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Games "must be like Hollywood" is the worst decline in gaming

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
I have the feeling you don't know what we were talking about and just butted in. Played any Tales games?
I'm talking about a general topic in a general thread. Im not interested in your semnatics argument about a shit jrpg.

He is correct in complaining about it
So you were shitting on something you have no idea about? A codexian classic.

Skits are a major part of Tales games and a lot of the character development happens through them.
We're not talking option skits you optionally trigger. We're talking stuff like https://youtu.be/-nXIm4wCZWo?si=y7Yn-5CxQaMU4Z6J&t=1628 where there's a near minute long cut scene and it has maybe 3 relevant lines max. The worse padding is the final 2 lines saying "Can you open the door?" "Maybe?" It's a game. I know I can open it, all these extra fluff lines add up to be a huge time waste in an already long game. You could cut down this entire scene into "This door is sealed with the royal family's crest. They use it on doors they seal forbidden objects behind. Me and my homo lover boy used to explore ruins like this as kids and we found many of them". That's maybe 4 lines of text instead of 15 and it could be said without taking control away from me so I can keep exploring as they talk. And this takes place in an early dungeon that is full of this type of padded bullshit. Do we really need a cut scene to tell us there's a locked door and we need to figure out how to open it?
I played Digimon Survive and hated almost all of it for the exact reason
So you got exactly what you should expect from the genre.
"If you hate this type of dialog you should play a visual novel" "I did and I hated it" ..yes, I got what I expected from a genre I'd never played before because Visual novels are written by people not even fit for gas station romance novels. That's not the point being made though. Tales games are not visual novels, they're action RPGS. I don't want to enter the action section (a dungeon) and be hit in the face with dialog boxes every few steps. I remember playing one of the recent Tales and I got into a sewer where 2 characters were having a spat. You would constantly get interrupted trying to explore by the most inane and whiny dialog. It's dialog just to have dialog and it's fucking annoying. If I want to read a novel I'll get out my kindle, if I want to beat the shit out of a few giant rats and throw a fireball I'll.. well not play Tales games obviously.
I agree with Tales being shit. The only one I liked was the SNES game. Still, my point was only about Digimon Survive.
All visual novels suck. Survive just happened to be a franchise people care about and roped in idiots like me hoping there would be at least some what of a story.
it's just filler random encounters.
Wizardry has a lot of that. Still great. The problem is not the random encounters, it's how in most JRPG the battle is literally "making big numbers grow even bigger". So you have characters dealing 9999 of damage as if that was even fun, each battle taking 10 minutes now because despite taking 9999 of damage, the enemy has 3 billion of HP. Every random encounter in Wizardry was a chance of getting your whole party dead and not because they were dealing 9999 of damage.
Random battles aren't a problem if they offer potential rewards. Pokemon random battles are always waving a new mon under your nose. In that context they're fine. The inflated HP pools of JRPGs is a huge problem though. You don't gain anything from making a 5 minute fight into a 45 minute one. Why does Japan like grinding dumb shit so much?
 
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I've written better dialogue than this when I was 8 years old jesus that's terrible.

That stuff takes me out of the entire game. I played Jade Empire a few nights back and I remember so many redundant lines repeating through the same level I was taken out of the game completely and spent the rest of the night rushing through the final chapter just to finish it. Brain completely switched off after that.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
it's just filler random encounters.
Wizardry has a lot of that. Still great. The problem is not the random encounters, it's how in most JRPG the battle is literally "making big numbers grow even bigger". So you have characters dealing 9999 of damage as if that was even fun, each battle taking 10 minutes now because despite taking 9999 of damage, the enemy has 3 billion of HP. Every random encounter in Wizardry was a chance of getting your whole party dead and not because they were dealing 9999 of damage.
Also, Wizardry combat is fast, same with Might & Magic and any other blobber.

JRPGs took the simplistic blobber combat and decided to add lengthy animations to them. The further you go ahead in time, the longer those animations become. Early JRPGs were still fine but by the late 90s you basically had combat as simple as Wizardry's, but it took five times as long to resolve due to animations.

Literally every single element of JRPGs is designed to waste your time and detract from gameplay.
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
You don't gain anything from making a 5 minute fight into a 45 minute one.
where do you even find 45 min fights? it's ng++++++++ lvl 1 challenge run without equip or what?
https://www.cbr.com/longest-jrpg-boss-fights/#adamantoise-final-fantasy-xv This guy is 15 hours to beat apparently and there's others taking a similar time. And it's intended AND marketed to be this way. Weebs want to min/max the no life experience.
I've written better dialogue than this when I was 8 years old jesus that's terrible.

