Taking it slow and I'm still very much enjoying the game.
Turning off "long distance icons" was critical for me. Also turning Investigation difficulty to Hard turns out to have been absolutely necessary. Otherwise I'd just be breezing through, essentially solving every case by button mashing.
With "all icons" only, and with no feedback as to whether I have all the clues yet, I often have to sweep a scene a few times before I find everything and I'm sure I'm still missing some things, which all feels legit. It gives me time to really think over the cases, which in turn draws me in to care about the story. Again, that use of negative space is critical for the atmosphere.
I'm surprised at people panning the exploration aspect. I'm finding a lot of stuff off the critical path: a weird artifact in a junkyard triggered an independent investigation, citizens with various side hustles, abandoned buildings with cultist gold hidden inside, not to mention infested zones packed with monsters and hobo stashes (the more dangerous the area, the more profitable the loot).
Combat continues to grow on me and I don't even have all the guns yet. What was overwhelming at first has become a challenge (and decision) I look forward to. Mastering my arsenal with both personal skill and character upgrades is appropriately satisfying. I am killing more monsters, yet still feel that "clear cutting" is often a poor option and I frequently grab what I need and get out. At Hard difficulty, it feels right.
I continue to believe that what you get out of this game is determined by your pacing as a player. It's easy to see how a straight line, "get it over with" approach would indeed turn it into a chore. I'm a player who appreciates an opportunity to let things soak in. Taken at a measured tempo, this is really turning into something worth my time.
Seriously though, everyone who found this lackluster, what difficulty were you playing on and did you use the UI helpers?