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Feature Suggestions & Requests

Zelnorack

Novice
Joined
Oct 29, 2016
Messages
13
Would it be possible to add a 4th 9th level Cleric spell, or edit the spells gained by a Favored Soul? As is, it is currently impossible to reach level 20 as a Favored Soul because the game is quite adamant that there's more than 3 9th level spells for the Cleric.
 

Allyx

Savant
Joined
Mar 29, 2016
Messages
117
Yes it is possible, though I forget which of the columns in Protos.tab deals with animation speed.
 

Bohandas

Educated
Joined
Mar 12, 2017
Messages
73
Would it be possible to add a 4th 9th level Cleric spell, or edit the spells gained by a Favored Soul? As is, it is currently impossible to reach level 20 as a Favored Soul because the game is quite adamant that there's more than 3 9th level spells for the Cleric.

How did you get past level 7? It's making me choose another orison when I've already got them all.
 

Bohandas

Educated
Joined
Mar 12, 2017
Messages
73
Would it be possible to make a greater amount of standard core game characters spawnable from the DM window? Stuff like Lareth, and Hedrack and lareth's guards and Hedrack's wizards and the various temples' generic cultists
 

Bohandas

Educated
Joined
Mar 12, 2017
Messages
73
Itg would be cool if the DM menu had an option to reset the moathouse and temple, and/or to reset any given map
 

Endarire

Scholar
Joined
Feb 28, 2016
Messages
395
For "Prefer X-Handed Wield," it would be helpful to allow this for bastard swords and all other weapons that can be wielded one- or two-handed. I've purposely avoided giving anyone bastard sword proficiency in part due to lower Power Attack returns on the 1-handed wielding that proficiency would grant. (Unsure if this is already in-game.)
 

Deathmiester

Novice
Joined
Mar 2, 2018
Messages
15
will you ever add any classes from the Book of Vile Darkness or Dragon Magic or maybe some spells from the Spell Compendium my personal favourites would be Vermin Lord or True Necromancer or even Pale Master or the base class Binders I am asking because I love your mod and I like playing a necromancer so there are not a lot of options anyway thank you so much for creating such a beautiful mod for such a great game
i forgot to mention the dread necromancer or demonic or devilish priests especially of Orcus or Beelzebub
there are also the Epic Level Handbook and Magic of Incarnum or even my personal favourite Libris Mortis with all those undead and spells feats and classes galore I forgot to ask what subraces would you most likely add
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
will you ever add any classes from the Book of Vile Darkness or Dragon Magic or maybe some spells from the Spell Compendium my personal favourites would be Vermin Lord or True Necromancer or even Pale Master or the base class Binders I am asking because I love your mod and I like playing a necromancer so there are not a lot of options anyway thank you so much for creating such a beautiful mod for such a great game
i forgot to mention the dread necromancer or demonic or devilish priests especially of Orcus or Beelzebub
there are also the Epic Level Handbook and Magic of Incarnum or even my personal favourite Libris Mortis with all those undead and spells feats and classes galore I forgot to ask what subraces would you most likely add
I have no such plans in the near future.
 

Deathmiester

Novice
Joined
Mar 2, 2018
Messages
15
will you ever add any classes from the Book of Vile Darkness or Dragon Magic or maybe some spells from the Spell Compendium my personal favourites would be Vermin Lord or True Necromancer or even Pale Master or the base class Binders I am asking because I love your mod and I like playing a necromancer so there are not a lot of options anyway thank you so much for creating such a beautiful mod for such a great game
i forgot to mention the dread necromancer or demonic or devilish priests especially of Orcus or Beelzebub
there are also the Epic Level Handbook and Magic of Incarnum or even my personal favourite Libris Mortis with all those undead and spells feats and classes galore I forgot to ask what subraces would you most likely add
I have no such plans in the near future.
do you think you will at least add some spells or the corpsecrafter feat or some spellcasting classes also can I repeat what subraces will be added if not can I know what spells feats and classes you will add anyway thank you for being friendly in your answer
 

Deathmiester

Novice
Joined
Mar 2, 2018
Messages
15
If I told you everything, that would ruin the surprise ;)
ah I will watch in anticipation
would you be able to add any more summons or necromancy spells or feats such as the following these are all canon

