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Final fantasy XIV any good?

Joined
Feb 3, 2022
Messages
1,281
is it gud?

If you want a 400+ hour visual novel/JRPG, then it's... fine. Don't get me wrong: the writing in the middle (ARR patches through Shadowbringer's launch) was pretty enjoyable, it's packaged in a format that can be difficult to sit through. For a 400+ hour long story, half of that time is spent watching cutscenes (many of which are unvoiced and feature stilted animations and finnicky lighting and are overall unattractive to look at), and the other half is reading paragraphs of text while the camera is zoomed out from the NPCs and doesn't frame them attractively. It is supposed to be a VIDEO game but much of the time it isn't appealing to look at like other video games or real visual novels that have 2D illustrations. Another issue is because FFXIV is willing to have unvoiced text, the writers forgot the art of brevity and you wind up with a script that takes 10x longer to get to the point than it should. The story is 400+ hours long but it is most certainly not 400+ hours of pure entertainment.

The story starts off as meh, but fortunately you can get through that "pretty quickly" (as in 50 hours). Once I hit the ARR patches, I began becoming more invested in the story. I found ARR through Stormblood's Eorzea to be a lived in setting, and I found the countries to be interesting, with their internal problems and their tensions with each other. Even the expansionistic empire wasn't completely evil and was interesting and was looking forward to adventuring inside it and getting to work for good Legatuses. Then the writers changed and by the time of Shadowbringers it became a Kingdom Hearts ripoff of dark vs light, the country vs country focus of the setting is discarded as everyone holds hands and sings kumbaya, villains are unceremoniously killed offscreen, every country turns into a boring democracy, etc, and I started losing interest. The current expansion story has had some conspicuously sinister messaging, but the biggest issue is that the setting is now boring. There is no conflict to get invested in anymore. Another issue with FF14's story is that the main cast are all scholars who came from the same island country with pleasant personalities. You don't get someone different (ie, is not a scholar and is blunt) until the last expansion and he's not enough.

Still, even with the story as bad as it is in Endwalker, I had fun enough to finish it, and I would much rather be playing this than whatever garbage is being shoveled out by Western game studios.



As an MMO, FF14 is lackluster. First, all of the game content is locked by story progression, and second, there is very little content actually worth playing with friends. Want to do MMOish stuff like forming a party and grinding mobs with a friend to progress? Well the earliest you can do that is Eureka, but you can't unlock that zone until you beat the second expansion's story, which is 200+ hours into the game. I guess you can go do treasure dungeons at anytime, and you can queue for unranked arena PvP with a friend, but that's it. The weakest part of FF14 is the combat. There is an input delay (can be reduced by installing Dalamud launcher and using the ReAction plugin). Classes are homogenous and boring. Overworld trash mobs are trivial. Boss fights are very homogenous. Every boss fight is against a single boss on a square or circular platform and is about running out of the orange AoEs. The only remotely unique boss encounters in this game were Steps of Faith, where you were trying to stop a humongous dragon from crossing a bridge while being assaulted by his minions, and the penultimate fight of the Dalriada in which you fight two bosses at once that have to be tanked apart from each other. If you want engaging combat, you have to go play WoW or GW2.

I think another thing that disappointed me about FFXIV was the overworld. Outside of a handful of zones, they're mostly very boring and mundane. Deserts. Plains. Deserts. Snow plains. And when you do visit a fantastical zone, often times the fantasy of it is stripped out after story progression (the huge magical gates in Yanxia deactivating forever. The magical sunfire skies of Norvrandt disappearing as you clear each zone. Etc). Not just the theming is usually boring, but the actual level geometry is usually disinteresting. There are only a few zones that feel fantastical, and only a few zones with some actually interesting level geometry (like the Eureka zones where you have to slow walk past the sleeping dragons, or carefully walk off a cliff to land on a short ledge below to enter a cave). Another frustration is that often times, the world depicted as the backdrop of the linear corridor dungeons looks way cooler than the wide open overworld.

IX1BAHq.jpg

Wouldn't this be a cool zone? Too bad. It's a linear corridor dungeon you finish in 15 minutes and never come back to.

wwlRXvA.jpeg

This would have been a cool underground zone. Too bad it's a corridor dungeon.


VWT1qS2.jpg

Another corridor.

Also, don't expect a thriving RP scene here like in WoW. You don't see 200 players RPing as an Immortal Flames army marching through the streets of Ul'dah to go fight against a made up Garlean Legion. "RP" in FF14 is mostly just either light tavern RP, or prostitution at people's houses.

