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Squeenix FF7 Enhanced Edition coming to Steam?

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Nope.
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Or I could just play the PS1 version again. I have this idea in my head right now, that the only game I'm ever meant to lp is FF7. Fuck, I'll set up a photobucket account and start cropping avatars for Colin Farrell and Kiefer Sutherland like right the fuck away. See you all in a bit. Man, the second time's just gonna fucking fly by after that horrible first time. Oh shit, I just realized my let's play career is exactly when I lost my virginity and then I had sex for the second time and it was just so much easier. Man, I hope that's true for lps, man. Man. HELLO PHOTOBUCKET. Oh shit spoony's been holding some chick hostage in his basement. Man, I knew all that Ultima garbage would fuck him up. HELLO.
Or I could finish FF8. Or I could not. Goddamn, it's hard. My dick, that is. My dick is so hard. I need a pretty arab boy like Cloaked Figure to make it go down if you know what I mean. Maybe I'll do a Final Fantasy Mega-thread. Those are popular. Everyone on the Codex loves the Final Fantasies. I'll be an internet superstar in no time at all. I'll be like "Hello, and welcome to Final Fantasy 1" and SHAZAM! instantly cocksucked. Yeah! That's what I'm gonna do!
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
He is posting in the thread about manga.

so I was

I totally missed that post though so apologies to Rpgsaurus Rex

not sure what you guys need here so here's a bit of everything, please view these responsibly

males
http://imgur.com/a/8jajb

females
http://imgur.com/a/Eqpmh

bonus omake
http://imgur.com/a/1jVU9

estuans_interius__augmens_vehementi_by_mer_boy-d4o5ozc.jpg
 

Ermm

Erudite
Joined
Jul 31, 2009
Messages
2,893
Location
Delta Quadrant
Final Fantasy VII is a really great game, but oh man, that Advent Children really was a toxic poop.

Spirits Within I actually think was OK, and was good for what it was.

Advent Children on the other hand was a really bad fanfic, and overally an 90-minute long CGI battle scene with no substance at all. It's cool to see gravity defying stunts maybe in first 10 minutes, but they just went on and on..............
 

Ermm

Erudite
Joined
Jul 31, 2009
Messages
2,893
Location
Delta Quadrant
Oh yes, FF origins. FF1 was very good, FF2 had the shittiest leveling up system in a FF ever. It had a great idea, but it was executed piss poorly, so, if you wanted to level up in a sane amount of time, you had to exploit it (actually very easy to do so). FF 3 for NES (the real FF3) was return to incline (until before the trainwreck).
 

Monad

Learned
Joined
Jun 24, 2012
Messages
192
Meh, I've been enjoying Final Fantasy II so far. The leveling seems fine. Final Fantasy I seemed too slow and a very standard story at the beginning.
 

Ermm

Erudite
Joined
Jul 31, 2009
Messages
2,893
Location
Delta Quadrant
Meh, I've been enjoying Final Fantasy II so far. The leveling seems fine. Final Fantasy I seemed too slow and a very standard story at the beginning.

Maybe they fixed it for Dawn of Souls, I don't know. Sure, ideas sound nice on paper, like if you want to gain more HP, then you have to lose certain amount of HP in battles. What to do if monsters barely even scratch you? Attack yourself. Also, if you want to get specific spell to next level, you have to use it 100 times. I personally shamelessly exploited it from a few tips. I like added complexity, but FF2 did it in wrong ways, resulting in a mess.

I only played and completed FF Origins remakes (with ''only'' I mean for first two games), so I don't know how it compares to further remakes.......

FF1 I thought was more fun, and even the simple story was kind of more interesting than the ''prototype for further installments'' story that FF2 had.

Or maybe you mistaken FF4 for SNES as the real FF2.

Huh. I only played the DS remake of FF3 (good enough) but I should definitely get the thumb out and pay romhacking.net a visit one of these days.

It's good, but suffers from some NES JRPG shortcomings like not being able to run, huge amounts of random encounters etc. but was more advanced and better than the Dragon Quest games for NES, and probably better than FF1 (I only played Origins remake, so it's hard to judge if NES original is better or worse). Had tons of new content. Didn't liked that you could only gain GF's near the endgame.
 

Monad

Learned
Joined
Jun 24, 2012
Messages
192
No I'm playing FF2 on the playatation FF Origins. The spell leveling sounds like a pain in the ass but I havent gotten that far. If you're only criticism is that it's too slow then that's not much of a criticism I'd say.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Started replaying FF12 yesterday again. It feels good to play a game that makes you feel like you haven't scratched the surface yet even after clocking in 20 hours. Which also makes me realise that I played this game for nearly a whole day nonstop :M. I don't know what it is about this game, but it manages to push a lot of right buttons for me. I also have a FF1 replay going on the side, but I got stuck trying to get the Crown for the elves. I can't beat those asshole Mindflayers guarding it. My party consists of a Monk, Red Mage, White Mage and Black Mage so I'm kind of squishy. And monks are still pretty lame at this part of the game. The high encounter rate is irritating aswell.

