Chimera
Augur
What I find most irksome is the lack of internal consistency.
For instance, the premise is that the vault from which you "escape," number 101, was never intended to be left and you are actually born inside. As such, we can infer that you have no prior knowledge of the former outside world and are unlikely to have been educated regarding it... yet, on leaving the vault you can "find an old leaf blower, combine it with a lawnmower blade and create your own portable rocket launcher."
Would ANYONE care to take a stab at explaining that one?
Honestly, even were such a thing possible (the rocket-launching capabilities of a leaf blower have never been readily apparent to me), how would a vault-dwelling citizen know how to construct such a thing? Is 101 the survivalist-horticulturist's bunker?
EDIT:
I generally attempt to refrain from obvious remarks like this one, but really, how daft are the authors of this puff-piece?
For instance, the premise is that the vault from which you "escape," number 101, was never intended to be left and you are actually born inside. As such, we can infer that you have no prior knowledge of the former outside world and are unlikely to have been educated regarding it... yet, on leaving the vault you can "find an old leaf blower, combine it with a lawnmower blade and create your own portable rocket launcher."
Would ANYONE care to take a stab at explaining that one?
Honestly, even were such a thing possible (the rocket-launching capabilities of a leaf blower have never been readily apparent to me), how would a vault-dwelling citizen know how to construct such a thing? Is 101 the survivalist-horticulturist's bunker?
EDIT:
I generally attempt to refrain from obvious remarks like this one, but really, how daft are the authors of this puff-piece?
Wait, could you run that by me again? Like Oblivion? Is this the same Oblivion in which your character could "explore the really interesting parts of the map" after having developed to the incredible level of 2? You know, the game where you could beat every quest, conquer every challenge and head every guild at that same exact level?"Like Oblivion you'll only realise [sic] how incredible Fallout 3 is when your character starts to develop...and you're powerful enough to explore the really interesting parts of the map."
Last edited: