(Yes, I know I have nothing new to add to this ancient debate... not that anyone has anything new to add at this point)
Yep.
Anti-RTwP: "The combat was terrible!"
Pro-RTwP: "Uh, no it wasn't. It worked fine for me."
ad infinitum
Like I said, it seems you either get the hang of it or you don't. It seems to heavily depend on one's prior experience with other types of RPGs and other types of games.
Get the "hang of it"? What the fuck are you talking about? RTwP is EASY. I can't think of a single RTwP RPG that wasn't painfully easy.
I don't hate the system because it is too hard, I hate the system because it is sloppy.
I either want total control (turn based) or I want an actual Real Time system that challenges my reflexes and quick thinking.
In my opinion the Infinity Engine games would have been better games if they were either Turn Based or if they were Real Time Action games.
Mount & Blade would have been an awesome combat system for these games. Project Eternity's combat would be much better if it went with the Mount & Blade style combat system. Fuck pause. Pause doesn't belong in an action game.
The best part is that you say:
Anti-RTwP: "The combat was terrible!"
Pro-RTwP: "Uh, no it wasn't. It worked fine for me."
Funny, that you say that the pro-RTwP say RTwP "worked fine" rather than RTwP is my favorite system or something more positive than "worked fine."
RTwP is just a half ass system for party based games. That is why there has never been a party based game that had really great combat. At best RTwP works.
I would prefer games that have GREAT combat systems.
Mount & Blade - great combat
Die By The Sword - great combat
Jagged Alliance 2 - great combat
Temple of Elemental Evil - great combat (game flawed by being unfinished but the combat system was great)
Silent Storm - great combat
Games should aspire for great combat.... not mediocrity that at best "works fine."