The nice thing about FF14 is the polish. Starting with the Heavensward expansion, almost everyone was recast and the English dub becomes great, way better than most games. I can think of few games with better voice direction. Maybe FF12. You have stuff like adventurer plates that display at the start of every instance or PvP match. There are some fun side activities to do, such as decorating your house, or playing mahjong. There are crafting questlines with characters and story arcs, and crafting itself has a kinda fun minigame.

gX4WE4g.jpeg


The soundtrack is grossly overrated (I've heard plenty of games with high hit rates. The Uematsu FF games. Granblue Fantasy. Xuse games. Nihon Falcom games. Etc), but still good enough that I dropped $400 to buy the blu-ray albums.

Also, you can play the game with a controller and lean back in your chair. Pretty nice.

It might sound like I'm shitting on FF14. I'm not. I enjoy the game to still be subbed to it. My relationship to FF14 is similar to my love for WoW and Trails. I like it, but I just wish it could be better.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
350
"Muh corridor dungeons"
Are you one of those types that pretends sprawling dungeons are fun any time but the first time?
SE makes them corridors because they aren't challenging content, they know the most efficient route is always taken past the first run and it lets them focus on presentation.
Dungeons are visual spectacles and pretty cool the first time, follow-up runs are just for farming or experience so you get in and out quickly.

The overworld is meh, the game was designed to run on a PS3 originally and they never really quite expanded the world with improved technologies. I'm not sure they really can.

Basically it's very story heavy, especially the beginning. If you're a player that can get immersed in a world and enjoy world building and dialogue you'll enjoy it. Honestly the free trial is a shitload of content now encompassing the base game and first two expansions and there's no time limit so that's plenty to figure out if you'll even like it.

The hardest part of playing FF14 is dealing with SE's god awful website and account creation system. Their site is a mess.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,978
The hardest part of playing FF14 is dealing with SE's god awful website and account creation system. Their site is a mess.
I have a FF14 account. Sort of. Years ago, I forgot the password. Resetting the password requires, among other things, stating your date of birth. I gave them a fake one to fuck with analytics. I can't remember the exact exact date I gave, so the account is just lost to time forever. Actualy, IIRC I eventually fgured out the password, but I still can't change other account settings without the date (customer support was unhelpful) so I refuse to touch it. I like a lot of stuff about it, it's got a cool crafting/harvesting system that feels like an actual minigame, there's a bunch of other neat systems (there's a crazy roguelike themed tower-dungeon) too. Too much time spent in cutscenes going through the story though, hard to appreciate the dungeons without like minded friends who don't want to blitz through everything, and I'm sure as fuck not rebuying an account and multiple expansions to give it another try.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,002
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
"Muh corridor dungeons"
Are you one of those types that pretends sprawling dungeons are fun any time but the first time?
SE makes them corridors because they aren't challenging content, they know the most efficient route is always taken past the first run and it lets them focus on presentation.
Dungeons are visual spectacles and pretty cool the first time, follow-up runs are just for farming or experience so you get in and out quickly.
An easy solution would be to have multiple routes, but the one you have to travel is decided when the instance loads.

Biggest problem is just that the content is extremely wrote to allow their dumb fuck bots to do it without having to put any actual effort into the choreography.
A much better solution would be for the "Duty Support" variant to act like training wheels, whereas a party of players get the full experience where all kinds of things can potentially go wrong.
Currently success is predicated almost exclusively on whether you perform the wrote mechanics correctly, with almost nothing you have to adapt to or improvise on the spot.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,477
failed account creation quest 3 times. last time got error when entering confirmation code. guess that's another ff game i will skip.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,477
I kid, I kid, their system is weird as fuck:

as i've said - last time it broke when i was at the stage of entering confirmation code. so now i'm not registered, code expired, they refuse to send me new one or accept my e-mail.

An e-mail has already been sent to this e-mail address.
If you would like to send another e-mail, please wait at least 24 hours before trying again.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,515
I kid, I kid, their system is weird as fuck:

as i've said - last time it broke when i was at the stage of entering confirmation code. so now i'm not registered, code expired, they refuse to send me new one or accept my e-mail.

An e-mail has already been sent to this e-mail address.
If you would like to send another e-mail, please wait at least 24 hours before trying again.
Trial account, right?
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,515
I know the issue was the code, but are you using the trial client? Trial version uses a different client.
yes, i know. i'm not THAT dumb.
Bro, Indian tech support 101, got to start with "DID YOU REBOOT?!?" and "DO NOT REDEEM IT!!!!"

