Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Incline Revisiting Old Games (Again)

Discussion in 'General Gaming' started by Falksi, Jul 7, 2019.

  1. Falksi Arcane

    Falksi
    Joined:
    Feb 14, 2017
    Messages:
    5,495
    Location:
    Nottingham
    Not tried Golen Axed yet, can't see it available on Steam though? Am I being a dolt?
     
    ^ Top  
  2. JDR13 Magister

    JDR13
    Joined:
    Nov 2, 2006
    Messages:
    2,365
    Location:
    The Swamp
    Uh oh... did you not grab it when it was available? I think it was a limited time offer.

    I'm sure you can find it by other means if you have to.
     
    • Despair Despair x 1
    ^ Top  
  3. Eirinjas Arbiter Patron

    Eirinjas
    Joined:
    Dec 8, 2014
    Messages:
    593
    Location:
    The Moon
    RPG Wokedex
    The original Japanese version of the game had a life bar and allowed you to take 3 hits before death. This patch restores that to the US version of the game:

    https://www.romhacking.net/hacks/797/

    [​IMG]

    I found Romhacking.net to be a tremendous resource when I was creating my personal rom archive. The Dune 2 and Mortal Kombat hacks are pretty f'n amazing.
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    ^ Top  
  4. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,467
    Location:
    Hyperborea
    I definitely want to get into rom hacks at some point. Seen some interesting FF1 hacks. I want one that fixes Simon's Quest. Anything Castlevania,Metroid, and Zelda has my interest. Shadowrun hacks could be interesting, if they exist.
     
    ^ Top  
  5. Cazzeris Formerly Andross

    Cazzeris
    Joined:
    Mar 15, 2014
    Messages:
    741
    Location:
    Spain
    Maybe you should revisit your old granpa
     
    • Friendly Friendly x 1
    • Old Old x 1
    ^ Top  
  6. Falksi Arcane

    Falksi
    Joined:
    Feb 14, 2017
    Messages:
    5,495
    Location:
    Nottingham
    X-COM: UFO Defence - PC

    [​IMG]


    Well inject me full of horse-spunk and fondle my balls, it's time to insert a true classic into the list. I've owned this game since '96 and have regularly returned to it hundreds of times over the years, making it my most played game ever on Steam. I've been holding off on these PC "classics" as I want to play as much lesser covered stuff as possible, but this week the urge to go back again was too strong to resist. When I originally got the game is was a floppy copy, and my mate Johno simply gave it me free. "Here you are, this is wank, you can have it" he said lol. Despite his slating I gave it a blast and for the first 20-30 min thought the same, "WTF is this shit?". However, once those battles started rolling and once it got going I was fucking hooked.

    And it's still utterly incredible. We all know it, and I'm not saying anything which a million other gamers haven't said before, but fuck me this game is stunning. Firstly how it nails that horror-sci-fi vibe & feel is jaw-dropping. The atmosphere just fucking oozes tension, fear and excitement. And then when it all kicks off it switches to a chaotic, explosive mind-metler seamlessly. Fantastic stuff.

    Then you've the superbly structured management part of the game. Yes the battles are the game's primary focus, but the management side of things is brilliantly balanced, and keeps everything ticking over very nicely & tensely. Even though I know the research tree like the back of my hand, it still remains satisfying to progress it due to the which way things evolve. But whilst the whole game is superb, the battles are where it's really at, capturing the feel of land-based alien invasion perfectly. It's brilliant just how innocently normal a scenario can look on arrival one moment, to then you suddenly having swarms of bad guys attacking you from every angle the next. So many elements combine so well that it's actually quite frightening to think that they managed to strike such a superb balance of everything, and you go through all the emotions as you hunt down the evil aliens.

    It's also amazing how the game CONSTANTLY throws new situations at you, even 25 or so years after it's release. How the fuck can a game STILL be surprising me after all that time?!?!? So many of them pull the rug from under you, yet present a possible solution too. And when you do occasionally get to pull off the impossible, it feels SO sweetly fucking satisfying I could ejac.

