Technically it doesn't matter if your crew dies in the explosion of the flagship. You still succeeded at destroying it and thus stopping the invasion (or whatever). I know I'm nitpicking, but it still pissed me off. (And yes there's still air even after the AI takes over.)Just an fyi once you kill all the crew members the ship's ai takes over so you were fucked anyways; sure your crew could theoretically destroy the ship from the inside but they would ultimately die from the explosion or when the ai kills the oxygen. Its best to leave one crew member alive and cripple the unmanned ship while you move in for the kill.
There's still air from memory so park your boarding party in there and wreck its systems.
game got boring after like 3 games
The game lacks variety in builds. You're pretty much obliged to get a teleporter and some weapon combination to disable shields. Resources are spread so thin you need to employ all of them, focusing on one type (missiles only, lasers + stealth or something) is not really viable in my experience.
The game lacks variety in builds. You're pretty much obliged to get a teleporter and some weapon combination to disable shields. Resources are spread so thin you need to employ all of them, focusing on one type (missiles only, lasers + stealth or something) is not really viable in my experience.
Why do you need a teleporter? I rarely used one since I seemed to kill of my own crew with it more often than not.
The game is fun for killing a couple hours or so every once in a while. I definitely got my money's worth.
I don't see how you could win the endboss battle without the teleporter, I never find enough firepower to breach 4 shields and keep systems down even with attack drones.
game got boring after like 3 games
I tried that several times, good luck with those laser drones.Can't you also go for "stealth"-based playthroughs with that stealth ship?
Haters probably couldn't get past the first nebula