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FEAR 1 is a shitty game

Self-Ejected

gabel

fork's latest account
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FEAR is indeed overrated as fuck.
 

Nutmeg

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If anything, I would have liked more firefights and less boring spooky storytelling.
There's really not much (like 5 minutes total?) but yes even that is superfluous as the core game is so good and interrupting it adds nothing.
 
Joined
Jun 24, 2019
Messages
697
FEAR is indeed overrated as fuck.
I don't understand the love for this game either, the supposedly good AI(the only thing this game is going for) didn't make any impression on me, the game is just too easy, even playing on hard without the slow motion mechanic the game is easy, with it the game is a joke.

Good AI in this game would only work if it was challenging, requiring you to move out of cover to outflank the enemies and so on.. in the game as it is, you only need to find a cover, peek out shot and peek in, like in any other popamole shooter. I had to strategize my gameplay more in Call of Duty games on veteran than i ever did in FEAR for fucks sakes, and COD games barely has any AI. Even the enemies in Medal of Honor Underground on PS1 made a better impression on me than FEAR, just because the game is far more challenging.

Besides all of that, FEAR is just corridors after corridors with no encounter or mission goals variety, the corridors all look the same and you always facing a squad of 4 to 5 enemies, then move on to the next corridor to face the same squad again, and again and again and again and again... and the weapons are all the same, save for the shotgun which was fun to use.

So yeah, not a bad game but peak mediocrity imo, there are only three things i remember well in this game: the enemies constantly talking out their actions and awareness of the situation, nothing new even COD have those but felt more natural and dynamic here in FEAR. The shotgun with the slow motion mechanic is satisfying as fuck to use i give you that and one jumpscare towards the end of the game where
a ghost girl appear behind you withotu warning, always get me
.
 
Joined
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697
Urh durr, even Meda of Honor is harder than this game trololol

Retard
I said Medal of Honor Underground, not the first game, besides that was just my experience, yes FEAR was much easier for me, i don't know what's "retard" about that, i'm not lying. I just find MOH: Underground gameplay really weird, my shots don't go where i aim and enemies shoot through walls, i made a post proving this with screenshots years ago:

https://rpgcodex.net/forums/threads/revisiting-old-games-again.128515/page-14#post-7078381

Maybe it was the emulator i was using, ePSXE, outdated as fuck! i switched to Duckstation and it's much better, though i haven't tried Underground on Duckstation yet.
 

Nutmeg

Arcane
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Messages
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FEAR is indeed overrated as fuck.
I don't understand the love for this game either, the supposedly good AI(the only thing this game is going for) didn't make any impression on me, the game is just too easy, even playing on hard without the slow motion mechanic the game is easy, with it the game is a joke.

Good AI in this game would only work if it was challenging, requiring you to move out of cover to outflank the enemies and so on.. in the game as it is, you only need to find a cover, peek out shot and peek in, like in any other popamole shooter. I had to strategize my gameplay more in Call of Duty games on veteran than i ever did in FEAR for fucks sakes, and COD games barely has any AI. Even the enemies in Medal of Honor Underground on PS1 made a better impression on me than FEAR, just because the game is far more challenging.

Besides all of that, FEAR is just corridors after corridors with no encounter or mission goals variety, the corridors all look the same and you always facing a squad of 4 to 5 enemies, then move on to the next corridor to face the same squad again, and again and again and again and again... and the weapons are all the same, save for the shotgun which was fun to use.

So yeah, not a bad game but peak mediocrity imo, there are only three things i remember well in this game: the enemies constantly talking out their actions and awareness of the situation, nothing new even COD have those but felt more natural and dynamic here in FEAR. The shotgun with the slow motion mechanic is satisfying as fuck to use i give you that and one jumpscare towards the end of the game where
a ghost girl appear behind you withotu warning, always get me
.
No way is it not challenging. Were you quicksaving encounters?

And the levels aren't corridors at all, they are strings mini-arenas.
 
Joined
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Messages
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No way is it not challenging. Were you quicksaving encounters?
It was easy for me, i played through FEAR three times, but that was 8 years ago, i remember the game being too easy even if i didn't use bullet time and bland as hell too. Back then i used to play Doom 2 and Quake all the time, replay Cod 1 and 2 with mods and Unreal Tournament with bots(i beat the campaign on some of the harder difficulties), compared to these games, FEAR was mediocre.

To be fair nowadays i'm much worse at FPS games since i don't play them much anymore and i'm old, so i could find FEAR harder nowadays
 

Sarathiour

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Jun 7, 2020
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FEAR isn't hard, but there is not point playing peek-a-boo in it, especially if you're not using slow-mo, health don't regenerate with time and enemy will try to flank you, and they will succeed at it given that most level aren't corridor. Everything in this game encourage you to play offensively, long-range weapon are rare and ammo for them limited.
You cand find the game too easy, but at least give valid reason for it, not BS statement that aren't true whatsoever.
 
Joined
Jun 24, 2019
Messages
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FEAR isn't hard, but there is not point playing peek-a-boo in it, especially if you're not using slow-mo, health don't regenerate with time and enemy will try to flank you, and they will succeed at it given that most level aren't corridor. Everything in this game encourage you to play offensively, long-range weapon are rare and ammo for them limited.
You cand find the game too easy, but at least give valid reason for it, not BS statement that aren't true whatsoever.
That was not my experience with the game at all, playing "peek-a-boo" was the most effective strategy in FEAR and pretty much all hit scan based FPS games since you can control how many enemies can shoot you, and pick each one at time, as well as pre-aim.