    And it really is brilliant how much bait & switch, push & pull goes on throughout the game on all levels due to all the layers of depth throughout. One minute you're fully armed & have 8 dudes cornering a solitary alien; the next those actions unearth's a nest of Chrysalids and half your team has been turned against you as your ammo starts to run low and "Scaredy John" panics drops his rifle & legs it; and the next Scaredy John pulls himself together, picks up a laser rifle from a dead team mate, and sweeps the area clear of enemies, only to then have a random one sneak up behind him & shoot him to lose you the mission. It's more addictive than herion.

    And of course their's flaws. It is a bit skany at times, it can perform sluggishly (Open X-com obv best, although I'm not a fan of some of the gameplay tweaks that has), having to re-equip soldiers for every battle is an annoyance (again, something else Open X-com addresses), and worst of all is having to hunt around for ages to find that last alien. That can become a real slog. But we really are nitpicking here and all those are minor blips which pale into the background when playing.

    The word "Classic" is thrown around a lot, but this is without doubt a bone-a-fide, full on, timeless classic which still oozes brilliance and splendour. Wank me off and call me daddy.

    :5/5:
     
    Last edited: Jan 8, 2021
    • Brofist x 5
    • Prestigious x 3
    • nice x 1
    • Salute x 1
    • Friendly x 1
    ^ Top  
  7. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,467
    Location:
    Hyperborea
    I played for the first time several years ago. After my first win, it immediately went into my top 10 of all time. Anyone thinking nuXCOM can compare is hopelessly lost.
     
    • Brofist Brofist x 2
    • Despair Despair x 1
    • Prestigious Prestigious x 1
    ^ Top  
  8. Falksi Arcane

    Falksi
    Joined:
    Feb 14, 2017
    Messages:
    5,495
    Location:
    Nottingham
    I enjoyed the Nu X-com games to some degree, and think they're one of the few "reboots" to have actually worked to some degree too (esp when you consider their main aim was to console-ify a deep PC game for the less enlightened out there), but totally agree that they don't compare to the original. They soon get tiresome, and the surprises stop coming after a few playthroughs.

    Hard West. Now THERE's a modern day turn based tactics game to thrive on. Playing through it again now, and it's fucking incredible.
     
    Last edited: Nov 17, 2020
    ^ Top  
  9. Sreggin Etah I Learned

    Sreggin Etah I
    Joined:
    Jun 24, 2019
    Messages:
    368
    Quick review on the games i've beaten in the last 2 months, i'm going to post only my ratings based on how much i liked each game:

    5.0 = Masterpiece
    4.0 = Very Good
    3.0 = Good
    2.0 = Average
    1.0 = Bad
    0.0 = I hated it

    0.5, 1.5, 2.5, 3.5, 4.5 are in between.


    ----------------------------
    Beat em Ups
    :

    Golden Axe = 3.0
    Golden Axe 2 = 2.5
    Golden Axe 3 = 3.5
    Knights of Valour = 3.5
    Knights of The Round = 3.0
    Metamorphobic Force = 2.5
    Night Slashers = 2.5
    Ninja Gaiden Arcade = 2.0
    Pretty soldier Sailor moon = 1.0
    River city Ramson = 2.5
    Spider Man The Arcade game = 0.5
    Streets of Rage = 3.0
    Streets of Rage 2 = 5.0
    Streets of Rage 3 = 4.0
    Vendetta = 3.0
    Violent Storm = 4.0


    Fighting:

    Garou Mark of the Wolves = 3.5
    The last Blade = 2.5



    JRPGs:

    Dragon Quest 1 GBC = 1.5


    Metroidvania:

    Castlevania Circle of the Moon = 3.5


    Platformers
    :

