Major_Blackhart said:When did this occur?
Unfortunately for the Aussie industry, they took (ex-) Ratbag games with them.taks said:it should also be noted that rpgdot is reporting that midway was shut down. the boat was sinking, apparently.
taks
Shevek said:I dont think JE has to "defend his rep" or whatever. It should have been obvious that those footing the bill for the game's development were at odds with JE's design (and/or timetable) when he (and Romero too, right?) left the project early.
Seven said:Any one recall IWD2, worst RPG that I've played in a long time.
Who was lead designer on that again?
LlamaGod said:IWD2 and his "great" design ideas for Van Buren are the reasons why he sucks.
Er... do the words "linear dungeon crawl" mean anything to you?bryce777 said:LlamaGod said:I don't see how anyone could stand to play IWD The level design alone was so poor that they all deserved to be fired. You literally just had ZERO choice in the path to go through an annoyingly large section of the game.
Sammael said:bryce777 said:Er... do the words "linear dungeon crawl" mean anything to you?LlamaGod said:I don't see how anyone could stand to play IWD The level design alone was so poor that they all deserved to be fired. You literally just had ZERO choice in the path to go through an annoyingly large section of the game.
Sometimes, I wonder if people even read previews before making purchases. Apparently not.
Section8 said:If I could have a super power, it would be the ability to take away word use priviledges from marketers. The first two would be "immersion" and "redefine", closely followed by "compelling."
Section8 said:If I could have a super power, it would be the ability to take away word use priviledges from marketers. The first two would be "immersion" and "redefine", closely followed by "compelling."
wallace said:Who, the one working on that "Herve's broke, get it out the door" rush-job that managed to mix 2E and 3E in a logical manner, addressing the systemic needs of RTwP in the Infinity engine, making a broken combat scheme engaging enough to (almost) sustain a pure-combat game? I think it was Mizuguchi, wasn't it?