I don't think the PE engine is made to handle the kind of environmental interactivity that characterized Ultima VII.I want a Ultima VII game with PE engine.
I think Feargus is just trying to hide his true intentions by staying abstract. "Skyrim-like" is just how he describes a sandbox to the masses, and "reduce the party size" is how he describes a personal story like Torment, as opposed to PE which is a BG wannabe. The sandbox doesn't have to be trash combat stuff, it can be a SoZ done right, that overland map would be perfect for it. It can be about exploration, travel, survival, maybe even territorial control.
I don't see any commitment to a specific setting, even if Skyrim is fantasy. Though if they want to do a good SoZ, they might still do it in the Eternity world, as can they do a Torment-type thing in that world too, what with the souls and shit. Reskinned assets for a slamdunk, right?
I don't think the PE engine is made to handle the kind of environmental interactivity that characterized Ultima VII.I want a Ultima VII game with PE engine.
Who am I kidding. Even their console popamole corridor shooter "RPG" set in present day is riddled with magic powers. They could never do a hard sci fi or horror game. They just can't help themselves bloat a game with gamey superpowers because it is a game! Not even a Firefly type RPG with that mindset. The best we could hope for is a SW / ME type space opera.
The Wire RPG
with magic!
Yes, I too would love to see Obsidian completely miss the point of CoCA licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
Yes, I too would love to see Obsidian completely miss the point of CoCA licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
Yes, I too would love to see Obsidian completely miss the point of CoCA licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
Yes, I too would love to see Obsidian completely miss the point of CoCA licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
Based on Lovecraft's writing a CoC cRPG should be based on exploring Cyclopean ruins and facing unspeakable horrors in FFP while trying to stay sane.
As much as I love party-driven, turn-based tactical combat, I don't think CoC is the right setting for it.
Smith's Zothique setting would be my preference.Has Michael Moorcock's "Eternal Champion" multiverse ever been properly explored in a CRPG? How about Clark Ashton Smith's Hyperborea?
Yes, I too would love to see Obsidian completely miss the point of CoCA licensed property gives me hope for a party-driven, turn-based tactical combat, survival horror Call of Cthulhu cRPG. Its long over due and the rules and story system lends itself well to Obsidian's skill set.
Based on Lovecraft's writing a CoC cRPG should be based on exploring Cyclopean ruins and facing unspeakable horrors in FFP while trying to stay sane.
As much as I love party-driven, turn-based tactical combat, I don't think CoC is the right setting for it.
There's room for both types of adaption. Technically, I think both exist. Dark Corners of the Earth is first-person survival horror and there's some kind of party-based cellphone game.
If party-driven CoC games are going to exist, Obsidian is in a better position than most companies to make something of them.
DCotT does a decent job early on but falls apart quickly. That phone game is exactly what I mean by missing the point.There's room for both types of adaption. Technically, I think both exist. Dark Corners of the Earth is first-person survival horror and there's some kind of party-based cellphone game.
DCotT does a decent job early on but falls apart quickly. That phone game is exactly what I mean by missing the point.There's room for both types of adaption. Technically, I think both exist. Dark Corners of the Earth is first-person survival horror and there's some kind of party-based cellphone game.
Then say what you really want, a game with tentacles and sanity meters.I concede that it wouldn't be "true" CoC, but then, the Lord of the Rings films weren't "true" Tolkien but still succeeded as epic fantasy films.
Then say what you really want, a game with tentacles and sanity meters.I concede that it wouldn't be "true" CoC, but then, the Lord of the Rings films weren't "true" Tolkien but still succeeded as epic fantasy films.
It's easier to imagine CoC-esque adventure and survival horror games because they've been done before fairly well.