LibertyRansom
Augur
Anyone know if there's a way to attack ships after they become neutral? Say I buy a slave from the slave trader. Now the other ship is sitting there on screen. Can I engage or is my only option to jump? Thanks!
There doesn't appear to be any way for it. I've had ships fall apart after accepting surrender and I couldn't get their scrap. But it's kind of good because it forces you to make a decision. You can't just attack the slaver ship, get a slave, then destroy the ship for scrap and weapons.Anyone know if there's a way to attack ships after they become neutral? Say I buy a slave from the slave trader. Now the other ship is sitting there on screen. Can I engage or is my only option to jump? Thanks!
all the storyshit larp cancer killed every braincell, if ever they lived at your place - declineGod I suck at this game.
its saying a lot about "computer "gaming"" if a man (i assume, you are not 13... mentally...) cant beat a cheapass puzzle
i hate you
game is irredeemable garbage, illusions of choice, larp fest
just jumped into sector 7 on "normal" (on first attempt, no counting name rerolls for a russian terrorsquad, thats as far as i can larp without killing myself), doing better than on "easy"
"normal" means less scrabs and better equiped enemies, it doesnt matter though if they dont get to shoot............................
enemies also evade much better so i contemplated for a moment a change of strategy, like shooting the cockpit or something, but hey, why change a working, superior tactic? ftl is a shit game
same build kinda creep'ed on me, by just being the most efficient
vitaly, my elite gunner got killed by slugs! in microcombat without me even noticing...
13+ hours wasted, fuck me sideways, never again gonna play shitty crap on release
unins000.exe
That's exactly the point, the randomness ensures that every playthrough is different; it would be a very boring and easy game if every playthrough was just you making your perfect build and trying your luck against the boss. Lack of resources and sudden setbacks forces you to play smart.Juggie said:for me this game relies too much on random factor. I came up with couple of working builds for my ships, but most of the time I'm unable to follow them since I can't find any of the weapons/drones/augmentations/crew members used in those builds.
Of course they are, I've seen engines, shield and clocking devices skill check, not to mention different outcomes depending on the races you have on board and even on the weapons you own. They are rare for you take some time to gather the skills/itens/crew, but playing with ships like the steath ship or the federation one ensures loads of skill checks from the start.There are no skillchecks (or some equivalent for this game) involved.
This annoys "visually", for it seems stupid not to make the jump, but it's the space equivalent of using a key to open a locked dor that leads to nowhere, it's just one of those random factors that roguelikes throw at you to challenge you.Another thing - sometimes you can't tell if you'll be able to jump between two beacons unless you jump to one of them first.
Yea I like new stuff happening in each playthrough except they overdid this. I remember NetHack levels being randomly generated, but you could actually use some strategy instead of gamble your way through the game. I'm certainly not saying that I want to follow perfect strategy to the letter, I want to have options that's all. This game's not about options tho, it's about luck.That's exactly the point, the randomness ensures that every playthrough is different; it would be a very boring and easy game if every playthrough was just you making your perfect build and trying your luck against the boss. Lack of resources and sudden setbacks forces you to play smart.
I found about 10 different special options in about 6 different events. That's not much considering there's probably about 30 different events and only a tiny part of the available races/weapons/drones/augments/upgrades actually enable those options.Of course they are, I've seen engines, shield and clocking devices skill check, not to mention different outcomes depending on the races you have on board and even on the weapons you own. They are rare for you take some time to gather the skills/itens/crew, but playing with ships like the steath of the federation one ensures loads of skill checks from the start.
From my observations the only factor that decides whether you can jump between two beacons is their relative distance.This annoys "visually", for it seems stupid not to make the jump, but it's the space equivalent of using a key to open a locked dor that leads to nowhere, it's just one of those random factors that roguelikes throw at you to challenge you.
Is about surviving and eventually beating the game with the resources you where given. Stuff like starting the game with the stealth ship would be no challenge if you knew that shields are for sale in every store. If you don't find the shields, either you keep searching for them desperatly and blame the game, or at some point change your tactics to play without them...This game's not about options tho, it's about luck.
I just beat the boss (easy mode though) with the engi ship. Key to engi ship is to utilize the ions you were given. Try to find an array of three ion guns, that way you can shut EVERY ship down in 3 volleys. This also works for the boss. You need something to take down the ships though, so the engi ship works extremely well with attack droids or teleporting crew.
I took the boss down by first focusing on shields, and teleporting guys into the rocket launcher. Then I took down the ion gun with teleportees. You can safely take them down with teleporting crew because those parts are shut off from the rest of the ship and there's only one guy in each. The other two guns are irrelevant; they won't pierce even lvl3 shields (which you should have by now!).
At that point (shields disabled, rocket launcher down) the boss cannot hurt you any more. Proceed to teleport guys into a 2x1 room, aim one ion at their medic bay, and start taking crew out. Teleport your guys back when they get hurt, play conservatively. If crew is on board while it cloaks, they cannot teleport back. Eventually the entire crew will die, but keep the guys in the beam and laser weapons alive, they cannot go anywhere, and them being alive means the ship will not start repairing itself.
At that point you can just take down everything either with crew or with droids. LVL2 and 3 are then much much easier because you can teleport your guys in straight away without fear or reprisal. Having a defense I drone to stop the boarding drones, and cloak to avoid the pulse weapon is gravy.
Just loss 2 mantis crew menbers due teleporting then inside a drone ship and forgetting there's no O2 there.
If you kill the crew in Phase 1, does it end or does it jump out and go to Phase 2?
I do know that if a ship jumps out with your crew on board, they are lost.
Does Alt+Print Screen not work?The third phase he uses some Babylon 5 style beam laser that will hit almost everything if you can't shut him down.
FTL does not appear to have a built in screenshot key, which means I need a third party app. If I get FRAPs, are the screenshots from that going to watermark or put some sort of garbage on it if I use the demo version?
I am reading the Let's Play tutorial, I was just looking for some more info.
No way it's awesome. The first time I made it to the boss was with that ship.Ugh. I will say this, that Torus Engi ship is a piece of junk.
It sucks, but the second layout of thet ship is really cool, going full solo into space! And it's very easy to get too.No way it's awesome. The first time I made it to the boss was with that ship.Ugh. I will say this, that Torus Engi ship is a piece of junk.
Just loss 2 mantis crew menbers due teleporting then inside a drone ship and forgetting there's no O2 there.