Hello, glad to be brought here
I can see there's a lot of confusion right now. Some of you see this game for the first time, so let's start with the reveal trailer:
https://youtu.be/gPFEVGfM1ZE
You're a game detective in a 22nd-century world, where nature blocked people from going outside the cities, so many of them spend free time in virtual worlds where they can do whatever they want. There are multiple worlds, each of them is unique, each of them covers different topic/theme/genre. You've never seen the sun or a cow, like planting crops or trees? Harvest Time can let you do that.
The main location is Warsaw City, and the dark part of it is called Low City [dev diary #1:
https://youtu.be/reLal0eWLYU and the extended world description:
https://youtu.be/dU7YKtAQrlY]
We have a little surprise coming to you in March and I think many of you will like the next material as it's more dark and grim.
What we wanted to show you is a virtual world which might look like a light and fun f2p game, but was ruined by people's greed and lootboxes. People play the game, but some of them treat it like a second job, earning virtual coins, selling properties just to get another cow and level up faster. Addiction and greed is not the best combination to go with.
Virtual worlds [Sensory Worlds to be precise] basically means the VR games people in Warsaw City choose to play.
Gamedec is a really bad name, for anything.
As for the name, we clarified it a couple of times - the game is based on a series of books, so we decided to go with it.
There are no lootboxes in Gamedec. There are lootboxes in a virtual world of Harvest Time, where our character goes to solve another case.
In the video they're talking like they've reconstructed a Farmville game in its entirety and expect players to interact with it like a Farmville game, doing chores for in-game currency (what do you call the currency of a game within a game, in-game-in-game currency?).
You can do it, but you don't have to. The Harvest Time currency can be used to f.e. [I'm making this stuff up just to give you an example] find more clues, bribe someone or unlock additional dialogue options. We also have Aspects [they work like feats], so if you're f.e. "rich", people who are also rich will be more willing to speak with you and not treat you like trash. This is a system game, where options and mechanics are meant to create a unique experience for the player.
Gamedec is an isometric cyberpunk-themed RPG. Harvest Time is a virtual world where people of 22nd Warsaw City can get into, and it's a F2P farm game with an endless grind.
What do I see instead, dude goes to play cyber-farmville.
Dude is sent to solve a case and discovers that something is fishy. People are dying of exhaustion and some people are getting rich too fast to not make it suspicious. We're sent there to investigate.
One thing's for sure: there's not much in terms for combat here.
We want you to know that there won't be any combat/turn combat in Gamedec. That doesn't mean the game won't get violent or your actions won't cause someone's death. In fact, you can easily fail while investigating leaving someone dead [f.e. trying to get someone off the virtual world without logging him off might cause him to be brain damaged].
And how many games are we going to visit in Gamedec?
We have a couple of worlds in mind. I can assure you, that Harvest Time and Low City are not the only places you can visit in this game. More on it in March.
Your feedback is valid and we will think about making things even more clear next time, although, to be honest, we thought we were very clear with the message in this dev diary. If you have more feedback, please don't hesitate to share.
If you're interested in the game or just feel confused, there are a couple of threads on this forum where we already cleared some aspects of the game
I'm here if you have any more questions.