cutterjohn
Cipher
Doesn't actually take long for them to run up and miss, but I guess that you've never played a TB tactical(or RPG) game then eh?Only problem with TB is that when you add animations every battle becomes very time-consuming as you wait for NPC #12 to run up to his target, swing his sword and miss.
Makes me wonder if an RPG with very slow paced TB combat wouldn't work if combat was uncommon. Obviously it wouldn't appeal to people who need the combat to be super fast, but if you have 1 combat encounter that takes 30 minutes, or 10 encounters that take 3 minutes each the total amount of time is still the same. Space would need to be filled with other stuff, though, or it could be too much walking.
RT is just mindless, and the AI suffers ENORMOUSLY, as in I've yet to really play a RT(even wit teh pause) that's nearly as fun or REALISTICALLY challenging as TB, and this includes teh UFO series, along with all of teh shit fuckupware games... I still find gold box to be FAR FAR BETTER overall excepting for balance(enemies ALWAYS got LEVELS above your party's cap which in some games REALLY sucked... in later games I figured out how to cheat and move my chars up to what their levels should be beyond the caps, didn't help much but it made it less of an absolute mindless grind at the end...)
[EDIT]
Early and mid-game were perfectly balanced, end game level restrictions were probably just their way of working around processing time restrictions of those days... 16b/early 32b x86...)
Still was challenging even when I "cheated" my party members to their true xp levels in replays.... once I figured out how to do it....
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