Falksi
Arcane
Hexen 2 - PC
When I first played Hexen 2 it was 1997, and suddenly it felt as if a new, glorious era of immersive fantasy gaming was upon us. I finally got to really feel like I was the warrior, sorcerer, crusader etc. which I'd always dreamed of being. Sadly, to this day I'm still waiting for most games to be able to replicate that. For all the advances in tech & suchlike, very few games actually get the vibe & feeling of dark fantasy right, and most fail at nailing the key elements which make such a good gaming experience. I sank hours upon hours into this back in the day, but I've not touched it in around 15-20 years for some daft reason.
On return it hit me straight away how amazingly absorbing and immersive the world & vibe is still. It has that Morrowind essence to it, where everything feels like it has a purpose, and around every corner lurks a surprise. Level design is, for the most part brilliant. There are some devilishly crafted sections, which at it's best combine secrets, traps, puzzles and combat to a fantastic degree. It's incredibly rewarding and satisfying finding all those hidden areas & routes, esp when they're key to progressing the game.
In fact there's a superb balance of combat, puzzles, exploration and item acquisition throughout. Bar the odd time when you get lost, you're never doing one or the other for too long, such is it's superb pacing. There are a few puzzles & routes however which are just uber-obscure, and if anyone can get through this entire game without using a guide then big kudos to them. It doesn't spoil the game at all, but it can put a crimp in your flow. The Egyptian section is especially confusing at times, with some intertwining puzzles that are very easy to get lost amongst. Another kicker comes with some of the platforming sections too, as they often feel annoying & out of place. Fortunately, you don't get many. And it can also sometimes be hard to find a good point to save at, because so much of the game interlaces within itself in terms of puzzles & layouts, that if you go away from it for a few days it can be tricky to remember where you were at, and tough to get back into.
But even after all this time, for the most part it still really manages to capture the feeling of BEING a Necromancer/Paladin/Assassin/Crusader in a fantasy world. Each class has some real individuality with the weapons, and manages to encompass the essence of each one very nicely too. I think it's massively underrated how doing that is essential to good fantasy gaming, as this is one of the main reasons a lot of us play these games in the first place. That extends throughout most fantasy elements in the game, right down to the text - "You need the Bone Dust of Loric to complete the spell to create the Potion of Mithril Transmutation" - THAT's proper fantasy geek-speak. In one sentence it conjures up so much mental imagery. No "collect 10 Bear pelts bullshit here.
Everything feels fresh and a bit different too. There's no swordsmen, elves, dwarves etc. There's golems, tiger-men, devil-archers, flying imps - yes you've seen them all before, but all too rarely and never with this much individuality or personality. The bosses are also really fucking cool, and the last boss especially blew my socks off back in the day, and still carries that sense of epicness with him today still. And most importantly combat, whilst fairly simple, is really fun. Some of the weapons & items lack a bit, but for the most part it's frantic, tense, fast paced, exciting action which really satisfies & gets your buzz on. In fact I started playing this shortly after having a revisit to Skyrim, and without doubt this excited & captured the fantasy feel far, FAR more for me combat-wise than that piece of trash ever has.
The constant cycle of mana depletion & replenishing can get annoying mind, esp with particular characters. I'm old school, I'm from an era where shooters like Smash TV & Gauntlet allowed you to blast away. Now I'm not against ammo limits, I think it often adds a much needed dynamic and in this case it is understandable, but I do think the balance is off here with the none-fighters. After every fight or two you're on the hunt for mana again, and it just gets repetitive tbh. The Necromancer in particular burns through his green Mana stash quickly, and so is often forced into melee combat a bit too much for my liking too. Nothing game breaking, but every so often I used the IMPULSE 10 cheat to top my mana up, and keep it more fun. Mainly when playing as said Necromancer. Oh and make sure if you play it that you play with the mouse-look enabled.
I think Hexen 2 is bumpy and often aggravating, but gets the key elements SO right that it remains a very rare classic which still does something that few other games have managed to do in the 20 years since. And that's satisfy the very basic desire of making you feel like a fantasy warrior on a dangerous mission in lands full of absorbing mysteries & secrets. All whilst making that experience rewarding, exciting and epic too. Action, tone, puzzles, secrets, themes etc, - it offers a fuckload, and for the most part offers it excellently.
Still a classic. One you have to work at a bit, but well worth it. Even in the rare moments when I hated it, I loved it and absolutely cannot get enough of it.