    Castlevania 1 = 3.0
    Castlevania 3 Famicom = 4.0
    Castlevania Bloodlines = 3.5
    Castlevania Rondo of Blood = 4.0
    Castlevania Chronicles = 3.0
    Donkey Kong Country = 2.5
    Haunted Castle K = 1.0
    Mega Man = 2.0
    Mega Man 2 = 2.5
    Mega Man 3 = 1.5
    Ninja Gaiden = 3.5
    Ninja Gaiden 2 = 3.0
    Ninja Gaiden 3 = 3.0
    Shinobi 1 arcade = 1.5
    Shinobi 1 Master system = 1.0
    Shadow Dancer arcade = 1.5
    Shadow Dancer Genesis = 2.0
    Sonic Advance = 2.0
    Super Castlevania 4 = 3.5
    Super Mario bros = 2.0
    Super Mario bros 3 = 3.0



    Shoot em Ups:

    Contra = 3.0
    Contra C = 2.5
    Gunstar Heroes = 3.0
    Metal Slug 1 = 4.0
    Mystic Warriors = 3.0


    The Three best:

    1. Streets of Rage 2
    2. Castlevania 3
    3. Metal Slug
    -----------------------------

    This is just my personal opinion, i'm not trying to be objective or unbiased here. i'll update again after i beat at least 15 more games.
     
    Last edited: Nov 25, 2020
    • Brofist Brofist x 2
    • Informative Informative x 1
    • Friendly Friendly x 1
    • retadred retadred x 1
    ^ Top  
  10. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,467
    Location:
    Hyperborea
    Similar tastes in Castlevania. 3 and Rondo are indeed in the top. I prefer the branching paths, hard style over Metroid , double jumping labyrinths these days.

    What didn't you like about Donkey Kong Country? Was thinking of giving them a go. I got to the minecart section in the first game and got distracted by something else. Plus after playing Metal Slugs and Terraria recently, I have a taste for games where you can get mounts/vehicles.
     
    • Yes Yes x 1
    ^ Top  
  11. Sreggin Etah I Learned

    Sreggin Etah I
    Joined:
    Jun 24, 2019
    Messages:
    368
    I liked Donkey Kong Country, but i'm not a fan of platformers where you just jump on enemies or where there's too much focus on jumping overall, that's why i like Ninja Gaiden and Castlevania more than DKC and Super Mario bros.

    2.5/5 is above average.
     
    ^ Top  
  12. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,467
    Location:
    Hyperborea
    I get it, I'm not a big fan of bop attacks either. Mario 3 and DKC are the exceptions. Sonics used to be, but I tried going back and I wasn't really feeling it.
     
    • Yes Yes x 1
    • Friendly Friendly x 1
    ^ Top  
  13. eXalted Prophet

    eXalted
    Joined:
    Dec 16, 2014
    Messages:
    1,131
    Which is again, something else Open X-com addresses.

    What gameplay tweaks you didn't like in there?
     
    ^ Top  
  14. Falksi Arcane

    Falksi
    Joined:
    Feb 14, 2017
    Messages:
    5,495
    Location:
    Nottingham
    I thought the harder difficulties were a real slog, and wasn't keen on having half your squad annihilated as soon as they leave the ship.

    Overall Open X-com felt more like a grind than the standard game on those difficulties. It killed a lot of the tension, because there's rarely room to maneuver or breath.
     
    ^ Top  
  15. eXalted Prophet

    eXalted
    Joined:
    Dec 16, 2014
    Messages:
    1,131
    The harder difficulties were bugged in vanilla.

    Every time you load the game, it reverts to the Beginner difficulty. So in OpenXcom you are actually playing them the way they were intended.
     
