Darkozric
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Voyage: Journey to the Moon (2005) Kheops Studio
Voyage is loosely based on the novels "From the Earth to the Moon" and "Around the Moon" by French science fiction author Jules Verne.
One would hardly be satisfied with a trip around the Moon. So you quickly find yourself walking on its surface, experimenting with weird Lunar flora, and encountering the mysterious, puzzle-autists Selenites.
You play as Ardan, you get to the moon by riding a capsule that is fired out of a giant cannon. Once there, your task is to explore and hopefully find a way back home.
Amusingly, there is no thought given to how he may return if he discovers that there is nobody on the moon to help.
Fortunately for you, the moon is inhabited with an advanced civilization, so returning home becomes a possibility.
The game starts with Ardan awakening inside the capsule en route to the moon.
Ardan is confused, and he must recover his memory, how he has gotten there, and where is he going. He also must figure out why he is riding along with 2 dead men.
On the moon, Ardan's task is to understand the alien world, the beings living there, and the technology of the Selenite civilization.
The goal is to use all of this newly acquired knowledge to find his way back home.
The story here is mostly a back story, it exist to support the gameplay.
There is little ongoing plot, and the mood of the game is lighthearted, not serious.
Which is fine by me, if the gameplay is good.
The panoramic view allows 360 degrees rotation similar to Myst 3.
The art style is not spectacular when you compare it with other more exotic adventures, but that is largely because you are on the moon and in tunnels.
There is a lot of rock and steampunk inspired machineries setting the scenery, but only a few areas with signs of life.
Although, that doesn't mean that the game lacks atmosphere (hence the plant life!).
Music is fitting quite well with the setting, including many orchestral, playful tracks to inspire your inventiveness, but it still remains a bit unmemorable overall.
Most of the dialog is done by Ardan, the narrator and the Selenites. The English voice acting is well done.
I have some funny memories from this game because it was a choice to introduce a mmo/consolefag friend of mine to the genre. (nigga never finished it)
The reason was that the game offers a wide variety of solutions, and it goes even further and lets you have a purse for Selenite currency, which can be used to purchase goods or information.
A very helpful combo for newfags. However, experienced players can continue "hunting" the harder puzzle solutions without feeling that they have "cheated".
In the beginning, Voyage feels more like a game of alchemy than of technology.
Instead of a crescendo of technological advancement, you're thrown straight in with several species of Lunar plants which you have to experiment a lot.
As the game continues, you acquire more ways to mutate and transform the elements you've already got.
No need to worry however, since you will have to operate alien machines, understand written and spoken Selenite, and comprehend Selenite arithmetic.
Voyage also includes a couple of sound-based challenges. Not only do you have to distinguish pitches, you have to distinguish chords.
For a "deaf-tone" player who can't cope with sound-based or even mathematical puzzles, there are a few choices.
Most of the puzzles contain three solutions, the normal (hard) solution, the easier solution, which you can unlock by acquiring the appropriate key level when solving enough puzzles.
Or just buying your solution if you perform enough gathering, combining, and selling of items. Not to mention that there's a log book that records your discoveries and a list of your current goals.
There is also a complex inventory manipulation UI to satisfy your combination autism.
The game includes some real-time reflex "puzzles", some parts of the map require you to jump long distances. These parts are solved by "click when the light is green" sort of thing. Nothing fancy or hard.
Also you can die. Fortunately, after a death scene, you are immediately restored to the moment of failure.
Voyage will not satisfy your storyfaggotry desire, but it's a relaxing game clearly made for problem solving autists (incline), and it's one of those rare adventures with plenty of extra stuff to do.
I found it more entertaining than Nostradamus, it's a good recommendation.
Voyage is loosely based on the novels "From the Earth to the Moon" and "Around the Moon" by French science fiction author Jules Verne.
One would hardly be satisfied with a trip around the Moon. So you quickly find yourself walking on its surface, experimenting with weird Lunar flora, and encountering the mysterious, puzzle-autists Selenites.
You play as Ardan, you get to the moon by riding a capsule that is fired out of a giant cannon. Once there, your task is to explore and hopefully find a way back home.
Amusingly, there is no thought given to how he may return if he discovers that there is nobody on the moon to help.
Fortunately for you, the moon is inhabited with an advanced civilization, so returning home becomes a possibility.
The game starts with Ardan awakening inside the capsule en route to the moon.
Ardan is confused, and he must recover his memory, how he has gotten there, and where is he going. He also must figure out why he is riding along with 2 dead men.
On the moon, Ardan's task is to understand the alien world, the beings living there, and the technology of the Selenite civilization.
The goal is to use all of this newly acquired knowledge to find his way back home.
The story here is mostly a back story, it exist to support the gameplay.
There is little ongoing plot, and the mood of the game is lighthearted, not serious.
Which is fine by me, if the gameplay is good.
The panoramic view allows 360 degrees rotation similar to Myst 3.
The art style is not spectacular when you compare it with other more exotic adventures, but that is largely because you are on the moon and in tunnels.
There is a lot of rock and steampunk inspired machineries setting the scenery, but only a few areas with signs of life.
Although, that doesn't mean that the game lacks atmosphere (hence the plant life!).
Music is fitting quite well with the setting, including many orchestral, playful tracks to inspire your inventiveness, but it still remains a bit unmemorable overall.
Most of the dialog is done by Ardan, the narrator and the Selenites. The English voice acting is well done.
I have some funny memories from this game because it was a choice to introduce a mmo/consolefag friend of mine to the genre. (nigga never finished it)
The reason was that the game offers a wide variety of solutions, and it goes even further and lets you have a purse for Selenite currency, which can be used to purchase goods or information.
A very helpful combo for newfags. However, experienced players can continue "hunting" the harder puzzle solutions without feeling that they have "cheated".
In the beginning, Voyage feels more like a game of alchemy than of technology.
Instead of a crescendo of technological advancement, you're thrown straight in with several species of Lunar plants which you have to experiment a lot.
As the game continues, you acquire more ways to mutate and transform the elements you've already got.
No need to worry however, since you will have to operate alien machines, understand written and spoken Selenite, and comprehend Selenite arithmetic.
Voyage also includes a couple of sound-based challenges. Not only do you have to distinguish pitches, you have to distinguish chords.
For a "deaf-tone" player who can't cope with sound-based or even mathematical puzzles, there are a few choices.
Most of the puzzles contain three solutions, the normal (hard) solution, the easier solution, which you can unlock by acquiring the appropriate key level when solving enough puzzles.
Or just buying your solution if you perform enough gathering, combining, and selling of items. Not to mention that there's a log book that records your discoveries and a list of your current goals.
There is also a complex inventory manipulation UI to satisfy your combination autism.
The game includes some real-time reflex "puzzles", some parts of the map require you to jump long distances. These parts are solved by "click when the light is green" sort of thing. Nothing fancy or hard.
Also you can die. Fortunately, after a death scene, you are immediately restored to the moment of failure.
Voyage will not satisfy your storyfaggotry desire, but it's a relaxing game clearly made for problem solving autists (incline), and it's one of those rare adventures with plenty of extra stuff to do.
I found it more entertaining than Nostradamus, it's a good recommendation.