That stuff takes me out of the entire game. I played Jade Empire a few nights back and I remember so many redundant lines repeating through the same level I was taken out of the game completely and spent the rest of the night rushing through the final chapter just to finish it. Brain completely switched off after that.
I don't mind badly written dialog as much as the presentation here is the bigger problem. Even if it's good dialog I don't want to constantly be put into a passive movie watching position. If your shitty waifu wants to gargle the goat semen known as the script let her do it while I walk around. If it's really bad (Borderlands) I can always mute the voices and enjoy the gameplay. You can't do that with cut scenes and you some times do need to see them to know what's happening. It's like prank phones over and over for the actual story progression.
JRPGs took the simplistic blobber combat and decided to add lengthy animations to them. The further you go ahead in time, the longer those animations become. Early JRPGs were still fine but by the late 90s you basically had combat as simple as Wizardry's, but it took five times as long to resolve due to animations.
I enjoy collecting and using summons but all their animations should be skippable and shouldn't involve mini games for additional damage. Getting a new summon is a huge motivator for some people and removing them would spoil the game for those kind of players. Pokemon proves people like collecting pets and it's up to the developers to reign it in.
 

Spike

Educated
Joined
Apr 6, 2023
Messages
980
if you think a 30 second skit is so annoying you should probably never play a visual novel, there you have hours of this type of dialogue. It's character development for when something interesting in the story happens you are more invested in the characters.
Muh character development

Dev can throw in any sort of useless drivel wasting time and people like this eat it right up. Need nothing of substance because the more empty the content, the more they can autistically headcannon the entire story until its a self insert reflection of their own fantasy.

Bethestard really suits you.
In the defense of Tales, from what I understand of the community, the skits are a part of the appeal. It's kind of unique to Tales, it's kind of its thing.

I felt this big time this morning though. Booted up Crimson Sea 2 and even the minor (barely existing) story has this obnoxious barrier in beginning to gameplay because you're encouraged to go talk to everyone. I just started the game, did the first encounter, then saved it and quit because I simply can't be arsed right now. I thought about you lot. Just, enough. Enough and please stop the barriers to FUN. I don't want to do busywork. I want to have FUN.
 

Viata

Arcane
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Vic

Savant
Undisputed Queen of Faggotry Bethestard
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All visual novels suck
Hard disagree.
Something, something Planescape: Torment.
Not really. I don't think Planescape: Torment is a VN and while it's a nice game, it's not even top 100 rpg for me.
what's your top #1? Skyrim?
Wizardry 4.
a game from the 80s?

are you aware of the technological progress that has been made in the past 40 years?
 

Vic

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maxresdefault.jpg


look at this shit
 

Halfling Rodeo

Educated
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Messages
963
In the defense of Tales, from what I understand of the community, the skits are a part of the appeal. It's kind of unique to Tales, it's kind of its thing.
We're not talking Skits. We're talking the first locked door you come to has 2 separate cut scenes to open it. Where all but 2 lines of dialog are completely irrelevant to everything. It's a minute plus of utter innane drivel to say "you have a magic hand to open these doors".
 

Vic

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Modron

Arcane
Joined
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Messages
11,158
What's that beautiful 3D game you loved this year again called? Star something?
 

Halfling Rodeo

Educated
Joined
Dec 14, 2023
Messages
963
We're not talking option skits you optionally trigger. We're talking stuff like https://youtu.be/-nXIm4wCZWo?si=y7Yn-5CxQaMU4Z6J&t=1628 where there's a near minute long cut scene and it has maybe 3 relevant lines max. The worse padding is the final 2 lines saying "Can you open the door?" "Maybe?" It's a game. I know I can open it
are you complaining about two lines of dialogue? come on get real
Starfield has melted your brain. Please watch the provided video before responding with utter stupidity like this.

Thank you
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
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Messages
5,760
Location
[REDACTED]
We're not talking option skits you optionally trigger. We're talking stuff like https://youtu.be/-nXIm4wCZWo?si=y7Yn-5CxQaMU4Z6J&t=1628 where there's a near minute long cut scene and it has maybe 3 relevant lines max. The worse padding is the final 2 lines saying "Can you open the door?" "Maybe?" It's a game. I know I can open it
are you complaining about two lines of dialogue? come on get real
Starfield has melted your brain. Please watch the provided video before responding with utter stupidity like this.

Thank you
I watched it before responding. They give some lore and character backstory. Far from pointless.
 
Joined
Dec 18, 2022
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Like I said earlier, autistic retard needing to self insert cannon and personality into characters, and shitty redundant dialogue is perfect for that
 

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