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Incline Games with a non-linear megadungeon

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,785
Location
Kelethin
I like all the games mentioned above. But I gotta mention EverQuest as usual because it's so good. Or can be depending on how it's played.

It has the best dungeons I've ever seen by a long shot. Some outdoor, many indoor, some underwater. Many different themes and huge varieties of enemies and how they fight etc. Traps and secrets, items unique to only those places, etc.

The original game had lots of small to mid size dungeons but a few huge ones. Then the first expansions added more great huge dungeons. Some that come to mind. Velkator's Labyrinth, he's a mad wizard who lives at the top of an ice tower full of crystal golems and spiders and stuff. The floors are slippery. You work your way up a huge crystal spiral with battles on each floor. You can see another area but it is behind a huge wall of glass. At the top you have to find a hidden wall and then you fall down a hole and there's a village of Orcs (in the same dungeon). You go beyond them and there's a castle that was behind the glass, with golems and stuff. And at the top of that is Velkator. But there's also a whole lower level full of crystal spiders and kobalds and I spent lots of time down there ganking hoards of those kobalds for exp.

Sebilis - huge dungeon inhabited by Frogloks mostly but there's a huge dragon at the end of one wing. The left wing people called Disco, it leads to a Froglok Bonecaster who spawns on a platform that looks like a stage. It's a long way and a lot to fight along the way. The right wing goes down to some chef and dungeons and has a bunch of bosses. Then there's a central passage that requires someone to lockpick a door to a pyramid. Inside that are powerful undead and golems and some bosses. Then beyond that is a corridoor leading to a big boss in his own tomb and he has some special gear. Then there's a whole level underneath all of this with a massive dragon and a bunch of things guarding him.

Paineel/The Hole - I loved it because I had to spend a lot of time in there for an epic quest and I got to explore every bit. It's huge. You have to swim into a pond and lockpick a giant rock that is actually a door, just to get inside. Or if you can use the Shrink spell you can crouch through a gap. Then inside there are tunnels with stuff to fight, then a huge cavern with a bridge over it. Some people could spend weeks or months just fighting in that one cavern. But it's about the first 5% of the dungeon. Beyond the cavern is a castle underground which goes down deeper and deeper and is enormous. Multiple wings. One leads all the way back up to the top and comes out on that bridge. The other way leads down to a whole city underground. And beyond that it goes even deeper to another castle which is undead. And then beyond that is an underground raid boss called Yael. It takes a lot to reach him. Although sometimes you can jump off a cliff with levitate and land right next to Yael and save all that time. But it's not always possible to do it and survive.

Solusek B - it's a lava dungeon underground with rivers of lava everywhere you can fall in and burn to death in. It is mostly rock at first and lots of Kobolds to fight, a kind of base with 3 rooms with some boss kobolds in. Then there's a tunnel full of sonic bats and that splits. One way goes to Efreeti Lord who is a Djinn that is covered in flames and has flame imps to help. Tough fight. The other direction goes through tunnels with fire spiders and then there's a castle full of huge Fire Giants and a boss. Beyond that is the first raid encounter in the game, a dragon called Nagafen. That's all in one dungeon.

There are ones with evil eyes, underwater ones with sharks and mermaids and giant squids and stuff, a peaceful forest that gets overrun by undead at night time, a haunted house owned by a vampire, etc. It's really an amazing game. There is even one place that I am not sure was supposed to be a dungeon but a lot of people used it. It's a city called Highkeep and in the basement are enemies for newbies. But the guards who protect the city could be killed too and they get higher level as you go up the castle. Leading to a weird top level with corrupt guards, money being kept in a vault, a slave, an infiltrator etc. There was stuff going on, but you can kill em all for experience too. So that makes it a dungeon and I loved it because it was a cozy well lit indoor castle and there was a room that was easy to hide in.

anBn

The maps don't do it justice when you see how big it is in the game. But it might give an idea.
Damn, EverQuest looks cool, i did try Hero's Journey server but i have no idea how to play EverQuest, it's so alien for me.

As for Grimrock 2, i need to play again, i've beaten 1 but never 2.


Chaos Strikes Back.
I thought it was linear like the first one, interesting.

