Halfling Rodeo
Educated
- Joined
- Dec 14, 2023
- Messages
- 963
We're not talking option skits you optionally trigger. We're talking stuff like https://youtu.be/-nXIm4wCZWo?si=y7Yn-5CxQaMU4Z6J&t=1628 where there's a near minute long cut scene and it has maybe 3 relevant lines max. The worse padding is the final 2 lines saying "Can you open the door?" "Maybe?" It's a game. I know I can open it, all these extra fluff lines add up to be a huge time waste in an already long game. You could cut down this entire scene into "This door is sealed with the royal family's crest. They use it on doors they seal forbidden objects behind. Me and my homo lover boy used to explore ruins like this as kids and we found many of them". That's maybe 4 lines of text instead of 15 and it could be said without taking control away from me so I can keep exploring as they talk. And this takes place in an early dungeon that is full of this type of padded bullshit. Do we really need a cut scene to tell us there's a locked door and we need to figure out how to open it?So you were shitting on something you have no idea about? A codexian classic.I'm talking about a general topic in a general thread. Im not interested in your semnatics argument about a shit jrpg.I have the feeling you don't know what we were talking about and just butted in. Played any Tales games?
He is correct in complaining about it
Skits are a major part of Tales games and a lot of the character development happens through them.
All visual novels suck. Survive just happened to be a franchise people care about and roped in idiots like me hoping there would be at least some what of a story.I agree with Tales being shit. The only one I liked was the SNES game. Still, my point was only about Digimon Survive."If you hate this type of dialog you should play a visual novel" "I did and I hated it" ..yes, I got what I expected from a genre I'd never played before because Visual novels are written by people not even fit for gas station romance novels. That's not the point being made though. Tales games are not visual novels, they're action RPGS. I don't want to enter the action section (a dungeon) and be hit in the face with dialog boxes every few steps. I remember playing one of the recent Tales and I got into a sewer where 2 characters were having a spat. You would constantly get interrupted trying to explore by the most inane and whiny dialog. It's dialog just to have dialog and it's fucking annoying. If I want to read a novel I'll get out my kindle, if I want to beat the shit out of a few giant rats and throw a fireball I'll.. well not play Tales games obviously.I played Digimon Survive and hated almost all of it for the exact reasonSo you got exactly what you should expect from the genre.
Random battles aren't a problem if they offer potential rewards. Pokemon random battles are always waving a new mon under your nose. In that context they're fine. The inflated HP pools of JRPGs is a huge problem though. You don't gain anything from making a 5 minute fight into a 45 minute one. Why does Japan like grinding dumb shit so much?Wizardry has a lot of that. Still great. The problem is not the random encounters, it's how in most JRPG the battle is literally "making big numbers grow even bigger". So you have characters dealing 9999 of damage as if that was even fun, each battle taking 10 minutes now because despite taking 9999 of damage, the enemy has 3 billion of HP. Every random encounter in Wizardry was a chance of getting your whole party dead and not because they were dealing 9999 of damage.it's just filler random encounters.