dunmer cuz they have sexiest voice
*Gortwog reaction image*Wow, even orks in the poll. That's permanent ban, i think.
Laryngitis in particular.
Despite the more extensive use of voice-acting in Oblivion relative to Morrowind, Bethesda reduced the number of voice actors to the point where the same person provided the voices for all Altmer, Bosmer, and Dunmer males. The actor who contributed Dunmer male voices for Morrowind was left out, except for voicing Haskill in the Shivering Isles expansion.
always the one which constitutes the majority of the explored province
Depends on which Elder Scrolls
Arena: Redguards, because their damage goes up with level, and can reach ridiculously high levels
Daggerfall: Bretons, because of Spell Absorption
Oblivion: Bosmer, because I did not like Oblivion combat, so played stealthy characters to avoid it
Skyrim: Bretons or Altmer, because Skyrim spellcasting is so broken, it is actually fantastic
Well, I was mostly thinking of Conjuration.Depends on which Elder Scrolls
Arena: Redguards, because their damage goes up with level, and can reach ridiculously high levels
Daggerfall: Bretons, because of Spell Absorption
Oblivion: Bosmer, because I did not like Oblivion combat, so played stealthy characters to avoid it
Skyrim: Bretons or Altmer, because Skyrim spellcasting is so broken, it is actually fantastic
skyrim spellcasting is shit without mods, easily the least powerful out of any elder scrolls
DespiteBecause the more extensive use of voice-acting in Oblivion relative to Morrowind, Bethesda reduced the number of voice actors to the point where the same person provided the voices for all Altmer, Bosmer, and Dunmer males. The actor who contributed Dunmer male voices for Morrowind was left out, except for voicing Haskill in the Shivering Isles expansion.
Skyrim spellcasting is leaps and bounds beyond Oblivion in that it has some interesting things going for it (multiple ways to deal elemental damage, wards, necromancy requiring actual corpses, wielding system influencing how you can mesh it with melee and itself, etc.). Oblivion's spellcasting was just terminally boring just like Oblivion's everything else.skyrim spellcasting is shit without mods, easily the least powerful out of any elder scrolls
No, the shift to full voice-acting was responsible for the incredible diminution in the amount of dialogue per NPC in Oblivion relative to Morrowind, which used voice-acting only for comments made outside dialogue mode such as greetings or combat taunts. Since Morrowind's dialogue proper was text only, the marginal cost of adding dialogue was trivial. In Oblivion, by contrast, having the same amount of dialogue per NPC as in Morrowind would have been prohibitive not only in terms of money spent on voice-acting but also in terms of the amount of file space taken up with dialogue. Bethesda's solution was greatly restrict the amount of dialogue that wasn't directly quest-related, gutting NPC interactions and crippling verisimilitude.DespiteBecause the more extensive use of voice-acting in Oblivion relative to Morrowind, Bethesda reduced the number of voice actors to the point where the same person provided the voices for all Altmer, Bosmer, and Dunmer males. The actor who contributed Dunmer male voices for Morrowind was left out, except for voicing Haskill in the Shivering Isles expansion.
When you are voicing ALL dialogue it makes sense to cut the amount of necessary assets. It doesn't matter whether you do it by reducing the amount of dialogue, recycling it, or both.No, the shift to full voice-acting was responsible for the incredible diminution in the amount of dialogue per NPC in Oblivion relative to Morrowind, which used voice-acting only for comments made outside dialogue mode such as greetings or combat taunts. Since Morrowind's dialogue proper was text only, the marginal cost of adding dialogue was trivial. In Oblivion, by contrast, having the same amount of dialogue per NPC as in Morrowind would have been prohibitive not only in terms of money spent on voice-acting but also in terms of the amount of file space taken up with dialogue. Bethesda's solution was greatly restrict the amount of dialogue that wasn't directly quest-related, gutting NPC interactions and crippling verisimilitude.DespiteBecause the more extensive use of voice-acting in Oblivion relative to Morrowind, Bethesda reduced the number of voice actors to the point where the same person provided the voices for all Altmer, Bosmer, and Dunmer males. The actor who contributed Dunmer male voices for Morrowind was left out, except for voicing Haskill in the Shivering Isles expansion.
On the other hand, there was little gain from the reduction in the number of voice actors. By increasing the average number of races/species covered by each voice actor, this might have allowed the elimination of a few common lines repeated for all characters in certain situations (e.g. utterances when fleeing combat), but these reductions would have been quite small relative to the total amount of voice-acting. Likewise, there might have been some reduction in expenses from having the same amount of lines delivered by fewer actors, but this would also have been small relative to total payments to the voice-actors. Certainly, the meager savings, by a company riding high after the success of Morrowind, couldn't possibly outweigh the deleterious impact of having the same handful of voices used for the dialogue of all NPCs (bar two or three celebrity voices for single, important NPCs).
Nope.Am I the only one that likes to play Khajiit?