You did well to even get it installed. I wish it was all more accessible. EQ is hard to get into especially now. THJ is a great way to play but even that requires you know a lot. It's such a huge game with so much to learn, probably just bewildering to most people now. THJ makes things easier in a lot of ways but it's also quite a complex version of the game with tons of content and multiclassing.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
10,238
Location
where east is west
I like all the games mentioned above. But I gotta mention EverQuest as usual because it's so good. Or can be depending on how it's played.

It has the best dungeons I've ever seen by a long shot. Some outdoor, many indoor, some underwater. Many different themes and huge varieties of enemies and how they fight etc. Traps and secrets, items unique to only those places, etc.

The original game had lots of small to mid size dungeons but a few huge ones. Then the first expansions added more great huge dungeons. Some that come to mind. Velkator's Labyrinth, he's a mad wizard who lives at the top of an ice tower full of crystal golems and spiders and stuff. The floors are slippery. You work your way up a huge crystal spiral with battles on each floor. You can see another area but it is behind a huge wall of glass. At the top you have to find a hidden wall and then you fall down a hole and there's a village of Orcs (in the same dungeon). You go beyond them and there's a castle that was behind the glass, with golems and stuff. And at the top of that is Velkator. But there's also a whole lower level full of crystal spiders and kobalds and I spent lots of time down there ganking hoards of those kobalds for exp.

Sebilis - huge dungeon inhabited by Frogloks mostly but there's a huge dragon at the end of one wing. The left wing people called Disco, it leads to a Froglok Bonecaster who spawns on a platform that looks like a stage. It's a long way and a lot to fight along the way. The right wing goes down to some chef and dungeons and has a bunch of bosses. Then there's a central passage that requires someone to lockpick a door to a pyramid. Inside that are powerful undead and golems and some bosses. Then beyond that is a corridoor leading to a big boss in his own tomb and he has some special gear. Then there's a whole level underneath all of this with a massive dragon and a bunch of things guarding him.

Paineel/The Hole - I loved it because I had to spend a lot of time in there for an epic quest and I got to explore every bit. It's huge. You have to swim into a pond and lockpick a giant rock that is actually a door, just to get inside. Or if you can use the Shrink spell you can crouch through a gap. Then inside there are tunnels with stuff to fight, then a huge cavern with a bridge over it. Some people could spend weeks or months just fighting in that one cavern. But it's about the first 5% of the dungeon. Beyond the cavern is a castle underground which goes down deeper and deeper and is enormous. Multiple wings. One leads all the way back up to the top and comes out on that bridge. The other way leads down to a whole city underground. And beyond that it goes even deeper to another castle which is undead. And then beyond that is an underground raid boss called Yael. It takes a lot to reach him. Although sometimes you can jump off a cliff with levitate and land right next to Yael and save all that time. But it's not always possible to do it and survive.

Solusek B - it's a lava dungeon underground with rivers of lava everywhere you can fall in and burn to death in. It is mostly rock at first and lots of Kobolds to fight, a kind of base with 3 rooms with some boss kobolds in. Then there's a tunnel full of sonic bats and that splits. One way goes to Efreeti Lord who is a Djinn that is covered in flames and has flame imps to help. Tough fight. The other direction goes through tunnels with fire spiders and then there's a castle full of huge Fire Giants and a boss. Beyond that is the first raid encounter in the game, a dragon called Nagafen. That's all in one dungeon.

There are ones with evil eyes, underwater ones with sharks and mermaids and giant squids and stuff, a peaceful forest that gets overrun by undead at night time, a haunted house owned by a vampire, etc. It's really an amazing game. There is even one place that I am not sure was supposed to be a dungeon but a lot of people used it. It's a city called Highkeep and in the basement are enemies for newbies. But the guards who protect the city could be killed too and they get higher level as you go up the castle. Leading to a weird top level with corrupt guards, money being kept in a vault, a slave, an infiltrator etc. There was stuff going on, but you can kill em all for experience too. So that makes it a dungeon and I loved it because it was a cozy well lit indoor castle and there was a room that was easy to hide in.

anBn

The maps don't do it justice when you see how big it is in the game. But it might give an idea.
Guk!
Guk!
Guk!
Guk!
Guk!

iu

lower_guk_deadzed.jpg
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,148
Location
Flowery Land
Technically most Metroidvanias count, but since this is RPG discussion, even though the thread title asks for games in general. There are still plenty of other games where the entire world is technically a single, non-linear, dungeon though that aren't hard to class as RPGs though. Gothic 1's prison colony is a near literal dungeon.
It's a mod, but Old Ebonheart section of Tamriel Rebuilt has a plane of Oblivion megadungeon you can access via various end-game quests. Multiple ways in, a few ways out, very mazey design.