    • Thanks! Thanks! x 1
    ^ Top  
  16. Sreggin Etah I Learned

    Sreggin Etah I
    Joined:
    Jun 24, 2019
    Messages:
    368
    I''ve been playing a lot of PS1 games lately, already finished Tomb Raider 2 and The mummy. I was playing Medal of Honor Underground, the first Medal of Honor is a solid 3.0/5 for me, almost 3.5/5, i really liked that game, solid gunplay, pacing and amazing sound design/atmosphere. However MOH 1 was held back by huge framerate drops and bugs, the sequel however, does nothing to improve the formula and only makes everything 100x worse ! seriously, i HATE Medal of Honor Underground, huge disappointment.

    First, the framerate is way worse, like WAY WORSE ! MOH 1 didn't have huge framedrops until later in the game. Underground frame drop all the time, i can't barely move my crosshair at some points. The graphics aren't even improved, actually, sometimes looks worse.

    Second, the bugs, holy shit the bugs: grenades not damaging enemies for some reason, enemies shooting through walls and hiting me, showing ID not working sometimes, weird animation bug in the "archaeology" level, enemies spawning behind me, german half-track sometimes requiring 2 panzerfaust shots to be destroyed and other times requiring 5 PF shots...

    And the worst of all, the gunplay, they fucked up the gunplay in this game, seriously. Your bullets just never go where you're aiming, it's so bad ! so BAD ! that i booted Medal of Honor 1 up just to see if i'm crazy or not. But i'm not, they really fucked up the gunplay in Underground, just look:

    Moh 1:

    [​IMG]

    [​IMG]

    MOH Underground:

    [​IMG]
    This happens every fucking time ! this game doesn't seem to have much recoil too, gun shots are mostly 100% deterministic in this game.

    [​IMG]

    Just look at the difference, in MOH 1 you shot where you aim(at least most of the time), you aim for the head you do a headshot, plain and simple ! in Underground however, your bullets go all over the place except where you're aiming, i wish i could show you, my crosshair literally at the dead center, at the belly of the enemies, yet i can't hit shit, because my bullets goes everywhere except where I'M AIMING ! it's already hard to aim in these games, mix that up with shitty framerate, scarcity of ammo in Underground and enemies being less predictable in the sequel... you just have the recipe for infuriating gameplay.

    I gave up, halfway in, i just can't stand playing this game, one of the most frustating and unfun FPS i've ever played.

    1.0/5

    and MOH 1 >>>>> Underground

    edit: i had to take a screenshot of this:

    [​IMG]

    Plain shot, no recoil, tried 15 times and couldn't hit him, the bullet always goes to the same spot, just screw this game dude !
     
    Last edited: Dec 17, 2020
    • Brofist Brofist x 2
    • incline incline x 1
    • Friendly Friendly x 1
    ^ Top  
  17. Falksi Arcane

    Falksi
    Joined:
    Feb 14, 2017
    Messages:
    5,495
    Location:
    Nottingham
    UN Squadron/Area 88 - SNES/Arcade

    [​IMG]

    The UK mag Mean Machines, (the console lovechild of Zzap and C&VG's Julian "Jaz" Rignall, who went on to be chief editor at IGN 97-02), was culturally massive in gaming circles in the early 90's. The humour, style, and brutal honesty made it legendary amongst me & my group of friends, and whatever it said went. Thanks to that mag, we got guided in the direction of games which we wouldn't even have considered normally. And this leads us to UN Squadron, also known as Area 88. Xmas '91 saw this arrive from Santa, along with Super Ghouls and ghosts, and I lost many an hour to it.

    Firstly I played through the SNES version. It's a very considered game all round, and you can tell that they'll put some real effort into creating enemy attack patterns which challenge you a lot at first, but also offer enough gaps to be exploited the more familiar you become with the game. It creates a top learning curve, and feels very rewarding. The energy bar system is also very clever too. You can get hit numerous times, but if you get hit a second time within several seconds of the first hit you instantly lose a life. It adds some reals tension, and creates a great dynamic whereby when you do get hit you have to go on the defensive. This works great in the full context of the game, as a lot of it is geared up to encourage a more aggressive approach all round. The push & pull between both dynamics is absolutely bang on.

