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No monthly fee. It's buy to play. But there are microtransactions. All though I haven't played it in a long time. But there was microtransactions. Might not be so now. But given that it's Bethesda I doubt the microtransactions are goneDoes ESO require a monthly fee? And does it include micro-transactions? If so, then the game should be banished to the lower depths of Hell, below The Circle of Shit
It gets a lot of shit for being an MMO but it's actually pretty decent as a standalone TES title.The gameplay is way better than in any mainline TES game, but it's too easy. MMOs are afraid to challenge players these days and so playing them feels hollow after the initial glamour is gone.
buy to play but you can subscribe for additional benefits.
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I'd argue retards like you that won't acknowledge incline as incline do more damage.Retards like fluent are why we can't have nice things.
ESO being incline when compared to what, Skyrim? Oblivion? Even if, what then? It's still a shit game. Less shit than aforementioned, yet still.I'd argue retards like you that won't acknowledge incline as incline do more damage.
Animation-lock shouldn't even be a THING in games, really. I can count the grand total of ZERO times I have ever found myself locked in an animation that I had to complete before I could react to something else in real life. I've never, ever, been in a fight, swinging my fist and then noticed an incoming fist and thought, "I need to finish my fist-swinging animation before moving my head so I don't eat a fist". If I'm doing something and something more important comes up, I just stop doing that previous thing.If the animation canceling was removed there would be literally zero player skill involved in the combat, and already today the game is filled with shitters who think they are "good" when 90% of damage is in stats.
If a game is too easy you don't generally die 10 times in the first sub-20 hours.
It's MMO-ness does not detract one bit from it, it actually enhances it (dungeons with multiple party members, PvP in Cyrodiil if you so choose.)
It sucks sometimes but if you told me I had to play Skyrim or The Elder Scrolls Online at gunpoint for a thousand hours,
In ESO its either absurdly easy or absurdly hard there's no middle ground, try vet content, now that's challenging especially the newest dungeons.It's funny people are rating my original post Decline. The game is actually great Incline if you play it and see for yourself. It's MMO-ness does not detract one bit from it, it actually enhances it (dungeons with multiple party members, PvP in Cyrodiil if you so choose.) The game is excellent even if it is a bit easy. I wish there was an option to opt out of Tamriel Unlimited and back into the original I played in beta. The game was much more challenging then with higher level content requiring skill and strategy to beat. The level scaling is kind of Oblivion-esque now, everything takes the same amount of hits to kill and only boss monsters really pose a threat.
I disagree with this, i had multiple times where i was clearing a quest in X area (forest, desert in the middle of bum fucking nowhere, swamp) and while taking my sweet ass time looting and managing my inventory suddenly i am begin attacked by the same mobs i killed earlier.
Dungeons are way, way worse, the moment you think you cleared one or you need to head back for X thing and you see another player, you know for a fact that the fucking mobs respawned, even if they are easy to kill i absolutely hate seeing a mob respawning because a damn player joined the dungeon while i was clearing it.
It gets a lot of shit for being an MMO but it's actually pretty decent as a standalone TES title.
I'd probably still play it if there was a way to play open world content at a higher difficulty
It gets a lot of shit for being an MMO but it's actually pretty decent as a standalone TES title.
I'd probably still play it if there was a way to play open world content at a higher difficulty
Isnt ESO completely levelscaled? Like not even like in Skyrim, but more like Oblivion - you level up -> enemies level up?
How on earth could any decent gameplay exist in such a system?
There's still progression, it's just not tied to your level. You have hundreds of skillpoints to unlock, champion points to gain, and gear to acquire.It gets a lot of shit for being an MMO but it's actually pretty decent as a standalone TES title.
I'd probably still play it if there was a way to play open world content at a higher difficulty
Isnt ESO completely levelscaled? Like not even like in Skyrim, but more like Oblivion - you level up -> enemies level up?
How on earth could any decent gameplay exist in such a system?