Daggerfall is also renown for the size of its dungeons.
Many of them feature traps and deadly monsters.
Levitate and Recall spells will serve you well while dungeon crawling.
They are huge, but they're not non-linear. The main quest ones often have a mandatory linear path (you've got to go through these halls in this order to get to the objective) and virtually all of them have only one objective even if there theoretically are multiple routes to it.
 

ShaggyMoose

Savant
Joined
Aug 26, 2017
Messages
628
Location
Australia
Monomyth.
I Kickstarted this but am yet to play it as I don't want to spoil it with an EA run through. Interesting that you called it out as as non-linear, since I assumed it would be like Arx Fatalis which is largely a linear game in terms of progression through the dungeon.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,372
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Monomyth.
I Kickstarted this but am yet to play it as I don't want to spoil it with an EA run through. Interesting that you called it out as as non-linear, since I assumed it would be like Arx Fatalis which is largely a linear game in terms of progression through the dungeon.
The progression through the dungeon levels is linear like in Ultima Underworld or Arx Fatalis, but the dungeon levels themselves are very open.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,972
Location
Ingrija
I can't believe nobody mentioned fucking DAGGERFALL.

The only excuse for not bringing it up in the very first answer is that it doesn't have "a" megadungeon. It has thousands, all megaer than the next.
 

GaelicVigil

Liturgist
Joined
Nov 13, 2013
Messages
610
Might & Magic 6
I like all the games mentioned above. But I gotta mention EverQuest as usual because it's so good. Or can be depending on how it's played.

It has the best dungeons I've ever seen by a long shot. Some outdoor, many indoor, some underwater. Many different themes and huge varieties of enemies and how they fight etc. Traps and secrets, items unique to only those places, etc.

The original game had lots of small to mid size dungeons but a few huge ones. Then the first expansions added more great huge dungeons. Some that come to mind. Velkator's Labyrinth, he's a mad wizard who lives at the top of an ice tower full of crystal golems and spiders and stuff. The floors are slippery. You work your way up a huge crystal spiral with battles on each floor. You can see another area but it is behind a huge wall of glass. At the top you have to find a hidden wall and then you fall down a hole and there's a village of Orcs (in the same dungeon). You go beyond them and there's a castle that was behind the glass, with golems and stuff. And at the top of that is Velkator. But there's also a whole lower level full of crystal spiders and kobalds and I spent lots of time down there ganking hoards of those kobalds for exp.

Sebilis - huge dungeon inhabited by Frogloks mostly but there's a huge dragon at the end of one wing. The left wing people called Disco, it leads to a Froglok Bonecaster who spawns on a platform that looks like a stage. It's a long way and a lot to fight along the way. The right wing goes down to some chef and dungeons and has a bunch of bosses. Then there's a central passage that requires someone to lockpick a door to a pyramid. Inside that are powerful undead and golems and some bosses. Then beyond that is a corridoor leading to a big boss in his own tomb and he has some special gear. Then there's a whole level underneath all of this with a massive dragon and a bunch of things guarding him.

Paineel/The Hole - I loved it because I had to spend a lot of time in there for an epic quest and I got to explore every bit. It's huge. You have to swim into a pond and lockpick a giant rock that is actually a door, just to get inside. Or if you can use the Shrink spell you can crouch through a gap. Then inside there are tunnels with stuff to fight, then a huge cavern with a bridge over it. Some people could spend weeks or months just fighting in that one cavern. But it's about the first 5% of the dungeon. Beyond the cavern is a castle underground which goes down deeper and deeper and is enormous. Multiple wings. One leads all the way back up to the top and comes out on that bridge. The other way leads down to a whole city underground. And beyond that it goes even deeper to another castle which is undead. And then beyond that is an underground raid boss called Yael. It takes a lot to reach him. Although sometimes you can jump off a cliff with levitate and land right next to Yael and save all that time. But it's not always possible to do it and survive.

