Rat Keeng said:
They should've just joined up with Lucasarts and made a Star Wars game, that setting is almost tailored to Bethesda's game developing style. Sorry Star Wars fans
Badgermaster said:
Weapons will gradually degrade and when weakened will be more likely to jam. But you can pillage other versions of the same weapon for parts to ensure you always have one at full strength.
Once again, we see an attempt at "realism" in video games from people who have no idea how firearms function.
Ech. To be honest, if there's anything the original Fallout(s) lacked, it was more scrounging and scrapsearching and item manipulation etc. If Fallout 3 actually has a good system for customizing weapons, it'll be the one thing we can all look back on and say "well, at least they got that one bit right."
It may even move me from "never gonna play it, ever", to more of a "never gonna play it", attitude.
Don't get me wrong, I'm all for scrounging and weapon customizing. However, that's only if it's done properly.
It doesn't sound like this is being done properly.
Weapons don't follow a linear progression from "functional" to "jamming" over the course of normal usage. This just sounds like another version of the Elder Scrolls' lousy armor and weapon damage system, where your gear starts falling apart every time you use it, and you have to throw a pile of hammers at it after every fight.
Unrealistic + tedious is a bad design philosophy.
If you keep your weapon clean, the odds of it jamming are slim to none. And you shouldn't have to start replacing even small parts like springs until at least 100,000 rounds have gone through it (this is a generalization, of course - things change based on variables like the particular weapon, spring strength, etc.).
Of course, I can only speak for modern weapons, not science fiction weaponry, nor nonsense weaponry like FO3's "Rock It Launcher", which I presume is what will be launching the aforementioned teddy bear (after all, nothing screams "Fallout" like a bootleg Gravity Gun knockoff).
Now, if there were a gunsmithing skill I could use to assemble and customize weapons, and a metalsmithing skill I could use to fabricate gun parts (with the proper tools), and realistic weapons maintenance and malfunctions were part of the game... I'd love it. It could be both realistic and non-tedious, if the effort were made.