Sitra - cheers for your incredible work on TOEE! A few quality-of-life suggestions - most of which were in the Infinity Engine games - for a future Temple+ update (apologies if they've been requested before and found to be impossible to implement):
1) The TAB key should highlight all on-screen NPCs and interactable objects (including barrels, chests, etc.).
2) An enemy corpse should no longer be interactable after all items have been removed from the corpse.
*NOTE: To allow for the Belsornig and similar quests to proceed, a corpse after looting should no longer appear as an interactable object when using TAB (see item 1), but could still be used as a "container".
3) The local map should always center on your party's location by default when opened, rather than on whatever area the map was previously pointing to when it was last closed.
4) The SPACE key should pause the game. Better yet, keybinds for all controls should be fully customizable.
5) Spell/feat/skill etc. selection/memorization screens should allow for a double-click (rather than only clunky drag-and-drop) to automatically add the spell/feat/skill etc. to the first available slot on the right side of the screen.
6) Dropping/using items should be accomplished by first clicking the drop/use button, then the item, rather than vice-versa via drag-and-drop, for convenience and consistency with other UI functions.
7) Sending only one or some party members, rather than only all members, to another map zone should be allowed (e.g. for stealth purposes).
8) Control should be given to the player regarding which party member an NPC automatically initiates dialogue with upon a map zone transition.
9) Further party member pathfinding AI enhancements; at least one party member is still very frequently left behind when a party move command is issued.
Looking forward to more updates!