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Preview GamePlayer's 101 facts about Fallout 3

Sovy Kurosei

Erudite
Joined
Dec 29, 2004
Messages
1,535
You cannot see your hands in 1st-person view unless you are holding a weapon: the screen is 100% dedicated to the world. It’s a bit weird when your character picks up an object (seemingly) by osmosis.

Osmosis is the next-gen telekinesis.
 

Badgermaster

Educated
Joined
Apr 28, 2008
Messages
93
Darth Roxor said:
You can pick-pocket from characters around the world. In a nice twist you can also drop a live grenade into someone’s pocket if you are good enough. Funny shit.

How, precisely, does that work? Grenades aren't exactly small.

You could do the same in the previous Fallouts, hell you could even push a bundle of TNT into someone's pocket and get away with it, so I don't get your point.

It never even occurred to me to try something so ridiculous when I played through the Fallouts, way back when.

So, I guess my point is that it's completely retarded. The fact that Fallout 1 & 2 allowed it doesn't make it any less so.
 

Badgermaster

Educated
Joined
Apr 28, 2008
Messages
93
Gnidrologist said:
Badgermaster said:
[humongously huge monsterpost of ample size and enourmous proportions nothing short of jumbo-sized mammoth of whopping overwhelmingness]
You are my hero.

Sorry... Had a little more free time than usual this morning.
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,922
Location
is cold
So, you suggest that Beth should've corrected the wrongs and retardedness of BIS? But would it be Fallout then? You have to stay faithfull to the franchise.
 

Badgermaster

Educated
Joined
Apr 28, 2008
Messages
93
Gnidrologist said:
So, you suggest that Beth should've corrected the wrongs and retardedness of BIS? But would it be Fallout then? You have to stay faithfull to the franchise.

I would humbly suggest that carrying the worst elements of Fallout 1 & 2 into 3, while simultaneously doing away with all the best elements of 1 & 2, is not the way to honor the franchise.

Of course, I'd also suggest that everything after 2 (and even a lot of 2's story) was crap anyway, so the Fallout series had already been abused pretty heavily before Bethesda decided to set it on fire and pee on its corpse.
 

fastpunk

Arbiter
Joined
Mar 31, 2007
Messages
1,798
Location
under the sun
Dark Individual said:
Wait a minute. The games comes out in 3 months and we don't anything besides the dumb Megaton quest? Where are the screenshots of dialogs, of populated towns, of characters etc. All of the previews and interviews have given us no more info than we have had since the first showing.

Now that you mention it, there's not even a gameplay video. It's probably one of those 'trust us, it's gonna be great' hype campaigns. I sense an epic fail.
 

Unradscorpion

Arbiter
Joined
May 19, 2008
Messages
1,488
Badgermaster said:
Gnidrologist said:
So, you suggest that Beth should've corrected the wrongs and retardedness of BIS? But would it be Fallout then? You have to stay faithfull to the franchise.

I would humbly suggest that carrying the worst elements of Fallout 1 & 2 into 3, while simultaneously doing away with all the best elements of 1 & 2, is not the way to honor the franchise.

Of course, I'd also suggest that everything after 2 (and even a lot of 2's story) was crap anyway, so the Fallout series had already been abused pretty heavily before Bethesda decided to set it on fire and pee on its corpse.
Sure, but those games were just spin offs, they usually suck.
But making a sequel like this... Why aren't they afraid for their souls!
 

Badgermaster

Educated
Joined
Apr 28, 2008
Messages
93
Unradscorpion said:
Badgermaster said:
Gnidrologist said:
So, you suggest that Beth should've corrected the wrongs and retardedness of BIS? But would it be Fallout then? You have to stay faithfull to the franchise.

I would humbly suggest that carrying the worst elements of Fallout 1 & 2 into 3, while simultaneously doing away with all the best elements of 1 & 2, is not the way to honor the franchise.

Of course, I'd also suggest that everything after 2 (and even a lot of 2's story) was crap anyway, so the Fallout series had already been abused pretty heavily before Bethesda decided to set it on fire and pee on its corpse.

Sure, but those games were just spin offs, they usually suck.
But making a sequel like this... Why aren't they afraid for their souls!

Trust me, I'm not excusing Bethesda here. Just saying that there's a long history of disappointment where the Fallout license is concerned.

