FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Dynamic lighting and bloom
They actually advertise bloom as a feature.
When your audience is made of monkeys, flinging shit puts up a good show.
Dynamic lighting and bloom
They actually advertise bloom as a feature.
Sometimes I wish bloom was never invented. It's far too often used to cover up flaws, poor texture work and slapped on just to make stuff look "new" and atmospheric.
This cannot be said too much.You can say that about pretty much everything, from SSAO, HDR to DOF.
It's the fault of developers overusing it, not the fault of technology, which does its job well when not in the hands of retards.
Yes, I know that - I'm not really blaming the tech and said it could be used well. Just venting frustration at how often it's not. I don't really want it to not exist. But good art direction has sadly fallen by the wayside as devs just pile on more special effects.You can say that about pretty much everything, from SSAO, HDR to DOF.
It's the fault of developers overusing it, not the fault of technology, which does its job well when not in the hands of retards.
I was watching a Unity tutorial the other day where the guy was saying how great it is to use bloom because it helps you cover up your flaws.
I was watching a Unity tutorial the other day where the guy was saying how great it is to use bloom because it helps you cover up your flaws.
Like I said, in the hands of retards.
Bloom adds a lot to the atmosphere if used subtly. To be fair, the bloom abuse has gone down considerably in AAA scene. Now it exists in the Indie scene only... just like Motion Blur, SSAO and DOF abuse.
DoF abuse is alive and well in AAA, probably the most irritating thing I run into actually. Mad Max was hilariously bad about it, it would apply depth of field to your character when you tried to look at him, the exact opposite of what DoF is supposed to do (blur out what you're NOT looking at).