yipsl
Scholar
LCJr. said:My question is will it actually be usable by the average schmuck? In theory it's an excellent idea but I've seen way too many development tools that are too complex to used by most people.
While any open source or fan effort is good, I really do not enjoy isometric. I really prefer first person exploration CRPGs, whether they are party based like World of Xeen through Might and Magic VIII, or single character like Arena, Daggerfall and Morrowind.
3D and physics has led to the downsizing of RPGs. Physics belongs in first person shooters and last generation 2D can still look good enough to sustain a believable and large world to explore and quest in.
As for the complexity of tools, my modder wife had hoped that Two Worlds would have a Morrowind style CS, but that beta test sold as a finished game will only have tools given to the groups who can actually code and create high level content.
I suspect that FIFE is in the same category as NWN, Two Worlds and Half Life 2 modding, that some programming skills will be needed and it will be a team effort. That makes me appreciate Morrowind even more since it opens up modding to people who are artistic and want to do new races, clothes, retextures or weapons and armor. People who own Paint Shop or Photo Shop but who can only do a bit of scripting and can't actually code C.
Abernathy said:Fuck it, it's 2006, we've done the nineties already. I'm hanging out for Fallout 3 and JA3, and find myself really pissed off with what Chris Sawyer did with Locomotion TEN YEARS after Transport Tycoon!
Tiny steps, not great fucking stupid leaps that challenge our latest and greatest gaming machines, but progress nonetheless.
Don't get me wrong, I'm not dumping on this thing by a long way - there are a boatload of folks who have been hanging out for a tool like this for longer than I can remember. The guys who have been working on JA 1.3 deserve medals (especially because JA3 will probably be ALL graphic glitz with no gameplay, as usual - ditto for Fallout 3, I suspect).
What I fear is being missed is the 'middle ground'. On the one hand we have Total Graphic Whoredom, and on the other, Hardcore ISO retro. I guess the Bioware stuff bridged the gap a bit a long time ago in a way, but that WAS a long time ago!
But I rant. I love the idea of an RPG creation machine that favours gameplay, interraction, consequence, and all the things we all love. But (as I said up front) the graphics just look naff today. IMHO.
And to be quite honest, I'd much rather an antiquated ISO engine with a decent game attached to it than a shiny showpiece with no gameplay. But surely we can have decent gameplay with decent graphics? Please?
Am I the only person here who wants a genuine first person view, 2D or 3D, with or without physics, but with physics done RPG style if it's done at all? By RPG style physics, I don't mean how a troll tumbles down a hill after being killed, but how a table can be set in the player character's house?
I want first person CRPGs, and I'd love a party based first person CRPG. I don't want Half Life 2 morphed into an action RPG and I don't want Baldurs Gate. I play Baldurs Gate, but with a bit of suspension of disbelief. I tell myself it's an RPG and not a small unit tactics RTS with RPG elements and storyline.
Is anyone working on a first person CRPG engine? There's supposedly a fan project to recreate the classic Might and Magics, but I haven't heard anything about it in years.