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https://www.kickstarter.com/projects/462029764/fritz-a-video-game-about-world-war-one
Funding goal: $15,000
Fritz is a German soldier in the trenches of WW1. Bond with trenchmates and fend off the French in this PC game. Every choice matters.
What is Fritz?
Fritz is a narrative RPG with brutal real-time combat about life in the trenches of the First World War. You play as Fritz, a German soldier on the Western Front. Most of the gameplay is comprised of everyday activities like guard duty, getting food, and talking to your fellow soldiers. Attacks are sparse, but deadly and challenging.
The main aspect of the game is character development, both of Fritz and of his comrades. Each of them is shaped by interaction with others and the things they're going through. Your comrades can die practically randomly during attacks, but the longer they survive, and they closer they get to Fritz, the better their chances of survival as everyone helps each other.
Details of Gameplay
Each playthrough of the game will last between 4-6 in-game weeks, with content for each game day. This time was chosen to reflect the amount of time a German soldier was expected to stay on the front before being sent back into reserves.
At the end of that time there will be multiple endings available, completely dependent on how you play the game, and then you will be sent back to the main menu, where you can play a "new game" with your stats, skills, and experiences completely reset, or you can play "new game +" with the same stats, skills, and experiences, making the game progressively harder on each playthrough.
Planned Main Gameplay Elements:
- Dialogue with fellow soldiers
- Daily routine (i.e. guard duty, mail, equipment maintenance, deliveries)
- Battles with the French
- Dynamic, random events that play out differently depending on the player's previous actions and affect stats for Fritz and NPCs.
Planned Atmospheric Elements:
- Soldiers with personality and stats
- Branching dialogue options
- Interactive character development that takes the stats and relationships of NPCs into account
- Skill development based on learning from NPCs
- Fritz's thoughts change and flash on the screen with events and stats
- Inventory (can be used by the player, or as gifts or bribes)
- Stats for illness, trauma, hunger, loneliness
- Letters to and from home, with care packages that affect stats
- All of the above dynamically integrated and dependent on the situation and the player's actions.
- Multiple endings
Base Goal
- The game will be playable on PC and Linux.
- We will be creating 10 major NPCs (with fully fleshed-out storylines of their own and complex interaction with Fritz), and you will get the opportunity to interact with 3 of them per playthrough.
- There will also be 25 minor NPCs (who interact minimally with Fritz), of which there will be about 10 per playthrough.
- For combat, the player will either be shooting in a desperate charge across the battlefield or in close combat in the trench. The player can control the character in cardinal directions (WASD) and stand, crouch, or lie down. The shooting mechanic will be basic---aim with a crosshair and fire---but accuracy will be a challenge, as Fritz's aim and speed will be influenced by his stats and health.
- The game will feature at least three different interactive settings: the trench, the battlefield, and the hospital.
- There will be at least 21 different endings.
Funding goal: $15,000