BobtheTree
Savant
- Joined
- Nov 22, 2011
- Messages
- 389
Chris Avellone said in an interview that Kreia was supposed to embody his critique of the Star Wars universe. In that context, she's exactly what he intended her to be.
I liked Arena. It was nothing spectacular, but pretty fine game. I remember liking exploring wilderness just for sake of finding random fort.Shahzam! said:Arena was a great game.
Daggerfall don't have Passwall.Shahzam! said:And yes, the trick to beating Arena and Daggerfall with less frustration is mastering the Passwall spell.
Erzherzog said:Leland...intelligent? Dude totally can't see where his decisions are leading. Supposed to subtly bring chaos to the world to increase sales, not fucking bring the house down like he was doing.
Captain Shrek said:Erzherzog said:Leland...intelligent? Dude totally can't see where his decisions are leading. Supposed to subtly bring chaos to the world to increase sales, not fucking bring the house down like he was doing.
Oh no.
Those are actually PARKER's plans. He is the analyst designing the strategy for Halbech to succeed. He fails because he is not on the "ground-zero". The entire part about him is also a criticism of analysis of political situations.
Disconnected said:What made Sephiroth a good villain?
ValeVelKal said:Soviet Russia is the best historical vilain. It has great motivation, beyond unrealistic and manichean "me-want-to-conquer-the-world" like the Mongols or the Nazis have. Really, there is no relevant "morale" choice against them. Moreover, Lenin / Stalin / Trotsky have pretty good design as well (not counting the enemy in-fightings). Brejnev was a letdown as a vilain, though, they should have kept Khroutchev.
Stinger said:Since this thread is now about favourite RPG villains
Jaesun said:Ed123 said:Jaesun trying to act all mature, what a riot.
At least I am not a shit spam poster.
Skittles said:RPGs are about the character(s) you play. For a really effective villain, you need an antagonist who has conflicting values and goals, who meets the protagonist at the right times and does the right things. That means you need to take away some control of the character's personality and, more importantly, the playstyle in a game.
Skittles said:RPGs aren't about the villains.
Skittles said:First off, conflict isn't limited--in any genre--to man vs. man. To trot out the short list, there's easily: man vs. society, man vs. self, man vs. environment, man vs. abstract (fate, death, etc.). Read a book or watch a non-action movie.
Can you actually name an RPG that sustains itself using only conflict vs. one villain? Where the only driving force is the recurring conflict against one character?
Conflict as a central component of an RPG usually takes the form of man vs. environment. You wander the dungeons, you pass through obstacles, you beat monsters that get more difficult as you progress.
And in reality, the conflict is usually secondary to saving something. Every time you save the world, you could argue, you're saving it from something, not someone, in a video game with a plot beyond a basic "there's this evil wizard and he's going to destroy the world because he's a dick,'' automatically making it about something other than the guy, the villain.
Conflict, especially conflict with a villain, only serves to support the real driver in most RPGs, which you mentioned. It's building power and strategies. All the conflict is there for is to make the building power interesting. And unless the only fights in the game are against the final boss, it's retarded to think that the game is 'about' the conflict with the final boss, the villain.
With regards the Master reference, maybe I was unclear. What I was pointing out was how the Master is remembered on the Codex for having a non-combat resolution. The last time there was a FO vs. FO2 debate on the Codex, and I suspect every single time before that, a pretty significant number of people pointed out that Horrigan was horrible because you had to fight him while the Master could be dealt with through diplomacy--of a sort. Brilliant observation that it wasn't mentioned before in this thread (also, it's not a strawman in the least because I'm the one arguing for the position I'm articulating[also also, quit writing like a 12-year old girl: video games a re a VERY SERIOUS TOPIC]).
In AP, you're required, as a player, to seek out all the extra intelligence in the missions and apply it properly. It wasn't a matter of just doing them all. You needed to complete them all well to get the tools to 'beat' the Leland conversation and then you needed to use those tools well. Which is exactly what every decent boss battle requires: you play the game and it rewards your characters with the tools to beat the boss. You, the player, have to use those tools effectively.
1. Conflict does not necessarily mean man vs. man, nor does it commonly as implemented in video games.
2. RPGs tend to be more about levelling up characters and building player skill to overcome obstacles, not to beat the snot out of one dude.
3. The Master: play FO consistently with diplomacy and during one conversation you can join the Master or make him kill himself. Leland: play AP consistently with an investigative bent and over the course of the game, during multiple conversation/clashes with Leland, you can build a relationship with him that allows you to side with him (and then possibly betray him, taking over his operation) (with the options of killing or incapacitating him) or tell him to screw himself, at which point boss battle ensues, followed by multiple potential secret boss battles depending on how you handled/didn't handle other key characters in the game. Yeah, I think AP's ending sequence is everything a Master lover should dream of.
Oppressive Monster said:(also, it's not a strawman in the least because I'm the one arguing for the position I'm articulating[also also, quit writing like a 12-year old girl: video games a re a VERY SERIOUS TOPIC]).
Oppressed Martyr said:And why do AP fans always try to justify how good the game is after all this time? Why should I have to like it?
The Cathedral is a great place because of the options you have to complete it:Skittles said:Yeah, I think AP's ending sequence is everything a Master lover should dream of.
Skittles said:I disagree that the one guy is really the villain in either a visceral or logical sense. You don't hate someone who doesn't ruin your day and stand to shit on everything you love.
I also think that the distinction between story and gameplay is kind of artificial. The rules of the game are the game's story.
It's also undermined by the fact that if you play a character in AP with the wrong kind of personality, you close off end game options for yourself in AP.
That and recognizing a potentially good idea to be built upon. Something I still believe most FO fans here also do. If you disagree, fine. Too bad.
Oppressed Martyr said:And why do AP fans always try to justify how good the game is after all this time? Why should I have to like it?
You don't have to like anything.
Serious_Business said:Any redeeming feature Irenicus might or might not have are nullified by the fact that the setting where the character happens is shit. You cannot build good things on a base of shit. I'm going to spare you the deconstruction of the FR, it'd be far to banal an enterprise to be worth spending the words over. You cannot associate any kind of in-depth motivation with the character because the setting does not allow it. There's too much parameters that make human existence trivial and mechanical in this goddamn setting - magic, gods, life after death, etc. I'm not being clever about religion, I'm saying there is nothing to antagonize over in a world where you know what happens after death and where human capacities for experience have no intrinsic limits. There can be no tragedy if there is no finitude. Of course, there isn't even a coherent worldview that holds the FR together, even though it pretends itself to be coherent above all else. Compared to the settings of japo games like Final Fantasy, who don't bother making sense, I don't know what's worst. It's just a bunch of teenaged nonsense, and pretending this to be good writing is an insult to Grunker's penis.
Jaesun said:Ed123 said:Jaesun trying to act all mature, what a riot.
At least I am not a shit spam poster.
Are you going to prove that any time soon? I, myself, am a shit spam poster, so I have nothing to prove. It's a much more healthy scenario, you should try it