MetalCraze
Arcane
does it support software (directdraw) rendering?
My personal answer is: model your character in 3d, export it png and any apply some nifty filters to these exported 2d graphics if you want to change their appearance. 3d models can look quite good because you can create a high-poly model as it gets rendered to 2d images later anyway and doesn't influence the rendering performance.Wilco said:OT questions: How difficult is it exactly to make character animations for games like Fallout, BG, Planescape: Torment etc? I heard 3D heads used clay animation or something like that; is the same technique applied to the character gifs? Also, how is consistency kept through the animation cycle (assuming the animation is hand drawn)?
Yes, we support software rendering Though SDL is used for that but that won't make a difference for the Windows user.skyway said:does it support software (directdraw) rendering?
mvBarracuda said:Yes, we support software rendering Though SDL is used for that but that won't make a difference for the Windows user.
Wilco said:OT questions: How difficult is it exactly to make character animations for games like Fallout, BG, Planescape: Torment etc? I heard 3D heads used clay animation or something like that; is the same technique applied to the character gifs? Also, how is consistency kept through the animation cycle (assuming the animation is hand drawn)?
Sweet! A remake of Fountain of Dreams!Higher Game said:I like the island more than the post-apoc look now.
GUI: pychan. It's a self-written python wrapper / addon for guichan:GlobalExplorer said:What are your plans in terms of GUI and sound support?
ThanksGlobalExplorer said:Great job so far. This could lead to a lot of fan made rpg/strategy games that don't always suck. Right now I see a lot of fan made games that use Java, and that's not good.
mvBarracuda said:I'm seriously hoping to see some FIFE-based hobbyist / indie RPGs in the future because that's my personal motivation for working on the project.
The main advantage for you is that pychan & openal are tested and work out of the box. It's possible to add support for other sound and GUI libraries as well but it does of course take time and effort.GlobalExplorer said:Do you see any advantages over the one's I mentioned (MYGUI / Audiere)? Currently I am not to keen to use any wrapper in my apps.
Sure I think we'll have this patience considering that the project is already 2.5 years in development. It might take another 1.5 years until a stable 1.0 status is reached. So this project should keep me busy until I'm out of university.GlobalExplorer said:You must give this some time. When I see a new project I'm usually very sceptical. Too many people think it's a good idea to announce every new project they just started. With FIFE I see you got past the stage where it's just pure enthusiasm, and it looks like you actually mean business. If you can continue for 1 or 2 more years, attain some critical mass, suddenly you might find yourself overwhelmed by the interest.
We got developers from there but we're pretty international: USA, UK, Finland, Canada, Norway, Slovenia, Malaysia and Germany.GlobalExplorer said:By the way are you a german team?
mvBarracuda said:Sure I think we'll have this patience considering that the project is already 2.5 years in development. It might take another 1.5 years until a stable 1.0 status is reached. So this project should keep me busy until I'm out of university.