I'm aware of the mod but how is it a roguelike?
- Warfare Mode - now the Zone is alive with each individual & faction simulated with A-Life, including the zones you're not currectly in. Squads of different factions roam the world and try to achieve their goals by capturing bases and resources from other factions. Enemies in locations change dynamically, the AI might want to decide to increase the number of guards at a certain location depending on circumstances etc. Btw, mutant AI is also improved, so mutants act more like predators that are active or inactive depending on location, weather, time of day etc., instead of spawning randomly. Most mechanics are changed to be dynamic and reactive, for example dynamic economy means that becoming a drug smuggler or camping in the woods to hunt mutants and sell their meat for profit become viable strategies. There are multiple factions that you can start as and each faction has multiple spawn points, so you can start a playthrough in almost any part of the zone (and the spawn points can be chosen at random). Of course factions have dynamic allegiances, so what you do in one location affects how you'll be able to move through other locations.
- Dynamic anomaly locations, and anomalies change locations after blowouts.
- Ironman Mode - just one life, if you die you die.
- Agony Mode - you can't save game in combat, while bleedind, irradiated etc.
- Campfire Saving - you can only save at campfires. Faction squads build their own campfires dynamically, or you can build your own camp if you have resources (if you want to be a camper you have to carry stuff like a tent, sleeping bad and so on, so you trade the ability to carry more loot in order to be able to save more often).
- Survival mechanics including food, drugs, repair are all turned to 11, this also means the variety of loot is incredible (including things like weapons having separate condition bars for each weapon part), any weapon or armor can be disassembled for parts.
- Weapons and armors have extensive upgrade trees with some of the more advanced extension being very pricey, so upgrading an exoskeleton and your shooter requires a massive investment of time and money, and in practice feels like levelling up your character (Gunslinger mod can be added to Anomaly to make things even better). The vast amount of weapons and items you can use enables a variety of builds, you can be a pervitin-fueled monolith maniac in an exoskeleton spraying everyone you see with full auto, but you can also sneak up on stalker camps in a tracksuit and kill your unsuspecting victims with a hatchet (yes melee becomes viable in Anomaly).