The game starts off in the year 1000 AD, where your King, a powerful sorcerer, has been having trouble keeping your kingdom protected from those who would try and harm it.
He’s attempted to train multiple promising citizens into mages to help defend the kingdom, but unfortunately only two of them had enough talent to become true magicians;
Talia (that’s you!), a 21-year old, serious, “by the book” long-range specialist and Faye, a 22-year old, acerbic, arrogant short-range specialist.
All seemed lost as the kingdom was slowly losing ground, but then your King stumbled on a miracle solution.
Using his powers to rip a portal open to the future, he was able to find a powerful weapon, sitting disassembled in fragments, in the year 3000 AD.
Thus, your King’s orders are simple and direct; find the Fragments and return home safely.
Additionally, whoever brings back the most pieces will be designated the King’s right hand woman, with all the power that that brings.
Unfortunately for the King though, the two women each have their own motives...
And of course, there’s threats in the future, too.
Mainly, there’s the World Organization for Regulation of the Masses, abbreviated “affectionately” as the WORM by the few remaining rebels who fight against it.
Even worse is that sex and relationships, being seen as a waste of time that could be spent working, are both outlawed by the WORM (people are created through cloning and other means).