Replicante
Educated
- Joined
- Aug 3, 2017
- Messages
- 61
So I'm playing it for the first time. Number of builds seem confusing. Can you suggest a couple straight forward options?
Use this to plan your build: http://underrail.info.tm/build/So I'm playing it for the first time. Number of builds seem confusing. Can you suggest a couple straight forward options?
stealth and psy
Psi might be overwhelming for some newcomers imo, until they learn the ropes.
Play Normal
One has to learn everything, and then psi too. It is powerful, yes, but it has the most stuff to learn.
Can you suggest a couple straight forward options?
Do not believe this man's lies. The game is perfectly fine on normal exploring both the world and mechanics. If you are going to min-max the shit out of it (leading to, as always, some pretty obvious stuff) feel free to pick any of the harder difficulties.Hard/Oddity for first runs.
If we are to help Underrail build the community it deserves, we need to agree on what we should be suggesting to the average newbie.
Parabalus, I don't know how you manage to always disagree with me, even in cases when I am clearly correct, like this one. You are basically saying that an absolute newbie to DnD should dive into BG2 playing a mage, because it is the most powerful.
That's the best way to lose potential players. The average Underrail newcomer won't even know how to sneak properly, and you are talking about death stalkers. I hope you are not a teacher, man. The goal is not to make them powerful, the goal is to ease them into the game. If they are eased into the game and don't like their build, they can always restart. If, on the other hand, they get hopelessly overwhelmed, they will not return.
Therefore, my advice is to guide all asking newbies to SMGs (or Assault Rifles if they prefer tanks) which is both powerful and simple. Definitely away from unarmed, pistols, crossbows, and psi.
Now, if a newbie actually has an opinion and prefers the idea of psi or unarmed, then sure, help him with that.
Most of what you posted is correct, but I wouldn't call psi builds brain-dead. I remember having tons of fun when I played my first full psi build years ago. Figuring out how spells interact with each other, coming up with new combos, determining which spells work better against what enemies, locating new spells etc. Unless a newbie combs through the forums to find all that shit out, pure psi will be a lot of fun for them. They'll have lot's of flashy things to do each turn and overpoweredness of psi will carry even a retard through the whole game.Parabalus, I don't know how you manage to always disagree with me, even in cases when I am clearly correct, like this one. You are basically saying that an absolute newbie to DnD should dive into BG2 playing a mage, because it is the most powerful.
That's the best way to lose potential players. The average Underrail newcomer won't even know how to sneak properly, and you are talking about death stalkers. I hope you are not a teacher, man. The goal is not to make them powerful, the goal is to ease them into the game. If they are eased into the game and don't like their build, they can always restart. If, on the other hand, they get hopelessly overwhelmed, they will not return.
Therefore, my advice is to guide all asking newbies to SMGs (or Assault Rifles if they prefer tanks) which is both powerful and simple. Definitely away from unarmed, pistols, crossbows, and psi.
Now, if a newbie actually has an opinion and prefers the idea of psi or unarmed, then sure, help him with that.
Comparing Underrail's PSI to Bg2's mages is insane.
Wizards have more lvl 1 spells than the entirety of the Underrail PSI repertoire.
There are no mage battles in UR, PSI just does everything by itself, better than every other build.
For SMGs you need grenades, switching ammo (and lugging around a ton of it), crafting gears to never be as effective as a brain-dead PSI user.