Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
Wellllllllllll...
Not going with the AAA arms-race doesn't exactly mean no popamole projects.
I think you guys aren't paying enough attention to the bit about Obsidian becoming a developer of "parts of games".
a lot of people dismissing the allods team because they're russian itt
http://en.wikipedia.org/wiki/Nival_(company)
their list of games is actually pretty solid
I give Obsidian 6 more months. Max.
Obsidian as a whole company is around 100 people, but they have 2-3 projects at a time. I think Skyrim's team size was closer to 200, and this ignores that Zenimax has all the business side while that's included in Obsidian's count.I don't know about games development but looking at InXile and others "middle size" developers a workforce of more or less 100 people doesn't seem middle size.
15 to 50 is middle size IMHO.
I wonder how many people worked on Skyrim/Fallout 3/ME.
a lot of people dismissing the allods team because they're russian itt
http://en.wikipedia.org/wiki/Nival_(company)
their list of games is actually pretty solid
Yup, I work at Nival.
Allods Team at Mail.ru is a bunch of great and talented people, so I hope Skyforge will do well. It is very ambitious project though.
btw is there something known about their next gen project? i doubt that the mmo count as that.
The problem is that Obsidian is a AAA company without AAA funding. Definently not middle size like inXile, who can only work in 1,5 "small games"( team of 15-30). Obsidian works on 2-3 semi AAA at the same time.I don't know about games development but looking at InXile and others "middle size" developers a workforce of more or less 100 people doesn't seem middle size.
15 to 50 is middle size IMHO.
I wonder how many people worked on Skyrim/Fallout 3/ME.
They already made that game, it was called Alpha Protocol.Maybe we'll see a few expansions for Eternity.
Because of inXile they cannot do something torment-like, so their choices of what to pitch next as a kickstarter seems limited.
I reckon they could draw the numbers if they do a Space Opera.
Yeah, that would make sense. PE = game for disappointed Dragon Age fans. Now to cater to the Mass Effect fans. It would be very transparent though.
Interplay died because it tried to bite in console market, after so many years Obsidian, so close to grasping freedom (kickstarter) is going down same drain.
Dude, its silly but its nice. I said it already, world and creature design is actually only nice thing about Alllods Online. Once again, most brutal F2P model I have ever seen.
They made Rage of Mages and Blitzkrieg and ended up with this.
I don't see Obsidian surviving at that size on Kickstarter projects alone. Yet, they want to maintain their AAA size without trying to produce their own complete AAA popamole? Obsidian layoffs are coming.... I do feel bad for themThe problem is that Obsidian is a AAA company without AAA funding. Definently not middle size like inXile, who can only work in 1,5 "small games"( team of 15-30). Obsidian works on 2-3 semi AAA at the same time.I don't know about games development but looking at InXile and others "middle size" developers a workforce of more or less 100 people doesn't seem middle size.
15 to 50 is middle size IMHO.
I wonder how many people worked on Skyrim/Fallout 3/ME.
The core Bethesda team is around 120 people, and they hire and lay off as needed. Prety close to Obsidian. The diffirence is that Obsidian works on multiple projects at once and Bethesda focus on one project at a time because they can afford it.
I don't see Obsidian surviving at that size on Kickstarter projects alone. Yet, they want to maintain their AAA size without trying to produce their own complete AAA popamole? Obsidian layoffs are coming.... I do feel bad for themThe problem is that Obsidian is a AAA company without AAA funding. Definently not middle size like inXile, who can only work in 1,5 "small games"( team of 15-30). Obsidian works on 2-3 semi AAA at the same time.I don't know about games development but looking at InXile and others "middle size" developers a workforce of more or less 100 people doesn't seem middle size.
15 to 50 is middle size IMHO.
I wonder how many people worked on Skyrim/Fallout 3/ME.
The core Bethesda team is around 120 people, and they hire and lay off as needed. Prety close to Obsidian. The diffirence is that Obsidian works on multiple projects at once and Bethesda focus on one project at a time because they can afford it.