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Interview Feargus Urquhart babbles about ideas for future Kickstarters at Rock Paper Shotgun

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
A Naked Lunch RPG... the total confusion of reality and hallucination, with a dedicated Morte-character in the form of an insectoid typewriter.

That'd be a challenge, at least.
 
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From what he said, it seems like he is thinking of doing a first person open world game (hence the similarity to Skyrim). That's why he's talking about doing it in episodes, because doing a first person 3D game is much more expensive than that overlay 2Dish 3D they do with Eternity, since you have to model everything down to the details, as opposed to just use drawn stuff. In theory, I'd love to see Obsidian do a game like that, as the general idea of open world first person games is pretty awesome, and the more studios besides Bethesda do it, the better (since they might actually do it right). But in practice, they can't finance something like that via Kickstarter, unless, as he said, they go episodic, and I am not sure that will work well. One of the biggest allures of Bethesda type games is being able to jump into a massive 100+ hours world, and that won't work with episodes. On the other hand, maybe they can use New Vegas's success to convince some publisher to back them.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I think Feargus is just trying to hide his true intentions by staying abstract. "Skyrim-like" is just how he describes a sandbox to the masses, and "reduce the party size" is how he describes a personal story like Torment, as opposed to PE which is a BG wannabe. The sandbox doesn't have to be trash combat stuff, it can be a SoZ done right, that overland map would be perfect for it. It can be about exploration, travel, survival, maybe even territorial control.

I don't see any commitment to a specific setting, even if Skyrim is fantasy. Though if they want to do a good SoZ, they might still do it in the Eternity world, as can they do a Torment-type thing in that world too, what with the souls and shit. Reskinned assets for a slamdunk, right?

That's a good point. I've noticed a bizarre increase in using Skyrim as an analogue to RPGs in general.
 

Lady_Error

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Who am I kidding. Even their console popamole corridor shooter "RPG" set in present day is riddled with magic powers. They could never do a hard sci fi or horror game. They just can't help themselves bloat a game with gamey superpowers because it is a game! Not even a Firefly type RPG with that mindset. The best we could hope for is a SW / ME type space opera.

The Wire RPG

with magic!
 
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And without any detective work, interrogation, going undercover, surveillance, snitches but only running and gunning through the ghettos. Wire Protocol: In Da Hood.
 

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A Planetary RPG where you uncover the secret history of worldwide (C)RPGs and try to stop the Four from making the world full of mediocre games.
You also spend half of the game trying to figure out the identity of the mysterious Player.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
A licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
 
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A licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
Yes, I too would love to see Obsidian completely miss the point of CoC
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
A licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
Yes, I too would love to see Obsidian completely miss the point of CoC

The "point" of CoC tabletop could never be entirely adapted into a cRPG. What specific deficit are you referring to?
 

octavius

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A licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
Yes, I too would love to see Obsidian completely miss the point of CoC

Based on Lovecraft's writing a CoC cRPG should be based on exploring Cyclopean ruins and facing unspeakable horrors in FFP while trying to stay sane.
As much as I love party-driven, turn-based tactical combat, I don't think CoC is the right setting for it.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
A licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
Yes, I too would love to see Obsidian completely miss the point of CoC

Based on Lovecraft's writing a CoC cRPG should be based on exploring Cyclopean ruins and facing unspeakable horrors in FFP while trying to stay sane.
As much as I love party-driven, turn-based tactical combat, I don't think CoC is the right setting for it.

There's room for both types of adaption. Technically, I think both exist. Dark Corners of the Earth is first-person survival horror and there's some kind of party-based cellphone game.

If party-driven CoC games are going to exist, Obsidian is in a better position than most companies to make something of them.
 

suejak

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Feargus has gotta be the most spastic CEO in the entire world.
 

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A licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
Yes, I too would love to see Obsidian completely miss the point of CoC

Based on Lovecraft's writing a CoC cRPG should be based on exploring Cyclopean ruins and facing unspeakable horrors in FFP while trying to stay sane.
As much as I love party-driven, turn-based tactical combat, I don't think CoC is the right setting for it.

There's room for both types of adaption. Technically, I think both exist. Dark Corners of the Earth is first-person survival horror and there's some kind of party-based cellphone game.

If party-driven CoC games are going to exist, Obsidian is in a better position than most companies to make something of them.

There is also Cthulhu Saves the World LOL.
 
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There's room for both types of adaption. Technically, I think both exist. Dark Corners of the Earth is first-person survival horror and there's some kind of party-based cellphone game.
DCotT does a decent job early on but falls apart quickly. That phone game is exactly what I mean by missing the point.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
There's room for both types of adaption. Technically, I think both exist. Dark Corners of the Earth is first-person survival horror and there's some kind of party-based cellphone game.
DCotT does a decent job early on but falls apart quickly. That phone game is exactly what I mean by missing the point.

I concede that it wouldn't be "true" CoC, but then, the Lord of the Rings films weren't "true" Tolkien but still succeeded as epic fantasy films.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I concede that it wouldn't be "true" CoC, but then, the Lord of the Rings films weren't "true" Tolkien but still succeeded as epic fantasy films.
Then say what you really want, a game with tentacles and sanity meters.

No problem. The primary drive behind this desire is to have a setting that can be explored isometrically that is (1) not generic fantasy in the manner of the Infinity Engine and (2) is one of my favorite historical periods, the 1920s. There's lots of Lovecraftian lore to discover and use in terms of Character Development, and the Sanity meter has potential as a mechanism for C&C as well.

A 1920s Planescape: Torment on steroids. With shot guns. And plaid driving caps.
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
It's easier to imagine CoC-esque adventure and survival horror games because they've been done before fairly well.

Doubtless, and I won't complain if it ended up being something like that (although outside Obsidian's skill set and reputation). But a man can dream about his 40-something, shotgun wielding, ex-WWI German corporeal, former boxer turned cab driver, U.S. immigrant leading a team of adventurers into cyclopean horror.
 
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Call of Cthulhu: The Wasted Land (the phone game) plays like a poor man's Silent Storm set during WW I. Never finished it because my phone was stolen, but the closest connection to Lovecraftian horror is the sanity melting placement of the save checkpoints.
 

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