Spell List

3.0-3.5



Summon Undead 1-5
Revive Undead
Plague of Undead
Ghoul Gauntlet
Field of Ghouls
Awaken Undead
Mummy Dust
Awaken
Animate Objects
Animate Plants
Animal Growth
Animate Breath
Abyssal Army
Animate Fire
Animate Water
Animate Snow
Animate Wood
Augment Familiar
Awaken Construct
Awaken, Mass
Beget Bogun
Black Blade of Disaster
Bodak's Glare
Buzzing Bee
Bloodstar
Call Kolyarut
Call Zelekhut
Cocoon
Call Marut
Crawling Darkness
Curse of Lycanthropy
Decoy Image
Dire Hunger
Dinosaur Stampede
Dragon Ally
Dragon Ally, Greater
Dragon Ally, Lesser
Extract Water Elemental
Enhance Familiar
Fantastic Machine
Fantastic Machine, Greater
General of Undeath
Hellish Horde
Heavenly Host
Hungry Gizzard
Incorporeal Enhancement
Hunters of Hades
Infestation of Maggots
Incorporeal Nova
Iron Bones
Make Manifest
Life Bolt
Monstrous Thrall
Otyugh Swarm
Ooze Puppet
Panacea
Persistent Blade
Phantom Wolf
Phantom Stag
Phantom Foe
Phantasmal Decoy
Phantom Bear
Phantasmal Assailants
Phantasmal Thief
Plague of Rats
Planar Exchange
Planar Exchange, Greater
Planar Exchange, Lesser
Poison Vines
Puppeteer
Recitation
Renewal Pact
Rejuvenative Corpse
Rejuvenation Cocoon
Reveille
Revenance
Revive Outsider
Revive Undead
Revivify
Sarcophagus of Stone
Servant Horde
Seek Eternal Rest
Shadow Binding
Shadow Hand
Shadowy Grappler
Shroud of Undeath
Shieldbearer
Skull Watch
Skeletal Guard
Slime Wave
Spark of Life
Spectral Touch
Spectral Weapon
Spirit Worm
Spiritjaws
Spider Plague
Spider Curse
Spiritwall
Spider Shapes
Stabilize
Stalking Brand
Stalwart Pact
Stone Bones
Stone Spiders
Stolen Breath
Stonehold
Subvert Planar Essence
Sudden Stalagmite
Summon Babau Demon
Summon Bearded Devil
Summon Bralani Eladrin
Summon Elemental Monolith
Summon Elementite Swarm
Summon Elysian Thrush
Summon Greater Elemental
Summon Hound Archon
Sword of Darkness
Train Animal
True Creation
Treasure Scent
True Domination
Unbinding
Undead Lieutenant
Undead Bane Weapon
Undead Torch
Vile Death
Undermaster
Vigorous Circle
Vine Mine
Vipergout
Viscid Glob
Vitriolic Sphere
Wail of Doom
Wood Wose
Wither Limb
Withering Palm
Wracking Touch
Wrack
Word of Binding
Wraithstrike
Call Faithful Servants
Channel Greater Celestial
Channel Celestial
Dragon Cloud
Perfect Summons
Phoenix Fire
Sacred Guardian
Secure Corpse
Alert Bebilith
Bodak Birth
Call Dretch Horde
Call Nightmare
Call Lemure Horde
Boneblade
Boneblast
Consume Likeness
Death by Thorns
Despoil
Grim Revenge
Gutwrench
Spores of the Vrock
Utterdark
Armored Vermin
Dominate Vermin
Shadow Double
Oozepuppet
Spiritual Guardian
Ravenous Darkness
Summon Holy Symbol
Reanimation
Seed of Undeath
Seed of Undeath, Greater
Mordenkainen's Trusted Bloodhound
Bane Bow
Animate Weapon
Touch of the Graveborn
Call of the Twilight Defender
Dreaming Puppet
Call Forth the Beast
Rigor Mortis
Animate Legion
Animate Siege Weapon
Spiritual Cavalry
Spiritual Charger
Summon Pest Swarm
Bones of the Earth
Pact of Return
Blood Creepers
Crown of the Grave
Incite Riot
Summon Golem
Shadow Guardians
Phantom Guardians
Summon Dire Hawk
Summon Devoted Roc
Conjure Ice Beast 1-8
Conjure Ice Object
Entomb
Gelid Blood
Ice Assassin
Hibernate
Summon Giants
Aerial Summoning Dance
Animal Messenger
Animate Dread Warrior
Animate Instrument
Animate With the Spirit
Awaken Construct
Awaken Sand
Axiomatic Creature
Backbiter
Bedevil
Conjure Greater Midnight Construct
Conjure Lesser Midnight Construct
Conjure Midnight Construct
Create Darkenbeast
Create Crossroads and Backroad
Create Crawling Claw
Create Chosen One
Create Fetch
Create Ectoplasm
Create Greater Deathless
Create Greater Undead
Create Lantern Archon
Create Magic Tattoo
Create Trap
Create Undead
Create Deathless
Curse of the Elemental Lords
Curse of the Brute
Curse of Lycanthropy
Spirit Ally
Spirit Ally, Greater
Spirit Ally, Lesser
Spirit Binding
Spirit Binding, Greater
Spirit Binding, Lesser
Stasis Clone
Statue
Steal Summoning
Summon Clockwork Mender Swarm
Summon Desert Ally I-8
Terra Cotta Warrior
Summon Golem
Summon Greater Elemental
Summon Marked Homunculus
Summon Warforged Champion
Terra Cotta Lion
Watchful Ancestors