Edit: More Final Fantasy and Square related news for those who are interested. One tidbit I'd like to quote:

"Within our company, developing on PlayStation for Final Fantasy XIII we required a huge amount of graphical data. ... At the peak, there were over 200 people working on it.” The breakdown there was 180 artists, 30 programmers, and 36 game designers.

And with every game the amount of programmers and designers dwindle while the number of artists goes up.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
It has its problems, but is far from terrible. Lack of good / fun melee offensive technicks and the worst spell effects you ever saw. It does manage to pose you with challenge and you can't exploit the license boards to break down the game. The only way to break the combat is to get very powerful weapons early in the game, but that requires deep knowledge about the game. Same as how you can get the Fallout 2 power armor very early if you know how. I don't consider that a flaw.
 

Monad

Learned
Joined
Jun 24, 2012
Messages
192
It's just a really bad real time with pause/ MMO style combat system. I don't really care about min/maxing, spell effects etc.
 
Joined
Jan 7, 2012
Messages
15,257
FF12's combat system would be a lot better off with all 6 characters in the party at once. Having only 3 cramps things too much and makes it too random when an enemy gets a triple chain attack crit to instantly KO someone.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
The only problem I had with FF12 being random was the Quickening system. I mean getting off a good high chain Quickening combo kind of depends on your luck on getting Mist Charges without having to shuffle too many times. Never had problems with enemies chaining me to death. Just gotta be sure to keep your gear up to date and not fight enemies way out of your league and you'll be just fine. Having a shield helps a lot as well. Add in the blocking and HP augments and you become a humanoid tank.

Monad: You are just saying it's bad but not giving any real reasons why. Saying it's MMO-like is too vague. What's bad about it being MMO-like? What is it exactly that you didn't like about it? Or is it just disdain because its RTwP?
 

Monad

Learned
Joined
Jun 24, 2012
Messages
192
I don't like that it's a pseudo real time combat system either let the player have full control of the party in a turn based system or give the player full control of one of the characters. It just doesn't appeal to me in the end I guess. The gambits never seemed to work correctly either.

"Or is it just disdain because its RTwP?"

This pretty much.
 
Joined
Jan 7, 2012
Messages
15,257
The only problem I had with FF12 being random was the Quickening system. I mean getting off a good high chain Quickening combo kind of depends on your luck on getting Mist Charges without having to shuffle too many times. Never had problems with enemies chaining me to death. Just gotta be sure to keep your gear up to date and not fight enemies way out of your league and you'll be just fine. Having a shield helps a lot as well. Add in the blocking and HP augments and you become a humanoid tank.


Fighting enemies way out of your league is the fun part of RPGs. Who wants to grind worthlessly weak stuff forever?

Problem is that you can never really be sure what is supposed to be "your" league. Is it the stuff that never manages to kill anyone? That's lame to fight, you can just set gambits and go read a book. Is it the stuff that requires you to micromanage every character perfectly? That's kind of exhausting in RT for every fight. And yeah, you can make pretty much everyone invincible if you exploit the system right, but then combat as a whole becomes boring.

Quickenings are of course retarded. It basically means you don't have to fight any of the main bosses in the game if you feel like abusing your uber powers.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
The only problem I had with FF12 being random was the Quickening system. I mean getting off a good high chain Quickening combo kind of depends on your luck on getting Mist Charges without having to shuffle too many times. Never had problems with enemies chaining me to death. Just gotta be sure to keep your gear up to date and not fight enemies way out of your league and you'll be just fine. Having a shield helps a lot as well. Add in the blocking and HP augments and you become a humanoid tank.


Fighting enemies way out of your league is the fun part of RPGs. Who wants to grind worthlessly weak stuff forever?

Problem is that you can never really be sure what is supposed to be "your" league. Is it the stuff that never manages to kill anyone? That's lame to fight, you can just set gambits and go read a book. Is it the stuff that requires you to micromanage every character perfectly? That's kind of exhausting in RT for every fight. And yeah, you can make pretty much everyone invincible if you exploit the system right, but then combat as a whole becomes boring.

Quickenings are of course retarded. It basically means you don't have to fight any of the main bosses in the game if you feel like abusing your uber powers.

I'd say that at mid-game enemies that are 10 levels higher than you are more or less the highest level of enemies in your league while remaining sanitary. Of course it also heavily depends on what kind of creature it is. You complain about lack of gambits and then you complain about gambits. While I agree with you on both extremes, I just play with two party members with gambits and then leave the main character gambitless. Gives me a good balance of micro while not making me have to do absolutely everything. But I suppose mostly everyone did this too. If you couldn't find any way to balance it out to fit your need then the combat system just isn't your thing.

I want to hate quickenings since they can trivialize most encounters, but on the other hand they can also save your time from boring grind. How many hours would I be stuck grinding to beat the first Demonwall had I not used quickenings? Skipping it wasn't an option. I always like to kill all the hard optional bosses.
 

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