What is he bad at using?OP is a shitty user, and an idiot at that. There, that's my contribution to the thread.
There's really not much (like 5 minutes total?) but yes even that is superfluous as the core game is so good and interrupting it adds nothing.If anything, I would have liked more firefights and less boring spooky storytelling.
I don't understand the love for this game either, the supposedly good AI(the only thing this game is going for) didn't make any impression on me, the game is just too easy, even playing on hard without the slow motion mechanic the game is easy, with it the game is a joke.FEAR is indeed overrated as fuck.
I said Medal of Honor Underground, not the first game, besides that was just my experience, yes FEAR was much easier for me, i don't know what's "retard" about that, i'm not lying. I just find MOH: Underground gameplay really weird, my shots don't go where i aim and enemies shoot through walls, i made a post proving this with screenshots years ago:Urh durr, even Meda of Honor is harder than this game trololol
Retard
No way is it not challenging. Were you quicksaving encounters?I don't understand the love for this game either, the supposedly good AI(the only thing this game is going for) didn't make any impression on me, the game is just too easy, even playing on hard without the slow motion mechanic the game is easy, with it the game is a joke.FEAR is indeed overrated as fuck.
Good AI in this game would only work if it was challenging, requiring you to move out of cover to outflank the enemies and so on.. in the game as it is, you only need to find a cover, peek out shot and peek in, like in any other popamole shooter. I had to strategize my gameplay more in Call of Duty games on veteran than i ever did in FEAR for fucks sakes, and COD games barely has any AI. Even the enemies in Medal of Honor Underground on PS1 made a better impression on me than FEAR, just because the game is far more challenging.
Besides all of that, FEAR is just corridors after corridors with no encounter or mission goals variety, the corridors all look the same and you always facing a squad of 4 to 5 enemies, then move on to the next corridor to face the same squad again, and again and again and again and again... and the weapons are all the same, save for the shotgun which was fun to use.
So yeah, not a bad game but peak mediocrity imo, there are only three things i remember well in this game: the enemies constantly talking out their actions and awareness of the situation, nothing new even COD have those but felt more natural and dynamic here in FEAR. The shotgun with the slow motion mechanic is satisfying as fuck to use i give you that and one jumpscare towards the end of the game where.a ghost girl appear behind you withotu warning, always get me
It was easy for me, i played through FEAR three times, but that was 8 years ago, i remember the game being too easy even if i didn't use bullet time and bland as hell too. Back then i used to play Doom 2 and Quake all the time, replay Cod 1 and 2 with mods and Unreal Tournament with bots(i beat the campaign on some of the harder difficulties), compared to these games, FEAR was mediocre.No way is it not challenging. Were you quicksaving encounters?
That was not my experience with the game at all, playing "peek-a-boo" was the most effective strategy in FEAR and pretty much all hit scan based FPS games since you can control how many enemies can shoot you, and pick each one at time, as well as pre-aim.FEAR isn't hard, but there is not point playing peek-a-boo in it, especially if you're not using slow-mo, health don't regenerate with time and enemy will try to flank you, and they will succeed at it given that most level aren't corridor. Everything in this game encourage you to play offensively, long-range weapon are rare and ammo for them limited.
You cand find the game too easy, but at least give valid reason for it, not BS statement that aren't true whatsoever.
I just find it hard to believe we were playing the same game as the whole appeal of FEAR for me is precisely that you *can't* stay in cover and play popamole cause you eventually get flanked or 'naded. You really can't "control how many enemies can shoot at you", which is the exact opposite of e.g. Quake 2 where you can indeed pick off most enemies one at a time.That was not my experience with the game at all, playing "peek-a-boo" was the most effective strategy in FEAR and pretty much all hit scan based FPS games since you can control how many enemies can shoot you, and pick each one at time, as well as pre-aim.
All I said about FEAR is based on memories of my playthroughs from years ago, so take it with a grain of salt, still i'm not lying when i say i thought the game was too easy and popamole friendly.I just find it hard to believe we were playing the same game as the whole appeal of FEAR for me is precisely that you *can't* stay in cover and play popamole cause you eventually get flanked or 'naded. You really can't "control how many enemies can shoot at you", which is the exact opposite of e.g. Quake 2 where you can indeed pick off most enemies one at a time.
Why did you play through the whole game three times, when you didn't like it very much?It was easy for me, i played through FEAR three times
There are a lot of reasons.. first, i used to stick with some games and replay it multiple times rather than start new ones, even if they are super linear, i think i replayed Call of Duty 1 campaing dozens of times over the years, i just find replaying something you already know mostly of it to be relaxing, recently i did it with Vagrant Story, played through it three times in a row.Why did you play through the whole game three times, when you didn't like it very much?
i did it years ago when i was a kido, and it was not hard.Anyone tried playing this on Hard and above without ever using Slow-Mo.
Just for the heck of it?
You got them switched around, Condemned is the shitty console game that is much inferior to F.E.A.R., while the latter is the inheritor of Blood.Condemned: Criminal Origins is to F.E.A.R. what Blood is to Duke Nukem 3D - a clearly superior counterpart built with the same engine.