Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,243
Aside from the everyone-disappears/turns into monsters--and-then-reappears-again bit (or something along those lines, I forget the details) at/close to the end, I thought FFXIII's plot was pretty comprehensible as I played. Surprisingly so perhaps, given the complaints everywhere.
But yeah, the transition from XIII to XIII-2 seems to be a different story altogether.
This is because 13 days were so far from each other.
If game would fallow --> Bruhl --> finding god--> branding --> snow/sarah engagement --> purge --> train and then rest of the game most of motives, characters , actions and so on would be logical and several character problems like Snow being idiot would be resolved.
They probably had to do it because they made 40h corridor jrpg without really much cinematics or any story. Which failed because that part of the game is fucking boring as hell.