Hobo Elf
Arcane
How do you guys get the idea that ASoIaF is a High Fantasy deconstruction? All the fatso did was copy War of the Roses.
I was speaking strictly about the first tome, not the rest. The rest is, as you said, typical medievalHow do you guys get the idea that ASoIaF is a High Fantasy deconstruction? All the fatso did was copy War of the Roses.
Mixed with the 12th century Mongol Invasions, bits of sumerian/babylonian culture, the great barbarian invasions of the germanic tribes upon the roman world, etc, etc...How do you guys get the idea that ASoIaF is a High Fantasy deconstruction? All the fatso did was copy War of the Roses.
Mixed with the 12th century Mongol Invasions, bits of sumerian/babylonian culture, the great barbarian invasions of the germanic tribes upon the roman world, etc, etc...How do you guys get the idea that ASoIaF is a High Fantasy deconstruction? All the fatso did was copy War of the Roses.
Oh! And Zombie invasion too.
One big historical mash-up free-for-all with sex galore.
You also forgot the constant 'Food TV' episodes with the descriptions of various foodstuffs and wine-washing.Oh! And Zombie invasion too.
Well, i woudl disagree - ASOIAF consistently portrays the story in the vein of the modern world's views on morality, chivalry, politics and so on (not sure if it was intended or Martin just genuinely cannot into heroic epics), while LoTR was an epic story about the dying world of old traditions fighting an uphill battle against the modernism in all its aspects (chivalry is good, loyalty is rewarded, heroes are heroes, kings are noble or at least just, enemy is bad, Manichean struggle of good against bad and so on). All that was lost after Martin switched to the 'chronicles of the 5 kings war' mode.It was anti cheap repetitive derivative shit copies of LOTR. Anti - cliche.
I suppose we haven't read the same books.There was no sex galore in ASoIaF. It was barely mentioned a few times.
I don't think Obsidian is capable to deliver a cRPG that resembled classics like Fallout or Arcanum anymore. It's sad to see how, after spending a decade developing slamdunks over other studios' popamole garbage and trying to grow big enough to take risks with their own classic-styled franchises they've ended playing it safe once again. Instead of creating a truly inspired gem while learning from their old projects' errors, they make another attempt to mimic Bioware's most popular farts.
I don't think Obsidian is capable to deliver a cRPG that resembled classics like Fallout or Arcanum anymore. It's sad to see how, after spending a decade developing slamdunks over other studios' popamole garbage and trying to grow big enough to take risks with their own classic-styled franchises they've ended playing it safe once again. Instead of creating a truly inspired gem while learning from their old projects' errors, they make another attempt to mimic Bioware's most popular farts. Sure, that's what most fans wanted but it's still a generic and boring inspiration.
Who the fuck cares if Tim Cain (creator of RPGs that tried to achieve what all fucking RPGs should be trying to achieve) is working there? Obsy won't ever try to make a full-inclined, turn-based and ambitious RPG no matter how much quality that would bring to the genre. It looks like they just don't care anymore, or simply there's no more passion in their developers' hearts (which would be quite comprehensible considering moral-destroying events like Troika's departure or all those cancellations).
The only rational movement in my opinion is to support only passion-fueled projects. I'd rather buy another Age of Decadence copy instead of supporting next Obsidian's project (unless it turns out to be something risky, ambitious, set in scifi setting and inspired by the better classics).
Small fixes.
I don't think Obsidian is capable to deliver a cRPG that resembled classics like Fallout or Arcanum anymore. It's sad to see how, after spending a decade developing slamdunks over other studios' popamole garbage and trying to grow big enough to take risks with their own classic-styled franchises they've ended playing it safe once again. Instead of creating a truly inspired gem while learning from their old projects' errors, they make another attempt to mimic Bioware's most popular farts. Sure, that's what most fans wanted but it's still a generic and boring inspiration.
Who the fuck cares if Tim Cain (creator of RPGs that tried to achieve what all fucking RPGs should be trying to achieve) is working there? Obsy won't ever try to make a full-inclined, turn-based and ambitious RPG no matter how much quality that would bring to the genre. It looks like they just don't care anymore, or simply there's no more passion in their developers' hearts (which would be quite comprehensible considering moral-destroying events like Troika's departure or all those cancellations).
The only rational movement in my opinion is to support only passion-fueled projects. I'd rather buy another Underrail copy instead of supporting next Obsidian's project (unless it turns out to be something risky, ambitious and inspired by the better classics).
I'm pretty sure they care about a steady paycheck more, especially when you come so close to bankruptcy like they did this time before they were saved by Kickstarter. Ideals and pipe dreams are all well and good, but staying in business matters more. I just wish Urquhart would maybe expand his horizons a bit.
This here: http://store.steampowered.com/app/12770/I would love a ancient world,Mesopotamia, 10000bc, Iliad, Argonauts rpg, its such a simple and beautiful setting. What was the last one? Titan Quest?