whitemithrandir
Cipher
- Joined
- Jul 15, 2004
- Messages
- 1,117
R00fles! Sarcasm is only cool when I do it.
No.
No. The fact that they hyped it at all doesn't matter. Afterall, your point was that SP was the focus of the game. It wans't. First off, everyone with half a brain knows that MP was from the get go. Period. Secondly, there was no SP. At all. There was on;ly the OC which can be played both in SP or MP. Sorry, use the quotes all you want as it won't change the facts.
Alright, suppose your point that NWN was a primarily MP game is valid. Exactly what did Bioware do to enhance the MP experience?
GEE, COULD IT BE:
1. Lack of PW support
2. Totally moronic hardcoding of skills and metamagic feats
3. TERR-IFIC incompatibility issues of the toolset with graphics engine that wasn't fixed until 1.61
4. Total slaughter of prestige classes by making classes like Archmage (which rules dictate should have spell slots on level up as if she leveled up in her primary class) nearly impossible
5. Totally inflexible HARDCODED polymorphing rules
6. A toolset that 6 years can use to make dungeon romps, but expert programmers can't modify ANY of the core rules
7. Total slaughter of familiars, summoning spells, epic feats...
8. Inconsistencies with the PHb that modders can only gawk at but not fix
9. Not making room for custom placeables
Tell me Volourn, if MP was the primary focus of NWN, what exactly did Bio-bore do to support it?