As for why Bethesda has no shame... Well, I have no idea. They aren't even capable of making decent sequels for their own series anymore, never mind anyone else's. I actually had a lot of fun with Morrowind, though much of that was due to the setting, lore, and art direction. Oblivion didn't even seem like it took place on the same planet.

Either they know they're slapping products together half-assed, and don't care, because it's easier to get games to sell by buying reviewers off than to put skill and intelligence into developing them, or they're so clueless that they believe their own hype and don't even realize their current games suck.

Unfortunately, what they're doing works, or at least has so far, thanks to the cooperation of functional illiterates like the reviewer in the linked article, and the mouthbreathing troglodytes that actually listen to him and his ilk.
 

Erzherzog

Magister
Joined
Jul 16, 2007
Messages
2,887
Location
Mid-Atlantic
You can choose which race you are – Hispanic, Asian, etc. – and there is all the character aesthetic controls of Oblivion on hand for further tinkering.

Liam Neeson. Black guy.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,349
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Fallout stopped after 2. There was Fallout. Then there was Fallout 2. And that's it. Nothing else exists in the Fallout universe. The spinoffs aren't even regarded official lore by Bethesda, and Bethesda's sorry excuse for a Fallout-game is a horrible abomination that should be forgotten as quickly as possible.

In 5 years, people will still remember Fallout and Fallout 2. Fallout 3 will be long forgotten while all the fanboys drool over Bethesda's next franchise rape. Maybe it will be Planescape this time, who knows. It's just like with the Elder Scrolls. While I and many of my friends have already forgotten about Oblivion, we still mention Morrowind and Daggerfall as great games.

Fallout 3 is doomed to be forgotten one day, just like Oblivion, if only because "old" games have no staying power in the target audience, where "old" is a game made 2 years ago.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"Why, exactly, would you, fresh out of the vault, choose to help someone nuke a town? Just for kicks? Why would someone want to nuke the town to begin with, and why would they try to enlist a complete stranger to help them do it?"

I don't care to defend Betsheda or FO3; but why don't you play the game and experience the quest here. perhaps, your questions will be answered. Probably not b/c this is Betehsda; but these are spoilers that you should learn for yourself.
 

Truth

Scholar
Joined
May 21, 2008
Messages
195
Location
Elsewhere, move along...
BillyOgawa said:
You can kill someone with a teddy bear. You have to find the teddy bear, then use it as ammo, and then get real lucky.
I smell an Achievement!

We should start a Fallout 3 Achievements thread.

*Post Apocalyptic Ninja Cartographer*
You have uncovered 85/100 hidden areas and visited all 50 vaults! Swell!

*ESF Basement Dweller*
You have seen all 200 endings!

*Horrible Creature Evader*
You have encountered 1000 Radscorpions!

*Bobbler*
You've collected all 500 bobble-heads!

*Trade You Lunch?*
You have made 100 lunch box bombs!

*It's an RPG Dammit!*
You used VATS at least once!
 

Badgermaster

Educated
Joined
Apr 28, 2008
Messages
93
Volourn said:
"Why, exactly, would you, fresh out of the vault, choose to help someone nuke a town? Just for kicks? Why would someone want to nuke the town to begin with, and why would they try to enlist a complete stranger to help them do it?"

I don't care to defend Betsheda or FO3; but why don't you play the game and experience the quest here. perhaps, your questions will be answered. Probably not b/c this is Betehsda; but these are spoilers that you should learn for yourself.

I'll probably end up Gameflying it, just to see.

You would think, however, that since Bethesda has chosen to highlight this quest and this quest alone for the entire PR cycle of the game thus far, that they would have given out more "spoilers" regarding it by now.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
God, while all the great comments here help to cope with the pain, it's all just so damn sad.

As someone else here said, fuck you Bethesda. Fuck you.
 

Unradscorpion

Arbiter
Joined
May 19, 2008
Messages
1,488
JarlFrank said:
Fallout stopped after 2. There was Fallout. Then there was Fallout 2. And that's it. Nothing else exists in the Fallout universe. The spinoffs aren't even regarded official lore by Bethesda, and Bethesda's sorry excuse for a Fallout-game is a horrible abomination that should be forgotten as quickly as possible.

