hussar said:
DarkUnderlord said:
I agree with Bryce. Morrowind had a lot of small issues for me which were fixed in mods (ala Cliffracers). That doesn't mean the game is excused. It just means I had to spend a few hours deciding which mod to pick, running through them until I get one that works the way I want and then hoping it hasn't kludged some other part of the game (which some of them actually do).
You're exaggerating a little, it took you few hours deciding which mod to pick? This stuff takes minutes. There's even mods that detect whether there will be a conflict between the mods themselves. And making mods dealing with creature AI is child's play. I know that those things don't excuse the game but it also doesn't mean that the game is total crap. Sure Morrowind is overrated but its flaws, for many like myself, weren't that hard to overlook even without the mods.
Do I want the simple one on the front page or the one two pages in that does a bit more? That hunt to extinction doesn't sound bad. Maybe I'll download that, install it and try it out. Half an hour later. Nope don't like it. I want to uninstall it - is it going to fuck my save game now? How do I uninstall it...
I'm a modder myself so I do know how to pick and install mods and yes, I am over-exaggerating to an extent but picking a mod and trying it out isn't a simply "5 minute process". Very few people would also consider modding AI in Morrowind a "piece of cake". I mean, did it literally take you 5 minutes after you opened up the editor for the first time to figure it out and make a successful mod yourself or did you spend a day mucking around with it and looking for tutorials? I know that's what I did when I first took a gander. Unfortunately, most people don't do that or don't even have the experience to be able to do that.
I'm also willing to bet you have a background in computer programming like myself. That makes things easier but for your "average Joe" picking a mod, installing it and then getting burnt because your saved games are rooted is enough to put them off mods for good. I didn't even try many mods myself but my own experience included mods that displayed error messages constantly, one that destroyed a save game and several that just plainly sucked and weren't worth the download.
No, one or two things doesn't mean the game is total crap but the reality is only the people who actually enjoy the game they found in the box (at least to some extent) will ever bother with mods. Your average gamer won't think "Wow, this game sucks. Cliff Racers (+100 other little things that irked them) really take the fun out of it. I know, I'll find a mod site and spend the next few days downloading and trying out some seven hundred different mods to see if any of them make the game any better." In reality, it's more like "Oh well, I'm going back to playing XYZ Commando 4".
As you said yourself, you enjoyed the base product even without mods. Those who didn't aren't going to feel compelled to mod it. After all, if the developers can't make a game you enjoy, how could the modders? And if the modders can, wow, those developers must really suck (looks at MSFD).
MrSmileyFaceDude said:
As to the enforcing stereotypes, remember that you CAN raise every single one of your skills to the maximum amount. It just takes longer to do it if they're not major skills to begin with. And once you've done that, then certainly class is irrelevant. But it's not irrelevant to start, and it's not irrelevant for much of your progress through the game. If we didn't want class to matter at all, we wouldn't bother including it.
That's one thing I never really liked about Morrowind. By making one uber character, I could do everything there was to do in the game. There was simply no desire to "start again" just to grind my way up to "Uber" again, find all the same items and max them out because all you were really doing was changing what your face looked like (IE: Superficial difference).
To me it was like joining the guilds really didn't mean anything or have any substance other than providing quests (generally lame Fed-Ex ones at that). So it wasn't like I'd level up my "Thief character", enjoy the game that way then start again as a combat or diplomat character to see how the game played differently - expressed through joining different guilds and what-not. Instead, you just have a "Jack of All Trades" - and he's pretty farking good at them all too. I prefer "the Fallout way" where starting again nets you a different quest, a different outcome, some new experience that you couldn't get before because you didn't have the skills or had helped out a different faction previously. Morrowind just let you help everyone out which to me, meant the guilds had no relevance at all.
That's my $1.57.