finally made up with damn torus.. didn't use defense drones, instead i used 2 anti-ship lvl 1 and 1 boarding drone. 2 ion guns and pike beam.Torus is piss easy, 1 defence drone level 2 is great, I guess 2 defence drones level 2 will make you almost invulnerable to anything but bombs and beams.
I never seem to be able to capture a weapon from killing the enemy crew.
This should be patched I think. The whole ship is practically intact, it shouldn't be too hard to dismantle the weapons and grab whatever you want.
I dunno, it starts with 4 level of weapons and having 4 weapons is more versatile since you can target different systems. Also has bigger and more varied crew (zoltan and mantis) and the ship layout allows for easier venting. Not to mention having 4 relatively fast weapons allows your gunner to gain exp so much faster.I like how this game punished the game for being very careless.
AH well, unlocked Type B Kestrel. 4 Laser Cannons? Not bad, but not as good as Type A, I'm afraid.
I thought it was good too, but you have to find better weapons (usually a laser and missle) by sector 3 or 4. Otherwise it gets to the point where you're having problems getting past shields.I dunno, it starts with 4 level of weapons and having 4 weapons is more versatile since you can target different systems. Also has bigger and more varied crew (zoltan and mantis) and the ship layout allows for easier venting. Not to mention having 4 relatively fast weapons allows your gunner to gain exp so much faster.I like how this game punished the game for being very careless.
AH well, unlocked Type B Kestrel. 4 Laser Cannons? Not bad, but not as good as Type A, I'm afraid.
I've never even tried to take him on with only 3 shields. I think teleporter is much more important (to take out the missile launcher asap) than cloak and the defense drone is amazing against those phase 2 boarding drones who can fuck you over horribly.FUUUUUUUUUUUUUCCCCCCCCCCKKKKK
got to the last fight with a zoltan cruiser + 3 shields + full engine, 5 shot burst laser, pegasus missile launcher and halberd beam and still got fucked over, ive come to the conclusion after 7 failed boss fights either cloak or a repair drone is mandatory to beat it
Whoa, Guild Wars 2 went from 4/5 to 3/5 in just about an hour, what happened?without teleport to disable the gun, your defensive ability (esp. without cloak) is going to be destroyed pretty quick.
Stage I is pretty much a walkover once you disabled their guns and they're just awaiting to be destroyed.
FUUUUUUUUUUUUUCCCCCCCCCCKKKKK
got to the last fight with a zoltan cruiser + 3 shields + full engine, 5 shot burst laser, pegasus missile launcher and halberd beam and still got fucked over, ive come to the conclusion after 7 failed boss fights either cloak or a repair drone is mandatory to beat it
Whoa, Guild Wars 2 went from 4/5 to 3/5 in just about an hour, what happened?without teleport to disable the gun, your defensive ability (esp. without cloak) is going to be destroyed pretty quick.
Stage I is pretty much a walkover once you disabled their guns and they're just awaiting to be destroyed.
The game doesn't have as much content or complexity as it could but I actually think the combat is quite diverse and people just don't experiment. For example here someone recommended when playing with stealth ship to go for shields first. Actually I go for weapons first and can go through entire sectors with very little damage. But my strategy was adapted to the stealth ship. I also played a lot with the stealth ship to know that since they can only pack 3 weapons, one of them must be a missile. Theoretically the stores are very sparse, but when I start playing as the stealth ship I know on sector 1 to get any missile that goes my way. If you expect by sector 6 to have a fancy for missiles and the 2 stores available disappoint you, well it's random. But if you understand your ship very well, you usually get exactly what you need. Another strategy I found quite viable was to go for the engines first if you have a low firepower ship at your disposal.
Basically if all people do is target shields and then complain the game is too difficult, well maybe there's a connection between the two. You need to understand your ship better. The variety of play styles depends mostly on what ship you start with, not what you spec into. This may come as a surprise to the new way of thinking about games: you are a blank state and the game should satisfy your every whim, but why should the Engi ship be a laser power house, or the cloak ship able to win through attrition? You're probably playing with the Kestrel, and you should focus on learning what makes it tick. The starting equipment is an idea of what direction to go. Don't experiment with everything the game gives you but instead just focus on having the best Kestrel. Then, play a different ship for a different play style.