In 5 years, people will still remember Fallout and Fallout 2. Fallout 3 will be long forgotten while all the fanboys drool over Bethesda's next franchise rape. Maybe it will be Planescape this time, who knows. It's just like with the Elder Scrolls. While I and many of my friends have already forgotten about Oblivion, we still mention Morrowind and Daggerfall as great games.

Fallout 3 is doomed to be forgotten one day, just like Oblivion, if only because "old" games have no staying power in the target audience, where "old" is a game made 2 years ago.
I think I should print that out and ducktape it to the wall, so that I don't get pissed off whenever DU updates the site.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
"People remember Fallout"? How big is the Fallout fanbase again? 50 thousand basement-people? Meh. They should have licensed something more well-known.

Oh, hey, Fallout stopped after Fallout 1; you shouldn't count that uninspired mish-mash Monty Python game. Frank Horrigan my ass.
 

Rat Keeng

Liturgist
Joined
Oct 22, 2002
Messages
869
They should've just joined up with Lucasarts and made a Star Wars game, that setting is almost tailored to Bethesda's game developing style. Sorry Star Wars fans :?

Badgermaster said:
Weapons will gradually degrade and when weakened will be more likely to jam. But you can pillage other versions of the same weapon for parts to ensure you always have one at full strength.

Once again, we see an attempt at "realism" in video games from people who have no idea how firearms function.

Ech. To be honest, if there's anything the original Fallout(s) lacked, it was more scrounging and scrapsearching and item manipulation etc. If Fallout 3 actually has a good system for customizing weapons, it'll be the one thing we can all look back on and say "well, at least they got that one bit right."

It may even move me from "never gonna play it, ever", to more of a "never gonna play it", attitude.
 

tunguska

Liturgist
Joined
Jul 19, 2004
Messages
227
Fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck fuck!!!
+1

I think I'm going to have to send Petey, the Toddler, and Bob Altman some anthrax powder as a gift when FO3 goes gold.
 

Badgermaster

Educated
Joined
Apr 28, 2008
Messages
93
Rat Keeng said:
They should've just joined up with Lucasarts and made a Star Wars game, that setting is almost tailored to Bethesda's game developing style. Sorry Star Wars fans :?

Badgermaster said:
Weapons will gradually degrade and when weakened will be more likely to jam. But you can pillage other versions of the same weapon for parts to ensure you always have one at full strength.

Once again, we see an attempt at "realism" in video games from people who have no idea how firearms function.

Ech. To be honest, if there's anything the original Fallout(s) lacked, it was more scrounging and scrapsearching and item manipulation etc. If Fallout 3 actually has a good system for customizing weapons, it'll be the one thing we can all look back on and say "well, at least they got that one bit right."

It may even move me from "never gonna play it, ever", to more of a "never gonna play it", attitude.

Don't get me wrong, I'm all for scrounging and weapon customizing. However, that's only if it's done properly.

It doesn't sound like this is being done properly.

Weapons don't follow a linear progression from "functional" to "jamming" over the course of normal usage. This just sounds like another version of the Elder Scrolls' lousy armor and weapon damage system, where your gear starts falling apart every time you use it, and you have to throw a pile of hammers at it after every fight.

Unrealistic + tedious is a bad design philosophy.

If you keep your weapon clean, the odds of it jamming are slim to none. And you shouldn't have to start replacing even small parts like springs until at least 100,000 rounds have gone through it (this is a generalization, of course - things change based on variables like the particular weapon, spring strength, etc.).

Of course, I can only speak for modern weapons, not science fiction weaponry, nor nonsense weaponry like FO3's "Rock It Launcher", which I presume is what will be launching the aforementioned teddy bear (after all, nothing screams "Fallout" like a bootleg Gravity Gun knockoff).

Now, if there were a gunsmithing skill I could use to assemble and customize weapons, and a metalsmithing skill I could use to fabricate gun parts (with the proper tools), and realistic weapons maintenance and malfunctions were part of the game... I'd love it. It could be both realistic and non-tedious, if the effort were made.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Gnidrologist said:
Badgermaster said:
[humongously huge monsterpost of ample size and enourmous proportions nothing short of jumbo-sized mammoth of whopping overwhelmingness]
You are my hero.


Running low on health? Send Dogmeat off to find something that can remedy the situation.

"Quick, boy! Fetch me some toilet water and slobber it into my wounds!"

Indeed, sign me in the 'Badgermaster is my hero' club too.
 

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