I wasn't joking when I said their account creation/management is weird as fuck, most dark souls boss's are easier to deal with then that fucking shit, look at it:



Tbh, I don't even know why the fuck am I so surprised that shit has a 24 hour cooldown on a fucking RESEND THER SHITTY ASS ACTIVATION CODE button.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,122
Location
UK
If you want a 400+ hour visual novel/JRPG, then it's... fine. Don't get me wrong: the writing in the middle (ARR patches through Shadowbringer's launch) was pretty enjoyable, it's packaged in a format that can be difficult to sit through. For a 400+ hour long story, half of that time is spent watching cutscenes (many of which are unvoiced and feature stilted animations and finnicky lighting and are overall unattractive to look at), and the other half is reading paragraphs of text while the camera is zoomed out from the NPCs and doesn't frame them attractively. It is supposed to be a VIDEO game but much of the time it isn't appealing to look at like other video games or real visual novels that have 2D illustrations. Another issue is because FFXIV is willing to have unvoiced text, the writers forgot the art of brevity and you wind up with a script that takes 10x longer to get to the point than it should. The story is 400+ hours long but it is most certainly not 400+ hours of pure entertainment.
There's that WoW AI voice over mod, haven't they made something like that for this yet?
 
Joined
Feb 3, 2022
Messages
1,281
If you want a 400+ hour visual novel/JRPG, then it's... fine. Don't get me wrong: the writing in the middle (ARR patches through Shadowbringer's launch) was pretty enjoyable, it's packaged in a format that can be difficult to sit through. For a 400+ hour long story, half of that time is spent watching cutscenes (many of which are unvoiced and feature stilted animations and finnicky lighting and are overall unattractive to look at), and the other half is reading paragraphs of text while the camera is zoomed out from the NPCs and doesn't frame them attractively. It is supposed to be a VIDEO game but much of the time it isn't appealing to look at like other video games or real visual novels that have 2D illustrations. Another issue is because FFXIV is willing to have unvoiced text, the writers forgot the art of brevity and you wind up with a script that takes 10x longer to get to the point than it should. The story is 400+ hours long but it is most certainly not 400+ hours of pure entertainment.
There's that WoW AI voice over mod, haven't they made something like that for this yet?

Wasn't the WoW voiceover mod project shut down?
 

deama

Prophet
Joined
May 13, 2013
Messages
5,122
Location
UK
Wasn't the WoW voiceover mod project shut down?
Donno, I use it everytime whenever I would play the project ascension classic+ server, worked on all the npcs there.
Admittedly when V2 of the AI voice over came out, I thought maybe they'd redo it at a higher quality, but I could understand if they didn't and just continued with the newer stuff.

I still don't see the problem though, why not just host it in underground modding scene or whatever.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,002
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
In case anyone cared about Live Letter 81, it's basically confirmed that Dawntrail will be ShB 3.0.

Some notes
- Every job basically has some "combos" added onto their existing kit
- Some consolidation of buttons into more combo oriented actions
- There's some "Action Change" thing that seems to possibly be a native version of XIV Combo, but only for buttons that have been "consolidated to proc into something else".
Explanation was very obtuse and confusing.
- Monk's stances are no longer tracked via a buff, but instead represented as a job gauge
- NIN has permanent Huton - former combo now makes you "Hidden" so you can trick attack more I guess.
- Any action that gave 50 of your gauge resource now instead gives you a proc of your combo that won't consume resources (i.e. so you don't "waste" it if using it at 51+/100).
- AST now draws 3 cards at a time, classed as curative, defensive, and offensive respectively, so RNG is largely eliminated
It looked like the offensive cards could be played on enemies, so that might be interesting
- Most healers got a new AOE Damage skill (Sage also got Eukrasian Dyskrasia - that's a Eukrasia on their main AoE attack), but it looks like they're all tied to 2m cooldowns
SCH is tied to Chain Strategem, WHM's to Presence of Mind (has multiple stages).
- Viper seems flashy, the GCD was changing a lot during the demonstration between 2.5s and 2s.
They were constantly double weaving during the demo, with this GCD. However do not expect to follow suit, there is almost no chance they fixed the idiotic animation lock.
- Pictomancer has 3 canvasses with different pictures, which you pair with their respective "Imagine X" skills to attack things.
Some of these build charges that summon a moogle and then a nadjeen to do more deeps
Their main combo seems kind of similar to GNB's Continuation thing
- SMN is extremely likely to lose Resurrection come 8.0
Confirmed that they are "re-evaluating job identities for 8.0" - I doubt they'll change anything though.
- BLM can move their leylines
- Fantasias when used are active for a full hour; you may revisit character creation and fine tune the details as many times as you like within that hour.
- Everyone gets a free fantasia in 7.0 - claim it via a short quest that starts in Ul'dah.


I think they took healers a step into the right direction, but it's an extremely conservative step.
Which is fine if the game and the jobs are currently in a good state.
But they've been in a very bad state for 5 years and counting.


Predictions:
1. Everything new, including the healers' incredibly much needed injections of Dopamine Per Second are exclusive to levels 91+
2. SGE's DoT AoE is their regular DoT applied at inflated cost, and likely a shorter duration.
3. number of AST's cards are increased progressively, likely 1 card at 30, then 2 at 52, 3 at 62.
 
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