The exceptions being Serious Sam and Doom 2 custom wads, Unreal Tournament as well maybe, in those games you need to keep moving. There's a reason i think Serious Sam is by far the hardest FPS i've played, i'm popamole style FPS player, the shooter games i find hard are all anti-cover.

As for enemies flanking, maybe, but it was often too obvious.
 
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Sarathiour

Cipher
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Jun 7, 2020
Messages
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Serious Sam might be some other genre altogether, the fight are completely asymmetrical because ennemies play by different rules with attack entirely different from yours. SS weapon are also extremely accurate, I don't think there is even recoil, and I'm pretty sure than apart for the obvious rocket launcher and the like, they're all hitscan.
You can by the way play peek-a-boo for a bunch of ambush, typically those that involve machinegun scorpion, though to be fair, they aren't the difficult part in the first and second encounter.
 

Nutmeg

Arcane
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That was not my experience with the game at all, playing "peek-a-boo" was the most effective strategy in FEAR and pretty much all hit scan based FPS games since you can control how many enemies can shoot you, and pick each one at time, as well as pre-aim.
I just find it hard to believe we were playing the same game as the whole appeal of FEAR for me is precisely that you *can't* stay in cover and play popamole cause you eventually get flanked or 'naded. You really can't "control how many enemies can shoot at you", which is the exact opposite of e.g. Quake 2 where you can indeed pick off most enemies one at a time.
 
Joined
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Messages
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I just find it hard to believe we were playing the same game as the whole appeal of FEAR for me is precisely that you *can't* stay in cover and play popamole cause you eventually get flanked or 'naded. You really can't "control how many enemies can shoot at you", which is the exact opposite of e.g. Quake 2 where you can indeed pick off most enemies one at a time.
All I said about FEAR is based on memories of my playthroughs from years ago, so take it with a grain of salt, still i'm not lying when i say i thought the game was too easy and popamole friendly.
 
Last edited:
Joined
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Why did you play through the whole game three times, when you didn't like it very much?
There are a lot of reasons.. first, i used to stick with some games and replay it multiple times rather than start new ones, even if they are super linear, i think i replayed Call of Duty 1 campaing dozens of times over the years, i just find replaying something you already know mostly of it to be relaxing, recently i did it with Vagrant Story, played through it three times in a row.

Second, in games i didn't get it the first time i try to force myself to go back to it after some time to see if i finally see the appeal of it, something makes me uncomfortable knowing a game is praised to heaven yet i find it to be shit and this happens often, happens with some genres too. Sometimes it can pay off, with Vagrant Story i abandoned the game three times, but now i finally get what's good about it and i like the game a lot, same with FF6, hated that game, took multiple times to finally get it, like a lot. Sometimes it does not, with Medal of Honor Underground, i rage quitted that game three times and i'm planning a fourth attempt but this time on Duckstation soon.

Third, i never said FEAR was bad, just mediocre, still enjoyable, miles better than Blood 2(another game i want to try it again) and better than Quake 2(played it recently again, it's tedious) and i still curious about the FEAR AI so i may play it again, maybe i didn't understand all the praise this game gets in those three times i played through it but on the fourth one i will? who knows..
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Shitty First Person Max Payne, which itself is overrated but better than this turd. Glad to see the half of the cuckdex that has standards crapping on it.

All 2000s era FPS except a tiny handful are mediocre shit. 90s for life!

:desu:
 

NecroLord

Dumbfuck!
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Anyone tried playing this on Hard and above without ever using Slow-Mo.
Just for the heck of it?
 

SilentMRG

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I played F.E.A.R. for the first time around 2017/2018, I liked the base game at the time, and then I went to play one of the expansions (I don't remember which one) and stopped halfway through, it was very boring. And so, just now I decided to replay the base game and try to finish the expansions... It happened that I stopped at the first part of the base game, the one with the warehouse or whatever, everything was boring as hell. On the other hand, I played Half-Life for the first time in 2015 and I still replay it to this day. Half-Life 2 I only played it for the first time in 2017 and to this day, whenever I have time to spare, I replay it. I have no nostalgia for these games, I think that's clear, when I played these games I was over 25 years old, hehe. Anyway, F.E.A.R. It's that kind of one-play game, that is, you play it the first time and you're surprised and so on, but the second time you get bored, unfortunately, I don't even know how to explain it exactly, what I can say is that in this second playthrough the thing It didn' happen... Maybe I'm too old for strong emotions! XD
 

NecroLord

Dumbfuck!
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I haven't played this game and its expansions in a long time.
I know the base game is great, the second expansion is pretty good (but a bit way too focused on the Alma horror shit, which gets boring after a while) and Perseus Mandate, the last expansion. Strangely enough, I like Perseus Mandate better than Extraction Point. A lot more action and less pointless horror stuff. Shooting and blowing motherfuckers up in Slow-Mo, that's what it's all about!
 

Be Kind Rewind

Dumbfuck!
Dumbfuck Zionist Agent
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Condemned: Criminal Origins is to F.E.A.R. what Blood is to Duke Nukem 3D - a clearly superior counterpart built with the same engine.
You got them switched around, Condemned is the shitty console game that is much inferior to F.E.A.R., while the latter is the inheritor of Blood.
 

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