Solusek B - it's a lava dungeon underground with rivers of lava everywhere you can fall in and burn to death in. It is mostly rock at first and lots of Kobolds to fight, a kind of base with 3 rooms with some boss kobolds in. Then there's a tunnel full of sonic bats and that splits. One way goes to Efreeti Lord who is a Djinn that is covered in flames and has flame imps to help. Tough fight. The other direction goes through tunnels with fire spiders and then there's a castle full of huge Fire Giants and a boss. Beyond that is the first raid encounter in the game, a dragon called Nagafen. That's all in one dungeon.

There are ones with evil eyes, underwater ones with sharks and mermaids and giant squids and stuff, a peaceful forest that gets overrun by undead at night time, a haunted house owned by a vampire, etc. It's really an amazing game. There is even one place that I am not sure was supposed to be a dungeon but a lot of people used it. It's a city called Highkeep and in the basement are enemies for newbies. But the guards who protect the city could be killed too and they get higher level as you go up the castle. Leading to a weird top level with corrupt guards, money being kept in a vault, a slave, an infiltrator etc. There was stuff going on, but you can kill em all for experience too. So that makes it a dungeon and I loved it because it was a cozy well lit indoor castle and there was a room that was easy to hide in.

anBn

The maps don't do it justice when you see how big it is in the game. But it might give an idea.

EQ is and always has been my favorite MMORPG. A lot of people would say to play on an old school server like Project 1999, but I would actually recommend playing on Live, especially if you have a buddy to play with. XP rates are far more reasonable and you will have a chance of seeing a lot more content (which there is an absolute ton).

If you play on Live, skip the tutorial and intro areas and go straight to one of the old, original towns and start there. The older content is the best and will give you a good old school experience with some modern conveniences.
 

GaelicVigil

Liturgist
Joined
Nov 13, 2013
Messages
610
Might & Magic 6 has some huge dungeons as well. Combined with 7 & 8 in the Merge mod, you will get a massive amount of content.

 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,323
EQ is and always has been my favorite MMORPG. A lot of people would say to play on an old school server like Project 1999, but I would actually recommend playing on Live, especially if you have a buddy to play with. XP rates are far more reasonable and you will have a chance of seeing a lot more content (which there is an absolute ton).

If you play on Live, skip the tutorial and intro areas and go straight to one of the old, original towns and start there. The older content is the best and will give you a good old school experience with some modern conveniences.
This is just living a lie. You are not getting the real Everquest experience unless you are grinding through hell levels for 12 hours straight
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,148
Location
Flowery Land
I can't believe nobody mentioned fucking DAGGERFALL.

The only excuse for not bringing it up in the very first answer is that it doesn't have "a" megadungeon. It has thousands, all megaer than the next.
It's mentioned twice on the first page, and once above you explaining that, while they qualify as megadungeons, they fail the "non-linear" part.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,972
Location
Ingrija
It's mentioned twice on the first page, and once above you explaining that, while they qualify as megadungeons, they fail the "non-linear" part.

Hmpf. I guess I got too may vatniks on ignore.

And they are as non-linear as thoroughly stirred bowl of spaghetti.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,148
Location
Flowery Land
Exactly: To follow a single noodle from one tip to the other is still a single line, even if there's a mess of other lines around it. You very often have to go to and go through a single portion of the dungeon to get to the objective.
 

Eisen

Learned
Joined
Apr 21, 2020
Messages
787
Eye of the Beholder seems like it would fit, or Temple Darkmoon from Eye of the Beholder II.
Yeah, EOB 1 is a unique game, i don't remember any game that has the same non-linearity of EOB 1
EOB1 is pretty linear, if I don't remember wrong. EOB2 and 3 had some non-linearity, but still quite limited.
Weird, i remember EOB 2 being more linear than 1. I don't remember about 3 however
 

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