PAX Was Super, now Backer Beta is Launching!
Greetings, mighty ones!
Our long warpath continues, and our last month has been exciting, exhausting and ultimately great. As always, time to fill you in on our plans and show some of the fruits of our labor:
IT IS COMING! As promised, we're about to send you an invitation to our
closed backer beta. This is a new phase of development, with a build that includes all of our previous branches and test build feedback. We need you more than ever to help us polish and improve our game before we start adding in more.
Naturally, it is still a very early work in progress and our first beta, but with
your help and feedback, there is little doubt in our hearts we'll get it to a fun, smooth state in a few weeks. Those who played the worldmap test will notice the changes, as well as a bunch of
new abilities, some of which were suggested by players!
Every backer with a digital copy of the game in his pledge will be
invited to the closed beta via Kickstarter PM in the next 24 hours. We need your feedback, bug reports and suggestions, either in our
forums or in the
Steam community - of course, you can always Ctrl+Alt+F8 inside the game to
report a bug directly, and we've been getting more of those recently to our great joy.
Testing access backers will keep getting experimental builds and special tests throughout the beta period - most of you have already gotten your access information, if you have backed for testing access and still didn't claim it - hit us up via PMs and we'll get you in there.
We are also opening up the T1-T2 enemy name pool for submissions! Eligible namers will get a
private message over Kickstarter reminding them of their earned reward and we will get those names in the game as soon as we have a good pile of them gathered.
If you are eligible for the
Hero name pool which we have announced a couple of months ago and haven't yet chosen your hero name, please send us a message - it is important for us that you get every reward and perk you have earned, and are here to help you get it.
We thought we had a blast last year, but
2017's PAX West blew our minds and went far beyond our expectations. Last year, we showcased a single Minibooth with an early prototype and only got a few dozen players giving it a shot, this time we had an actual booth with four computers, and whadya know,
it was packed pretty much throughout the convention.
![](https://ksr-ugc.imgix.net/assets/018/518/404/ddb10ed7f68c58593a018a9fe283795c_original.png?w=639&fit=max&v=1506605548&auto=format&lossless=true&s=5903c1964ccfb482e8b339b66a08b082)
Click for Facebook Gallery
It was thrilling to meet so many of our players, and make hundreds of new ones - we were especially happy to
meet some of our backers and thank them in person.
We'd like to thank every player, youtuber, podcaster, journalist and anyone else who spent time with us and enjoyed our game. Towards the end of the convention, we had a small meet up and
gave away our first 3D printed miniature!
![](https://ksr-ugc.imgix.net/assets/018/518/416/e4aaaf6cc4cea342265e4d0ce9349d8d_original.png?w=639&fit=max&v=1506605647&auto=format&lossless=true&s=ebe1fad3907cce487401f264927531d0)
Congrats to Odin, new happy owner of Gobbo!
Tons of
gratitude to Alienware for providing us with shiny, high-end gear and enabling us to run our game smoothly for the entire convention. You guys rock hard!
Intel also deserves praise, as they have granted all Indies attending as part of the Megabooth resources to upgrade their booths and merchandise.
Lastly, the
Indie MEGABOOTH itself is one of the best initiatives for indie devs on the planet, they have been amazing, supportive, helpful and even after four days of hectic events, they always found ways to make things better for all of us developers. We are grateful and
thankful for the opportunity to attend as part of your team.
During the long months of work on Fort Triumph, our team grew and now that our game is happening we sat down to choose a
name for our company. Don't ask how long that decision took, nor how many voting rounds, but we are now happy to introduce ourselves as
Cookie Byte Entertainment (PAX visitors have benefitted by getting a steady flow of cookies to our tables
![Wink ;) ;)](/forums/smiles/icon_wink.gif)
).
Following PAX, we've had an influx of
partnership discussions with publishers, production teams, service providers and direct investors. After a few weeks of moving things along, things are starting to take shape and we hope to be able to close the deals we need to make Fort Triumph successful once released.
Naturally, as soon as any deal is finalized will be the first to know. For now, we are
holding to our timetable and planning to focus on the new beta for at least 3-4 months before moving towards Early Access on Steam. Should we get enough feedback and resources, we hope to start the Early Access period around February, but as always - it will be released when both us devs and you adventurers are happy with our product.
Charging towards our next objective!
As always, we are
thankful for your continued support, and invite you to talk to us directly (info@forttriumph.com), via our
forums or on any social channel - hearing your thoughts and opinions about the game is crucial to make it better with every iteration.