godsend1989
Scholar
- Joined
- Oct 30, 2009
- Messages
- 270
All i want is a big budget isometric RPG Arcanum style made by Obsidian, Dunegeon Siege 3 was a start but i think they can go even deeper with this engine.
March/April makes sense because that's roughly around when PoE exits production and goes into alpha (as well as giving us a video with a bit more detail).
I'm going to be pedantic about this issue and insist that "traditional" or "trad" be used as an adjective for fantasy.Hopefully it won't be another fantasy RPG.
Hmm. Well he did say March/April was when they were going to start talking about it, not necessarily when it would start.What he possibly means is that the pre-production team will be a different team entirely, and they will transition some of the Eternity team over to the new Kickstarter, and keep some (Josh, others) for PE to train more staff up on Unity and the new way of doing things.
He seems to imply they're gonna use the Eternity engine to make a skyrim-like game. It doesn't compute.
Feargus said:It’s certainly an intriguing thought, practically a missing link in the RPG food chain. What would’ve happened if CRPGs stayed in the Infinity Engine mold, but pumped resources into size, scope, ambition, and sandboxy-ness instead of graphical fidelity and cinematics? What would the genre have become? Now, finally, we might be able to find out.
So whose relative is this guy that he's still working there?
Sure, Guido goes: "Episodic is pretty much the only way we might get our game funded." --> Codex goes: "Hate, hate. Stupid Guido never learns! Hate episodic. Damn indie studio trying to make a hardcore RPG with innovative features can go fuck itself."
Obsidian goes:"We want to make episodic Skyrim." --> Codex goes:"Yeah sure, go ahead. Will probably be roxxors. At least as good as Alpha Protocol and DS3 put together."
Yes because that's not a millions dollar idea.Is a Darklands remake being too optimistic? We know Sawyer loves that game and it would be open world yet probably work well in the Eternity engine.
I'm going to be pedantic about this issue and insist that "traditional" or "trad" be used as an adjective for fantasy.Hopefully it won't be another fantasy RPG.
Yes because that's not a millions dollar idea.Is a Darklands remake being too optimistic? We know Sawyer loves that game and it would be open world yet probably work well in the Eternity engine.
Plus since Obsidian's not inXile I trust they're not going to add content in the beta. For example, Fenstermaker was the creative lead of South Park and now he's the creative lead of PoE despite SP not even being out yet. Avellone left AP for New Vegas I think somewhere around July/August 2009 and they stopped work on it in October I think.
What would’ve happened if CRPGs stayed in the Infinity Engine mold, but pumped resources into size, scope, ambition, and sandboxy-ness instead of graphical fidelity and cinematics? What would the genre have become? Now, finally, we might be able to find out.
I'd love to see a CRPG based in the Malazan worldThat was a terrible oversell at the end of the last interview. I honestly don't even know how much input Feargus has creatively. Either way, the timeline is nice.
I'd like to see some weirder settings. Stuff to rival Geneforge, Arcanum, and Planescape. Hell, even some of the weirder D&D settings like Spelljammer and Dark Sun.