    The smattering of slightly tactical elements work spot on too. You get to choose levels accordingly, buy different aircraft, buy different weapons' etc. There's enough in there to add an additional layer of depth & keep the game grounded in that more "considered" vibe, but not so much as to bog the game down. The power up system is nob on the money as well, as each one essentially serves as "experience points", so you "level up" the more you collect, rather than get a different type of weapon (you buy those between stages). This means if you keep getting stuck on the same stage, each time you attempt it you'll get that bit more powerful as you keep collecting power-ups, and it really helps motivate you to keep trying if you are struggling. It also adds to a few of the tactical decisions too, as finding & playing "experience"-heavy levels can help overcome other, tougher ones.

    And there's some real dogfighting going off at times too, and it feels flipping mint. Some enemies take more than just a shot or two to kill on harder levels, and this creates some situations where you're chasing each other round for a noticeable amount of time. The pressure is always on to dispatch them asap in order to stay on top, as new enemies some thick & fast, and the exciting dynamic this creates gets the adrenaline really going at times.

    However, all a bit too often you get bummed from behind or out of nowhere. Once you've learned the stages you rarely fall for it again, but it does feel cheap. The bullshit factor ramps up significantly towards later levels too, with one or two bosses in particular starting to grate, and the final 3rd does become a bit tiresome on the whole. In fact the first 2/3rds of the game is balanced notably better than the last 3rd all round. At times during the last 3rd you're really up against it to the point where even the slightest mistake will finish you. And whilst I like the soundtrack, I also found it a bit lacking and bland at times too. The background graphics also fall into that category - does the job, but nowt special either.

    It's a really, really, really good game which oozes quality, and carries some great weight. But there's enough flaws & enough frustration during the last 3rd, just to cut it short of being a classic.

    :4/5:


    Arcade Version

    Now the arcade version is very similar, but does have enough different elements to be of note. Firstly you can't select stages; secondly you can't buy additional aircraft - you're choice of character determines what aircraft you get and that's it, you're stuck with it; thirdly a lot of the stages are somewhat different, with some being completely different altogether; fourthly that extends to several bosses, with numerous ones being different from the SNES counterpart; and finally it is significantly faster & snappier than the SNES version too.

    Unsurprisingly, overall the arcade version is a more arcade popamoley experience. It's not bad for that, and those who prefer that may prefer this version. But if you were to ask me I'd say that the SNES version clearly stands out as the better of the two, and feels the more well-rounded and balanced experience.

    :3/5:
     
    Last edited: Dec 30, 2020
    • Brofist Brofist x 4
    • Friendly Friendly x 1
    ^ Top  
  18. MotherMachinae Arcane

    MotherMachinae
    Joined:
    Jul 23, 2013
    Messages:
    1,867,458
    Location:
    In the court of Atomic Rooster
    How is that game? Never heard much about it beside one old review from hardly reliable gaming magazine.
    I have PC version, wonder if there are any differences - levels, gameplay maybe?
     
    • Friendly Friendly x 1
    ^ Top  
  19. Sreggin Etah I Learned

    Sreggin Etah I
    Joined:
    Jun 24, 2019
    Messages:
    368
    it's okay, not a bad game at all, but not good either. My problems with this game are bad controls, shitty platforming sections and gimmicky trial-and-error levels that made me die a lot, and if you lose all your lives, you have to restart the level from the beginning and some combat sections can drag. if the game didn't have all that shit i would've rated it a bit higher. Don't expect any hard puzzles, the levels are very straightforward, you're never going to get stuck. and it's a 6-10 hours long game.


    Still a 2.0/5 for me, an average game.

    I don't know nothing about the PC version.
     
