r0gershrubber
Barely Literate
- Joined
- Jan 20, 2017
- Messages
- 2
I have some suggestions for new feats for implementation in Temple+. These are all taken from the Complete ___ series of splat books and are detailed at dndtools.net. I think they're all worth considering because they're (a) actually worth taking, (b) seem reasonably easy to implement, and (c) enable new character concepts, especially multiclass characters.
Battle Caster
( Complete Arcane, p. 75)
Added 1.0.76
[General]
Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.
Prerequisite
Ability to ignore arcane spell failure chance from armor,
Benefit
You are able to wear armor one category heavier than you can normally wear while still avoiding the chance of arcane spell failure. For example, if you have the ability to normally wear light armor without incurring a chance of spell failure, you can wear medium armor and continue to cast spells as normal. This ability does not extend to shields, nor does it apply to spells gained from spellcasting classes other than the class that provides the ability to cast arcane spells while in armor.
Close-Quarters Fighting
( Complete Warrior, p. 97)
[Fighter Bonus Feat, General]
You are skilled at fighting at close range and resisting grapple attempts.
Prerequisite
Base attack bonus +3,
Benefit
You gain an attack of opportunity whenever an enemy attempts to grapple you, even if the enemy has a feat or special ability that would normally bypass the attack. If you deal damage with this attack, the enemy fails to start the grapple unless it has the Improved Grapple feat or a special ability such as improved grab. If the enemy has such an ability, you may add the damage you deal as a bonus on your opposed check to resist being grappled. This feat does not give you extra attacks of opportunity during a round or allow you to make an attack of opportunity when you would be denied one for being surprised, helpless, or in a similar situation. For example, an ogre attempts to grapple Tordek. Tordek gains an attack of opportunity, hits, and causes damage. Since the ogre does not have any sort of grappling special ability or feat, it fails to start a grapple. Then an ankheg--a creature with the improved grab special ability--attempts to grapple Tordek. He takes an attack of opportunity, hits, and deals 10 points of damage to the creature. Tordek then adds +10 to his opposed check to resist being grappled.
Special
A fighter may select Close-Quarters Fighting as one of his fighter bonus feats.
Normal
Creatures with Improved Grapple, improved grab, or similar feats or special abilities do not provoke attacks of opportunity when they attempt to start a grapple.
Extra Rage
( Complete Warrior, p. 98)
Added 1.0.61
[General]
You may rage more frequently than normal.
Prerequisite
Rage or frenzy ability,
Benefit
You rage or frenzy two more times per day than you otherwise could.
Special
You can take this feat multiple times. Its effects stack.
Extra Smiting
( Complete Warrior, p. 98)
Added 1.0.63
[General]
You can make more smite attacks.
Prerequisite
base attack bonus +4, Smite ability,
Benefit
When you take this feat, you gain two extra attempts to smite per day. Use whatever smite ability you have (the paladin's smite evil ability or the hunter of the dead's ability to smite undead, for example).
Special
You can take this feat multiple times, Its effects stack.
Improved Toughness
( Complete Warrior, p. 101)
[Fighter Bonus Feat, General]
You are significantly tougher than normal.
Prerequisite
Base Fortitude save bonus +2,
Benefit
You gain a number of hit points equal to your current Hit Dice. Each time you gain a HD (such as by gaining a level), you gain 1 additional hit point. If you lose a HD (such as by losing a level), you lose 1 hit point permanently.
Special
A fighter may select Improved Toughness as one of his fighter bonus feats.
Practiced Spellcaster
( Complete Arcane, p. 82)
Added 1.0.35
[General]
Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
Prerequisite
Spellcraft 4 ranks,
Benefit
Your caster level for the chosen spellcasting class increases by 4. This benefit can't increase your caster level to higher than your Hit Dice. However, even if you can't benefit from the full bonus immediately, if you later gain Hit Dice in levels of nonspellcasting classes, you might be able to apply the rest of the bonus. For example, a human 5th-level sorcerer/3rd-level fighter who selects this feat would increase his sorcerer caster level from 5th to 8th (since he has 8 Hit Dice). If he later gained a fighter level, he would gain the remainder of the bonus and his sorcerer caster level would become 9th (since he now has 9 Hit Dice). A character with two or more spellcasting classes (such as a bard/sorcerer or a ranger/druid) must choose which class gains the feat's effect. This feat does not affect your spells per day or spells known. It increases your caster level only, which would help you penetrate spell resistance and increase the duration and other effects of your spells.
Special
You may select this feat multiple times. Each time you choose it, you must apply it to a different spellcasting class. For instance, a 4th-level cleric/5th-level wizard who had selected this feat twice would cast cleric spells as an 8th-level caster and wizard spells as a 9th-level caster.
Quicken Turning
( Complete Divine, p. 84)
Added 1.0.65
[General]
You can turn or rebuke undead with a moment's thought.
Prerequisite
Ability to turn or rebuke undead,
Benefit
You can turn or rebuke undead as a free action. You may still make only one turning attempt per round.
Rapid Metamagic DONE
( Complete Mage, p. 46)
[General]
You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.
Prerequisite
Spellcraft 12 ranks, ability to spontaneously cast spells,
Benefit
When you apply a metamagic feat to a spontaneously cast spell, the spell takes only its normal casting time.
Normal
Spontaneous casters applying metamagic must either take a full-round action (if the spell normally requires a standard action or less) or add a full-round action to the casting time (if the spell takes 1 full round or longer to cast).
Zen Archery
( Complete Warrior, p. 106)
[General]
Your intuition guides your hand when you use a ranged weapon.