When I first played Hexen 2 it was 1997, and suddenly it felt as if a new, glorious era of immersive fantasy gaming was upon us. I finally got to really feel like I was the warrior, sorcerer, crusader etc. which I'd always dreamed of being. Sadly, to this day I'm still waiting for most games to be able to replicate that. For all the advances in tech & suchlike, very few games actually get the vibe & feeling of dark fantasy right, and most fail at nailing the key elements which make such a good gaming experience. I sank hours upon hours into this back in the day, but I've not touched it in around 15-20 years for some daft reason.
On return it hit me straight away how amazingly absorbing and immersive the world & vibe is still. It has that Morrowind essence to it, where everything feels like it has a purpose, and around every corner lurks a surprise. Level design is, for the most part brilliant. There are some devilishly crafted sections, which at it's best combine secrets, traps, puzzles and combat to a fantastic degree. It's incredibly rewarding and satisfying finding all those hidden areas & routes, esp when they're key to progressing the game.
In fact there's a superb balance of combat, puzzles, exploration and item acquisition throughout. Bar the odd time when you get lost, you're never doing one or the other for too long, such is it's superb pacing. There are a few puzzles & routes however which are just uber-obscure, and if anyone can get through this entire game without using a guide then big kudos to them. It doesn't spoil the game at all, but it can put a crimp in your flow. The Egyptian section is especially confusing at times, with some intertwining puzzles that are very easy to get lost amongst. Another kicker comes with some of the platforming sections too, as they often feel annoying & out of place. Fortunately, you don't get many. And it can also sometimes be hard to find a good point to save at, because so much of the game interlaces within itself in terms of puzzles & layouts, that if you go away from it for a few days it can be tricky to remember where you were at, and tough to get back into.
But even after all this time, for the most part it still really manages to capture the feeling of BEING a Necromancer/Paladin/Assassin/Crusader in a fantasy world. Each class has some real individuality with the weapons, and manages to encompass the essence of each one very nicely too. I think it's massively underrated how doing that is essential to good fantasy gaming, as this is one of the main reasons a lot of us play these games in the first place. That extends throughout most fantasy elements in the game, right down to the text - "You need the Bone Dust of Loric to complete the spell to create the Potion of Mithril Transmutation" - THAT's proper fantasy geek-speak. In one sentence it conjures up so much mental imagery. No "collect 10 Bear pelts bullshit here.
Everything feels fresh and a bit different too. There's no swordsmen, elves, dwarves etc. There's golems, tiger-men, devil-archers, flying imps - yes you've seen them all before, but all too rarely and never with this much individuality or personality. The bosses are also really fucking cool, and the last boss especially blew my socks off back in the day, and still carries that sense of epicness with him today still. And most importantly combat, whilst fairly simple, is really fun. Some of the weapons & items lack a bit, but for the most part it's frantic, tense, fast paced, exciting action which really satisfies & gets your buzz on. In fact I started playing this shortly after having a revisit to Skyrim, and without doubt this excited & captured the fantasy feel far, FAR more for me combat-wise than that piece of trash ever has.
The constant cycle of mana depletion & replenishing can get annoying mind, esp with particular characters. I'm old school, I'm from an era where shooters like Smash TV & Gauntlet allowed you to blast away. Now I'm not against ammo limits, I think it often adds a much needed dynamic and in this case it is understandable, but I do think the balance is off here with the none-fighters. After every fight or two you're on the hunt for mana again, and it just gets repetitive tbh. The Necromancer in particular burns through his green Mana stash quickly, and so is often forced into melee combat a bit too much for my liking too. Nothing game breaking, but every so often I used the IMPULSE 10 cheat to top my mana up, and keep it more fun. Mainly when playing as said Necromancer. Oh and make sure if you play it that you play with the mouse-look enabled.
I think Hexen 2 is bumpy and often aggravating, but gets the key elements SO right that it remains a very rare classic which still does something that few other games have managed to do in the 20 years since. And that's satisfy the very basic desire of making you feel like a fantasy warrior on a dangerous mission in lands full of absorbing mysteries & secrets. All whilst making that experience rewarding, exciting and epic too. Action, tone, puzzles, secrets, themes etc, - it offers a fuckload, and for the most part offers it excellently.
Still a classic. One you have to work at a bit, but well worth it. Even in the rare moments when I hated it, I loved it and absolutely cannot get enough of it.
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