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Final Fantasy VII Rebirth - coming to PC on January 23rd

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,585
Pillars of Eternity 2: Deadfire
I can't remember the last time I played a game where I wanted it to end so badly. Despite the metric fuckton of filler crammed into every orifice, they still managed to rush the endgame and fuck up the forgotten city, and everything else. Great job.

For what it's worth I don't think there's a multiverse, I think everything that they dicked with the story was an elaborate fakeout. Not that it matters. I was reading comments from players who never played the original asking WTF happened and what it's all supposed to mean, so the game is a double fail. Pissed off old and new fans alike! Even Cid's comment at the end, "What did Aerith even do?" That has always been the question Cid, and the closest he came to even being 5% like his original self. Cid's personality is the most tragic death in this remake.

I keep thinking if someone remade Shawshank Redemption, but put in a bunch of scenes with Andy talking to his wife, who may or may not be dead, and maybe Tommy doesn't die or maybe he does, and there's flash forward that shows Andy escaped from prison or maybe he's dead and maybe it's all a dream. What a pile of trash.

Basically, this:


R. I. P. FFVII

You are fondly remembered from my youth.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,097
Well said. There are sane people still left in the world after all, though you forgot the part where all the dialogue and voice acting is now massive cringe, Andy walks down long winding corridors and does pointless busywork for hours. Any nuance, style and intelligence whatsoever is replaced with tasteless idiotic theatrics or simp bait, and lastly the entire film is set in one cell, as that would be the relative downscale.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,728
So, uh how far in the story will this episode take you? How many more episodes to go?
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,167
Location
Nantucket
I wonder how much of that 155GB file size is uncompressed audio in half a dozen languages.
0zgzx16v3m6e1.png
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,933
Location
Castle Rock
Coming to PC on January 23rd:




Nice price for such a good game. I wish they wouldn't drag out the story and some gameplay bits so much, otherwise I would gladly replay it. I got a strange approach to this remake series. It's like you know someone who you like and appreciate. This someone got an accident, he fell into the elevator shaft and now his brain is damaged. He is still the person you knew for the most of time, but sometimes he is doing some stupid shit, reminding you he is retarded now. You ignore those moments knowing it's only one of those short circuits he got from time to time and in about 5 minutes he will get back to normal.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,495
I'll definitely play it if something akin to the Enhanced Difficulty mod for Remake comes out for this one. That mod really made the gameplay way more engaging, forcing you to use pretty much everything at your disposal in even some normal encounters. Took what probably would have been a snoozefest button mash into a legitimately fun gameplay experience. Something tells me the "adaptive difficulty" option for Rebirth probably doesn't even come close to an actual challenge. Plus, fuck level scaling.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,963
Location
Wandering the world randomly in search of maps
I'll definitely play it if something akin to the Enhanced Difficulty mod for Remake comes out for this one. That mod really made the gameplay way more engaging, forcing you to use pretty much everything at your disposal in even some normal encounters. Took what probably would have been a snoozefest button mash into a legitimately fun gameplay experience. Something tells me the "adaptive difficulty" option for Rebirth probably doesn't even come close to an actual challenge. Plus, fuck level scaling.
They actually jacked up the difficulty in Rebirth quite a bit. Most characters have problems building ATB with the hyper-aggressive enemies, so getting hurt easily puts you into a doom spiral where you can't heal because it's nearly impossible to build ATB without risk. It makes Yuffie a better mage than Aerith because she can build ATB with much less risk and has a far more effective dodge.

I didn't find it fun because it goes past "use all your tools" into "abuse the characters who can easily gain ATB" and "spam character switching to cheese the AI." Which is a legitimate mechanic, but plays like crap.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,495
They actually jacked up the difficulty in Rebirth quite a bit. Most characters have problems building ATB with the hyper-aggressive enemies, so getting hurt easily puts you into a doom spiral where you can't heal because it's nearly impossible to build ATB without risk. It makes Yuffie a better mage than Aerith because she can build ATB with much less risk and has a far more effective dodge.

I didn't find it fun because it goes past "use all your tools" into "abuse the characters who can easily gain ATB" and "spam character switching to cheese the AI." Which is a legitimate mechanic, but plays like crap.
Interesting. Did you play with Adaptive difficulty?
 
Last edited:

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,041
I can confirm that Rebirth is significantly harder than Remake, I played on normal but still died 15-20 times, maybe more. A lot of people were actually angry at normal difficulty being too punishing, but let's take into consideration this is reddit of course

https://www.reddit.com/r/FF7Rebirth/comments/1cxo312/why_is_rebirth_normal_mode_so_hard/
https://www.reddit.com/r/FFVIIRemak..._rebirth_really_hard_or_am_i_doing_something/
https://gamefaqs.gamespot.com/boards/371123-final-fantasy-vii-rebirth/80710188
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,963
Location
Wandering the world randomly in search of maps
All adaptive does is scale the enemies to your level.
Yep, I know. I was wondering if your experience was based on playing it that way.
Partially. I toggled back and forth but I didn't notice a difference. The end boss is actually brutal but it checkpoints between forms so it felt both overly hard and yet too forgiving. If you want the final fight to be really nasty, don't throw 12 mid-battle checkpoints in. That's just lazy. Commit to mastery or balance it better.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,933
Location
Castle Rock
I can confirm that Rebirth is significantly harder than Remake, I played on normal but still died 15-20 times, maybe more. A lot of people were actually angry at normal difficulty being too punishing, but let's take into consideration this is reddit of course

https://www.reddit.com/r/FF7Rebirth/comments/1cxo312/why_is_rebirth_normal_mode_so_hard/
https://www.reddit.com/r/FFVIIRemak..._rebirth_really_hard_or_am_i_doing_something/
https://gamefaqs.gamespot.com/boards/371123-final-fantasy-vii-rebirth/80710188
Absolutely not true, Remake got a lot better and memorable encounters in terms of music, difficuly and variety. I guess it's because it's easier to polish it in more linear game, but for sure challenging level of difficulty is what Rebirth was lacking.
 

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