Feat List


3.0-3.5


Zone of Animation
Undead Mastery
Cloudy Conjuration
Fearsome Necromancy
Summon Elemental
Dragon Cohort
Dragon Familiar
Fiendish Summoning Specialist
Planar Familiar
Stalwart Planar Ally
Imbued Summoning
Ritual Blood Bonds
Beast Companion
Bind Elemental
Blood of the Warlord
Call of the Undying
Construct Grafter
Craft Construct
Craft Psionic Construct
Corpsecrafter
Corpse Malevolence
Necromantic Might
Necromantic Presence
Necropolis Born
Nimble Bones
Profane Vigor
Undead Leadership
Bolster Resistance
Deadly Chill
Destruction Retribution
Fell Animate
Fell Drain
Fell Frighten
Fell Weaken
Hardened Flesh
Heighten Turning
Stitched Flesh Familiar


also could the blackguard be given a undead squire


3?4: Lay on hands. Once per day, the blackguard can use this supernatural ability to cure himself or his fiendish servant of damage equal to his Charisma bonus × his level.

5?6: Sneak attack damage increased by +1d6. Smite good 2/day.

7?8: Fiendish summoning. Once per day, the blackguard can use a summon monster I spell to call forth an evil creature. For this spell, the caster level is double the blackguard?s class level.

9?10: Undead companion. In addition to the fiendish servant, the blackguard gains (at 5th level) a Medium-size skeleton or zombie as a companion. This companion cannot be turned or rebuked and gains all special bonuses as a fiendish servant when the blackguard gains levels. Smite good 3/day.

11 or more: Favored of the dark deities. Evil deities like nothing more than to see a pure heart corrupted, and thus a fallen paladin of this stature immediately gains a blackguard level for each level of paladin he trades in. For example, a character who has twelve levels of paladin can immediately become a 10th-level blackguard with all abilities if he chooses to lose ten levels of paladin. The character level of the character does not change. This, of course, is in every way a profitable trade for the evil character, since he has already lost most of the benefits he gained from having those paladin levels. However, with the loss of paladin levels, the character no longer gains as many extra abilities for being a fallen paladin. Thus, a fallen 15th-level paladin could become a 10th-level blackguard/5th-level paladin and gain the first three extra abilities on this chart because of the character?s remaining five levels of paladin. Smite good 4/day.

The Blackguard's Fiendish Servant
Upon or after reaching 5th level, a blackguard can call a fiendish bat, cat, dire rat, horse, pony, raven, or toad to serve him. (See the Monster Manual for these creatures? basic statistics.) This creature may be used as a guardian (such as a bat), a helper (such as a cat), or a mount (such as a horse). The blackguard?s servant further gains HD and special abilities based on the blackguard?s character level (see the table).

A blackguard may have only one fiendish servant at a time. Should the blackguard?s servant die, he may call for another one after a year and a day. The new fiendish servant has all the accumulated abilities due a servant of the blackguard?s current level.
 

Deathmiester

Novice
Joined
Mar 2, 2018
Messages
15
I just noticed it sounds like I want you to add a pile of spells what I meant was could you add any of them
 
Last edited by a moderator:

Vecho

Literate
Joined
Mar 31, 2018
Messages
8
UI:

l Bigger font for 1920x1080 resolutions for easy reading. I didn’t think the UI scaled under Temple + and it is the biggest issue for me since my eyes feel quite uncomfortable reading the tiny font.

l Make various windows bigger and contain more content, so we don’t need to spend a lot of time in scrolling.

n Character UI:

© Bigger inventory capacity, so we can have more items in inventory before we are forced to store or sell.