Prerequisite
WIS 13, base attack bonus +1,
Benefit
You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll
Battle Caster
( Complete Arcane, p. 75)
Added 1.0.76
[General]
Building on your existing training allows you to avoid the chance of arcane spell failure when you wear armor heavier than normal.
Prerequisite
Ability to ignore arcane spell failure chance from armor,
Benefit
You are able to wear armor one category heavier than you can normally wear while still avoiding the chance of arcane spell failure. For example, if you have the ability to normally wear light armor without incurring a chance of spell failure, you can wear medium armor and continue to cast spells as normal. This ability does not extend to shields, nor does it apply to spells gained from spellcasting classes other than the class that provides the ability to cast arcane spells while in armor.
Close-Quarters Fighting
( Complete Warrior, p. 97)
[Fighter Bonus Feat, General]
You are skilled at fighting at close range and resisting grapple attempts.
Prerequisite
Base attack bonus +3,
Benefit
You gain an attack of opportunity whenever an enemy attempts to grapple you, even if the enemy has a feat or special ability that would normally bypass the attack. If you deal damage with this attack, the enemy fails to start the grapple unless it has the Improved Grapple feat or a special ability such as improved grab. If the enemy has such an ability, you may add the damage you deal as a bonus on your opposed check to resist being grappled. This feat does not give you extra attacks of opportunity during a round or allow you to make an attack of opportunity when you would be denied one for being surprised, helpless, or in a similar situation. For example, an ogre attempts to grapple Tordek. Tordek gains an attack of opportunity, hits, and causes damage. Since the ogre does not have any sort of grappling special ability or feat, it fails to start a grapple. Then an ankheg--a creature with the improved grab special ability--attempts to grapple Tordek. He takes an attack of opportunity, hits, and deals 10 points of damage to the creature. Tordek then adds +10 to his opposed check to resist being grappled.
Special
A fighter may select Close-Quarters Fighting as one of his fighter bonus feats.
Normal
Creatures with Improved Grapple, improved grab, or similar feats or special abilities do not provoke attacks of opportunity when they attempt to start a grapple.
Extra Rage
( Complete Warrior, p. 98)
Added 1.0.61
[General]
You may rage more frequently than normal.
Prerequisite
Rage or frenzy ability,
Benefit
You rage or frenzy two more times per day than you otherwise could.
Special
You can take this feat multiple times. Its effects stack.
Extra Smiting
( Complete Warrior, p. 98)
Added 1.0.63
[General]
You can make more smite attacks.
Prerequisite
base attack bonus +4, Smite ability,
Benefit
When you take this feat, you gain two extra attempts to smite per day. Use whatever smite ability you have (the paladin's smite evil ability or the hunter of the dead's ability to smite undead, for example).
Special
You can take this feat multiple times, Its effects stack.
Improved Toughness
( Complete Warrior, p. 101)
[Fighter Bonus Feat, General]
You are significantly tougher than normal.
Prerequisite
Base Fortitude save bonus +2,
Benefit
You gain a number of hit points equal to your current Hit Dice. Each time you gain a HD (such as by gaining a level), you gain 1 additional hit point. If you lose a HD (such as by losing a level), you lose 1 hit point permanently.
Special
A fighter may select Improved Toughness as one of his fighter bonus feats.
Practiced Spellcaster
( Complete Arcane, p. 82)
Added 1.0.35
[General]
Choose a spellcasting class that you possess. Your spells cast from that class are more powerful.
Prerequisite
Spellcraft 4 ranks,
Benefit
Your caster level for the chosen spellcasting class increases by 4. This benefit can't increase your caster level to higher than your Hit Dice. However, even if you can't benefit from the full bonus immediately, if you later gain Hit Dice in levels of nonspellcasting classes, you might be able to apply the rest of the bonus. For example, a human 5th-level sorcerer/3rd-level fighter who selects this feat would increase his sorcerer caster level from 5th to 8th (since he has 8 Hit Dice). If he later gained a fighter level, he would gain the remainder of the bonus and his sorcerer caster level would become 9th (since he now has 9 Hit Dice). A character with two or more spellcasting classes (such as a bard/sorcerer or a ranger/druid) must choose which class gains the feat's effect. This feat does not affect your spells per day or spells known. It increases your caster level only, which would help you penetrate spell resistance and increase the duration and other effects of your spells.
Special
You may select this feat multiple times. Each time you choose it, you must apply it to a different spellcasting class. For instance, a 4th-level cleric/5th-level wizard who had selected this feat twice would cast cleric spells as an 8th-level caster and wizard spells as a 9th-level caster.
Quicken Turning
( Complete Divine, p. 84)
Added 1.0.65
[General]
You can turn or rebuke undead with a moment's thought.
Prerequisite
Ability to turn or rebuke undead,
Benefit
You can turn or rebuke undead as a free action. You may still make only one turning attempt per round.
Rapid Metamagic DONE
( Complete Mage, p. 46)
[General]
You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can.
Prerequisite
Spellcraft 12 ranks, ability to spontaneously cast spells,
Benefit
When you apply a metamagic feat to a spontaneously cast spell, the spell takes only its normal casting time.
Normal
Spontaneous casters applying metamagic must either take a full-round action (if the spell normally requires a standard action or less) or add a full-round action to the casting time (if the spell takes 1 full round or longer to cast).
Zen Archery
( Complete Warrior, p. 106)
[General]
Your intuition guides your hand when you use a ranged weapon.
Prerequisite
WIS 13, base attack bonus +1,
Benefit
You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll
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