    Last edited: Dec 29, 2020
    • Brofist Brofist x 1
    ^ Top  
  20. Falksi Arcane

    Falksi
    Joined:
    Feb 14, 2017
    Messages:
    5,495
    Location:
    Nottingham
    Hellfire - Megadrive/Arcade

    [​IMG]

    I am the god of hell fire and I bring you: Hellfire!. And so forth. Hellfire was a game with a big rep around our way back in the day. Famed for it's tough as old boots difficulty, it was hailed by many a gaming expert (including those at Mean Machines) as one of the best shooters out there. In fact to quote MM - "Simply the best shmup currently available on the Megadrive. Need we say more? 93%". So I loved SHMUPS, I loved my Megadrive, I loved Mean Machines and treated the likes of Jaz Rignall as a hero......so why didn't I ever buy, or even play this? I'd like to pretend it's one of those weird little mysteries, but it's not. It's because I thought it looked pretty shit. No fancy power-ups, no outlandish bosses, an unconventional shooting method etc. I just never wanted it. So it was nice to finally getting round to see if I'd missed out.

    And yes, yes I have. What makes Hellfire stand out is that your weapon is multi-directional from the off. It can fire either forward, backwards, vertically or diagonally at the push of a button, and so the game becomes a bit of a thinking man's shooter. Not only are you having to dodge, weave & blast as standard, but you're also having to cycle through your shooting modes to give you the best offensive setup as this goes off. It adds something of a slight "puzzle" element to the action, and this definitely gives it a touch of uniqness. In fact it feels really fresh, as the enemy attack patters are obviously designed to draw the most of this, and prompt you as such. So it's easy to see why back then, when everything was an R-Type clone, it stood out.

    And fuck me can you get your buzz on in this game. It often walks an incredibly brilliant line between bullet hell, and giving you enough breathing room to get by. It gets hella intense in ten cities, and those moments are also placed & paced superbly throughout the game, giving you time to catch your breath slightly, then go full out for another dose.

    But by 'eck is this game tough at times. There's no Normal difficulty mode, just either allegedly "Easy", or "Bollocks of steel" Hard. And when starting off I strongly advise you donning your make-up & skirt on and playing on Easy, because after the first level things get very tough very quick. Easy mode is hard, and hard mode is granite. With that said though, bizarrely the last level seems easier than those leading up to it.

    The game's downer comes in it's old school structure. Die and you have to start from earlier in the level, and with no power or speed upgrades. Now they have designed the game well enough so that you still have a fighting chance, and getting some semblance of power back sharpish is often achievable. Being fully upgraded also doesn't make a mammoth sized amount of difference either. But despite all that, it still doesn't stop it being just damn annoying when you die, lose all your upgrades & have to re-run a section of the level. It's a design choice which has always annoyed me, and I'm afraid here that's no different.

    Also, cycling between firing modes could have been smoother had more buttons been available. It's OK as it is, but it's also not uncommon to cycle past the mode you need, and have to go round again to get to it, costing you valuable seconds in often tight situations. And yes, it looks pretty mediocre, with bland backgrounds & unspectacular enemies. There are some absolutely banging tunes to compensate though, and the soundtrack really kicks arse. But visually it's as mediocre as they come.

    Hellfire's a proper fun blast, with a bit of something different and definitely worth a play. How much you like it will boil down to just how prepared to get smacked by some brick walls, and if the older school design choices which it makes get on your nerves. Do I love it? No, it pissed me off enough and is too bland looking for it to be in my classic collection. But did I have a great buzz with it? Absolutely. Not so much a "must own" as a "must play". Like a dirty, average looking lass you probably wouldn't have a relationship with, but who gives a killer blowjob and you'd empty your load on now & again.

    :4/5:


    Arcade version

    Now with all that said, the arcade version has a few key differences, and with them come a few contradictions. Firstly it's obviously automatically set to "Hard" mode, so no warm up here. But more significantly, it removes the "start from earlier in the level when you die" mechanic, and just keeps things rolling. Unfortunately, with this being hard mode from the off, this now highlights just how underpowered you are without any power-ups, and sheds light on the probable reasons as to why they decided to start you from earlier in the level for the Megadrive version. As once you're into the second level your attack power becomes redundant against most enemies other than the twee cannon fodder, and this really kills a lot of interest in the game.

