joggerino

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Hasn't environmentalism always been integral to the far-right? National Socialism pushed it heavily (plus animal welfare, veganism etc).
We're not talking about clean air and clean water. In this game you play as a supranational agency that has more power then any individual country. This is contrary to right wing ideology which has nationalism as its core tenet. Since this isn't the place for debating politics and i don't have access to GD that's all I'm gonna say on the matter.
 

lightbane

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It shows a bread made from artificial materials, so full of preservatives and stuff he's moving and talking. And it's full of carrot juice because it was designed for children who hate carrots.

Okay, I've been watching that show. If you squint, you could say it has some themes like the dangers of artificially engineered food, the corruption to women by horrible homofaggotry works, and... Not much else, it's standard japanese insanity with fairies that make the usual pranks, although not an isekai at least. For some reason the MC girl is not named, and treats her almost-mute assistant like a glorified slave/intern. The boy is of course blonde and blue-eyed, lest someone is offended. :lol:
It's a fun work, but barely related to the topic IMO.

It's kinda funny how you can subvert a left wing/environmentalist game to indulge in far-right politics. :D
Haven't played it yet, but I found it funny you can apply such let's say aggressive population policies, and get away with it. Apparently, you can make a deal with an evil AI to make things easier for you, but unfortunately said AI is environmentally conscious, oddly enough, and won't hesitate to kill everyone if too much pollution is generated.
Here's the unnoficial patch for those too lazy to look for it: https://steamcommunity.com/app/80200/discussions/0/648813728485880969/

Has anyone tried a run where you depopulate most countries except your favorite one and then basically unify the world through a single country?
 

BrotherFrank

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Heh wasn't even aware there were dlcs, but keep in mind I played fate of the world back on stardock's impulse so it's been a long time.

Migration seems good for adding more options to larp a truly benevolent global government (i.e: letting scores of refugees drown because fuck you, oceania is one of the regions I rely on so can't have 3rd worlders cripple its GDP or demoralize the population by cultural enrichment) and adding an extra layer of stat porn.
 

Joggerino

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Has anyone tried a run where you depopulate most countries except your favorite one and then basically unify the world through a single country?
I tried to genocide India (and succeeded) but was soon after that ousted from power. So i doubt you can depopulate most countries. The one child policy is to slow.
 

lightbane

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Has anyone tried a run where you depopulate most countries except your favorite one and then basically unify the world through a single country?
I tried to genocide India (and succeeded) but was soon after that ousted from power. So i doubt you can depopulate most countries. The one child policy is to slow.
According to the wiki, you can get some help if you agree to make a deal with the evil AI, which only shows up 50% each turn if you have AIs available.
 

Joggerino

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Has anyone tried a run where you depopulate most countries except your favorite one and then basically unify the world through a single country?
I tried to genocide India (and succeeded) but was soon after that ousted from power. So i doubt you can depopulate most countries. The one child policy is to slow.
According to the wiki, you can get some help if you agree to make a deal with the evil AI, which only shows up 50% each turn if you have AIs available.
That sounds really interesting. I believe that should be the AI that maintains stability in a country.
 

Humanophage

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Countries more or less depopulate on their own if there is enough global warming. They can't resist it without your help, and even the better ones plunge into anarchy. Then they enter wars and collapse their population. Japan even nukes itself since it usually has enough tech capacity to develop it in the first place. You could probably maintain Japan because it has a negligible population and instead sell nuclear capacity to some other big region like southern Africa so that it does the nuking on itself (if you have more than one nuclear rogue state, they might start a global nuclear war, which is game over). I had the option to employ the AI, but simple disinformation was enough for two plagues. The thing about the plague is that it doesn't just kill 25% or 50%, but it also poisons the rest by dramatically raising the number of sick people, so it will keep falling. So it makes sense to implement it early on to maximise the results.

On the other hand, hidden sterilisation seems too expensive, although maybe the idea is to cull the children first before deploying the plague.

That said, I think the plague is a bit gimmicky. It's doubtful that a true shadowy government would do something like this. Assisted anarchy and extreme deprivation seem better for larping.
 
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lightbane

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Okay, tried this thing from a "demo" to see what's up. First things first, the "Migrant" DLC is not available in the Tipping Point edition (or at least the version I got, or I wasn't able to find it). Second, the unofficial patch doesn't work. Third, for some reason I cannot save my game, I try but the only thing it happens is that the game makes a confirmation sound but... Nothing happens, leaving me stuck at the save game screen. No idea why.
Fourth, the mandatory introductory scenario (Save Africa from itself) is a bit unclear about what you have to do, I messed around and lost since people was always whining and rioting no matter what, which is realistic I guess. Still, my issue is if I cannot save the game for whatever reason in the Steam version, then I won't be able to play this.
Is there a way to unlock all scenarios? Or play a freeform campaign?
 

Joggerino

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Yeah... I didn't have any of your problems. There's a freeform campaign in the unofficial patch.
 

lightbane

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Yeah... I didn't have any of your problems. There's a freeform campaign in the unofficial patch.
I suppose you bought it then. Just to be sure: How do you save here then? You write a name for the save file, click on "save", and that's it, right?
In fact, is there a "quick save" key in this game? I believe hotkeys are not used much, if at all.

- Renewable energy is garbage and will never work. Until you get solar panels in space, then they solve the energy problems for all eternity.

Was that with the Unofficial patch?
What about Fusion reactors?
 

Joggerino

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I suppose you bought it then. Just to be sure: How do you save here then? You write a name for the save file, click on "save", and that's it, right?
In fact, is there a "quick save" key in this game? I believe hotkeys are not used much, if at all.
I didn't buy it.. I got the tipping point 1.1 version and everything worked fine, no problems with saving. Renewable is slow and needs high tech so it's really useless early game. Fusion works but it's also a 100 years away.
 

Leonard

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Aug 10, 2018
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- Renewable energy is garbage and will never work. Until you get solar panels in space, then they solve the energy problems for all eternity.

Was that with the Unofficial patch?
What about Fusion reactors?

Without, from what I can see unofficial patch buffs renewable overall, so it may be worthwhile, but I don't have much experience with it overall.

Fusion is good in theory, but you can get solar arrays before fusion is available, which will provide all the energy you'll ever need (from the notes it looks like the patch nerfs solar arrays somewhat, so fusion may have a use case).
 
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lightbane

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I didn't buy it.. I got the tipping point 1.1 version and everything worked fine, no problems with saving.
I suppose I'll have to do more testing then. Just to check: Which is the scenario with migrants? The flood crisis one, or a separate one?
 

lightbane

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Thanks for the info. It wasn't clear from the steam store whether that was a specific scenario where alien invaders/migrants are the focus, or a new mechanic implemented in other scenarios. It seems to be a bit of both.

Speaking of: From what little I played, it seems you're encouraged to get as many agents as possible to get more money. Would it be a worthy strategy to have the "doomed to die" regions (like India or Africa) have a few agents focusing on industry to get as many coins as possible, before they inevitably collapse and/or they kick you out of the place?
 

Joggerino

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I don't think they would give you much money since they're total shitholes and you should probably manage those regions or they'll go full coal and pollute like crazy. I like to implement the tobin tax in rich countries to get more funding.
 

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