Chaotic_Heretic
Arcane
Or a horror cRPG.Please for the love of all that is Holy make a Sci-Fi game Obsidian.
Or a horror cRPG.Please for the love of all that is Holy make a Sci-Fi game Obsidian.
Who am I kidding. Even their console popamole corridor shooter "RPG" set in present day is riddled with magic powers. They could never do a hard sci fi or horror game. They just can't help themselves bloat a game with gamey superpowers because it is a game! Not even a Firefly type RPG with that mindset. The best we could hope for is a SW / ME type space opera.
Nathaniel Chapman said:Horror RPGs are tough because one of the things that makes something terrifying is our reaction to things that are unknown and that we don’t think we can deal with. On the flipside, RPGs generally follow a power fantasy arc where things may be scary at first but as you defeat them, you become more powerful and they lose their ability to frighten you. Making an enemy or enemies that remain scary in the long term throughout a game while maintaining the core RPG power fantasy is very tricky. I think there are a few games that have done a pretty good job at taking steps to merge the two (System Shock 2 is probably the best example I can think of) but I haven’t really seen a standout example yet.
Nathaniel Chapman said:Horror RPGs are tough because one of the things that makes something terrifying is our reaction to things that are unknown and that we don’t think we can deal with. On the flipside, RPGs generally follow a power fantasy arc where things may be scary at first but as you defeat them, you become more powerful and they lose their ability to frighten you. Making an enemy or enemies that remain scary in the long term throughout a game while maintaining the core RPG power fantasy is very tricky. I think there are a few games that have done a pretty good job at taking steps to merge the two (System Shock 2 is probably the best example I can think of) but I haven’t really seen a standout example yet.
Who am I kidding. Even their console popamole corridor shooter "RPG" set in present day is riddled with magic powers. They could never do a hard sci fi or horror game. They just can't help themselves bloat a game with gamey superpowers because it is a game! Not even a Firefly type RPG with that mindset. The best we could hope for is a SW / ME type space opera.
something something sufficiently advanced technology something something magic
Who am I kidding. Even their console popamole corridor shooter "RPG" set in present day is riddled with magic powers. They could never do a hard sci fi or horror game. They just can't help themselves bloat a game with gamey superpowers because it is a game! Not even a Firefly type RPG with that mindset. The best we could hope for is a SW / ME type space opera.Nathaniel Chapman said:Horror RPGs are tough because one of the things that makes something terrifying is our reaction to things that are unknown and that we don’t think we can deal with. On the flipside, RPGs generally follow a power fantasy arc where things may be scary at first but as you defeat them, you become more powerful and they lose their ability to frighten you. Making an enemy or enemies that remain scary in the long term throughout a game while maintaining the core RPG power fantasy is very tricky. I think there are a few games that have done a pretty good job at taking steps to merge the two (System Shock 2 is probably the best example I can think of) but I haven’t really seen a standout example yet.
Veil of Darkness, Waxworks, The Legacy - Realm of Terror and Jaws of Cerberus proved horror RPGs are quite doable. None of them were exactly top notch and could be argued they were more adventure-based (at least the Elvira games) but they did a decent job at blending in RPG elements. So I don't see why Obsidian couldn't.
Personally I'd love to see a remake for Waxworks pop up with better combat and exploration because both the movie and game had a great premise. Unfortunately Horrorsoft sucked at execution.
Should just borrow from horror games without combat and base the character system around tertiary skills with very little means of defending yourself. Lots of unexplored territory there honestly.Who am I kidding. Even their console popamole corridor shooter "RPG" set in present day is riddled with magic powers. They could never do a hard sci fi or horror game. They just can't help themselves bloat a game with gamey superpowers because it is a game! Not even a Firefly type RPG with that mindset. The best we could hope for is a SW / ME type space opera.Nathaniel Chapman said:Horror RPGs are tough because one of the things that makes something terrifying is our reaction to things that are unknown and that we don’t think we can deal with. On the flipside, RPGs generally follow a power fantasy arc where things may be scary at first but as you defeat them, you become more powerful and they lose their ability to frighten you. Making an enemy or enemies that remain scary in the long term throughout a game while maintaining the core RPG power fantasy is very tricky. I think there are a few games that have done a pretty good job at taking steps to merge the two (System Shock 2 is probably the best example I can think of) but I haven’t really seen a standout example yet.
Veil of Darkness, Waxworks, The Legacy - Realm of Terror and Jaws of Cerberus proved horror RPGs are quite doable. None of them were exactly top notch and could be argued they were more adventure-based (at least the Elvira games) but they did a decent job at blending in RPG elements. So I don't see why Obsidian couldn't.
Personally I'd love to see a remake for Waxworks pop up with better combat and exploration because both the movie and game had a great premise. Unfortunately Horrorsoft sucked at execution.
I know that they wouldn't, I was just giving examples to show it's not as "tough" as Chapman made it sound or some impossible task. A shame really since the closest we have to anything resembling a horror RPG is Dead State. I'd like to see the genre come back in some form. Hell, even a Silent Hill RPG could work if done properly.Veil of Darkness, Waxworks, The Legacy - Realm of Terror and Jaws of Cerberus proved horror RPGs are quite doable. None of them were exactly top notch and could be argued they were more adventure-based (at least the Elvira games) but they did a decent job at blending in RPG elements. So I don't see why Obsidian couldn't.
Personally I'd love to see a remake for Waxworks pop up with better combat and exploration because both the movie and game had a great premise. Unfortunately Horrorsoft sucked at execution.
It's not a question of "could they?" but "would they?" and the answer is "no, they wouldn't". Obsidian is not the type of developer to risk making a game that doesn't rely on the instant gratification of combat feedback. Read Urquhart's words; they are interested in making a 50+ hour open world game. You don't do that kind of game without combat as the center piece of attraction. Well, you can but not Obsidian.
I would gladly have a new Bioware overshadowing BioEA writing- and design-wise“We have other ideas too,” he enthuses. “Like Eternity has a big party size, but what happens if we render in close and have a smaller party? Make it more about the characters and less about the tactics?”
Yuck! What a terrible idea. Isn't Bioware already doing this...?
I'd love to see a CRPG based in the Malazan worldThat was a terrible oversell at the end of the last interview. I honestly don't even know how much input Feargus has creatively. Either way, the timeline is nice.
I'd like to see some weirder settings. Stuff to rival Geneforge, Arcanum, and Planescape. Hell, even some of the weirder D&D settings like Spelljammer and Dark Sun.
open world corridor shooter.
Far Cry 3.Hmmm.open world corridor shooter.
He's CEO dummy...So whose relative is this guy that he's still working there?
I'm okay with hard. Just hard...Hard Sci Fi Horror.
Also, I really wish everybody would stop using "it's like Skyrim" when describing open-world games. Skyrim isn't the only open-world game around - it's not even the best one, it's just cheap clickbait at this point.
He's thinking too much inside game boundaries. Why not brake those boundaries with a phobia different than harm or death - http://en.wikipedia.org/wiki/List_of_phobias