    Other than that it's pretty much identical to the Megadrive version, and somewhere between the two is a 5/5 game trying to burst out. But as it is neither quite get the balance right. If I had to choose, I'd go with the Megadrive version. The real solution to their issues should have been to add a bit more kick to your initial weapons, and lose a ranking of power when you die, rather than the full lot of powers ups. But Que Sera.

    :3/5:
     
    Last edited: Jan 9, 2021
    • Brofist Brofist x 1
    • Prestigious Prestigious x 1
    • Friendly Friendly x 1
    ^ Top  
  21. Falksi Arcane

    Falksi
    Joined:
    Feb 14, 2017
    Messages:
    5,495
    Location:
    Nottingham
    Dahna: Megami Tanjou - Megadrive

    [​IMG]
    ^One of the many set pieces in the game. Ride an Ogre to kick some arse

    Dark Fantasy is great isn't it? I mean, I like my sci-fi, I like loads of other settings too, from Western to Post Apocalyptic etc. but there's just something about fantasy, and dark fantasy in particular, which really stirs my loins. This is a Japanese take on your usual dark Western fantasy, and it's often hailed as a "hidden gem". I'd never heard of it until recently, so being a sucker for pretty much any of that, I liked the look of it, and here we are.

    It's shit, but it's shit-good. Some elements of the game show real potential, others are real lame, but it has enough up it's sleeve to be of note. See at it's core it's a fairly basic Rastan clone, and the gameplay is fairly poor all round. The controls feel off and clumsy; and whilst the move-set is OK, the collision detection can be well out at times (you clearly hit some enemies, and it just doesn't register), and overall it just plays fairly awkwardly. You also only have one life (with 5 continues) and, considering that you often face instant death from many a platforming section, it's a strange design choice to make, and unsurprisingly only serves to frustrate.

    But the game also has some really nice ideas. Granted, they are implemented just as awkwardly as the controls most of the time, but it's still fun experiencing them. Almost every stage sees some really cool set piece, from galloping down a cliffside on a horse, to dismembering a two headed giant knight, to flying on a Griffon etc, and so it feels like an adventure and helps the game stand out. The more you play it & get used to the shit elements, the more fun you unearth. You're score also serves as experience points, which levels up your life bar, and that helps hold interest a bit too.

    Of course, the game drops the ball again when it comes to the pacing of these set piece sections, because they're often repeated over & over again for maximum annoyance. I mean sections which you would usually have to complete 2 or 3 times maximum get repeated upwards of 7 or 8 times, and that really drags the whole thing down again.

    So it's a poor-ish game with some nice ideas, and also thematically appealing. One which I think fans of the genre should have a blast on at least once just to have a taste of it's ideas & set pieces, but one which you'll probably come away from and never want to return to after.

    Crap but likeable, and occasionally enjoyable too.

    :3/5:
     
    Last edited: Jan 11, 2021
    • Brofist Brofist x 1
    • Interesting Interesting x 1
    • Friendly Friendly x 1
    ^ Top  
  22. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,467
    Location:
    Hyperborea
    Sword and sorcery, especially of the Howardian kind, is my favorite kind of fantasy, thematically. High fantasy is great for aesthetics, but I prefer the primal, comparatively grounded nature of S&S. One can imagine it as a kind of pre-history. Magic exists, but it is often grounded in concepts familiar to us, like alchemy, occultism, etc. Monsters are our Earth animals projected to an abominable level. But affairs mostly revolve around raw, sweaty, treacherous humanity. Self-interest is what motivates the actors, more often than not. Violence is unvarnished, visceral.

    The half-naked thots and chads don't hurt either.
     
    Last edited: Jan 11, 2021
    • Funny Funny x 1
    • Agree Agree x 1
    • Friendly Friendly x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.