© Bigger item description window, so we can see what the item does in one glance without the need to carefully move around the mouse into the description window avoiding hovering the mouse over other items in the same time and scroll down.

© Longer spell list, Skill list and feat list windows, so we do not need to scroll every time when prepare spells and leveling up.

© Bigger trader’s inventory window, so it would be easy to find if the trader has anything good to offer. A display sorting function would be handy, but I know it is a dream.

n Dialogue UI:

© A little Wider for easy of reading.

n Combat UI:

© Make the buff and debuff icon on portrait easier to recognize and distinguish.

n Help, Crafting, Map and Log UI:

© Bigger window! Especially the Crafting window, since it gets used the most and has the longest list and the smallest window.

n Combat log UI

© Wider please.

n Another thing would be reorganize the order of feats list in the order of the function of feat instead of alphabets, make it easier to find the one you want.

Game Play:

l Make the current game hot keys definable.

l Instant heal to full health after combat.

n It is a common feature of modern game RPG. It maybe not realistic but it is quit convenient and saves players a lot of tedious time.

n In the current game, players have to return to base to rest until healed if healing potions run out. Since healing potions is in low supply, it costs a lot of backtracking.

n In nwn, I always cheat to give my character 100 pts of heal skill and using heal kits after combat.

n In BG/IWD, I always cheat to give me unlimited healing potion to use after combat.

n In table top DND, a cure light wound wand is used instead, but using it repeatly in TOEE would take up a lot of time.

l Add House rule of identified all items

n A convenient way to save character the time in identifying and reading magic.

n A common feature in BG/IWD mods too.

l Faster unlocking animation
 

Endarire

Scholar
Joined
Feb 28, 2016
Messages
395
Vecho: To my present understanding, you can use the Dungeon Master feature to edit your party's current or max HP. Also, each major area (Hommlet, Moathouse, Nulb, and ToEE) has at least 1 safe rest zone for you to recover. No need to change overworld map locations, though I understand your sentiment about 'returning to base to heal.' This notion is part of D&D's and ToEE's assumptions: HP is a daily resource.
 

Deathmiester

Novice
Joined
Mar 2, 2018
Messages
15
Could you add a undead race or maybe the fallen paladin blackguards undead squire if not what races do you think you will add anyway thank you so much the drow are a great subrace are orcs , cambion or tieflings a possibility I was also wondering can you do multiple summon spells like baldurs gate and icewind dale
 
Last edited:

Deathmiester

Novice
Joined
Mar 2, 2018
Messages
15
could I ask if the way I showed the spells was not correct I am unsure of how I should prepare any spell or feat or race or class requests please sitra explain in what format I should post any requests thank you for all your hard work
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,860
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
could I ask if the way I showed the spells was not correct I am unsure of how I should prepare any spell or feat or race or class requests please sitra explain in what format I should post any requests thank you for all your hard work
I appreciate the enthusiasm Deathmiest, but right now my sights aren't set on more spells/feats/classes. I have a few more races and subraces planned, mainly those from IWD2 plus a few monstrous races, but other than that I'm moving on to innovate in other areas - to open up new avenues of modding.
Temple+ has laid the infrastructure for modding classes, races and spell effects, so that others can join in and create new effects and content such as those things you're asking for. We've already had fantastic fan contributions in the form of new feats, and I hope more will follow.
Other than that, keep in mind that this is a hobby project - things take their sweet time ;)
 

Deathmiester

Novice
Joined
Mar 2, 2018
Messages
15
sure sorry if I seemed rude I just saw how the other requests had so many details and was like whoa anyway best of luck to whatever avenues you open and would any of the subraces or races be the aforementioned tiefling cambion or orc I ask because you already have a half celestial so I was wondering if the darker side would show and the orc was just my personal taste plus the cool factor also its of course going to take a while for anything you do I apologise if I did not seem to realise that oh well have a good day
 

Deathmiester

Novice
Joined
Mar 2, 2018
Messages
15
i just wanted to know when do you think the next update will be I am asking because I want to see whether I should wait before I start a new game
 

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