The Rambling Sage
Scholar
- Joined
- Oct 8, 2006
- Messages
- 452
Volourn said:Except you ar emissing one imporant fact. Most of the larger develoeprs also started small. Everyone here seems to go on the nonsensical belief that large devloeprs (or any company) was always big. That's simply not true. Most of 'em started of small, liked role-playing, and started making them as part of that dream. Money was motivation; but their motivation is they lvoed games.
BIO, who gets a lot of flack, ar eone such company. The owners are fuckin' doctors who loved games so much they changed the entire focus of their lives to making games. They weren't big from the start. They earned that by making games people wanted to play 9and, that they wnated to play).
R00fles!
I think you are confusing Small with Independant: I was talking about the indy scene, and you were talking about those too. So, i answered in those terms. Now, if we go to discuss small developers it is another story alltogheter.
And do not preach me about Bio, as i actually like them. I do not badmouth them for being idiots, but for being actually quite skilled and with an obvious flair for storytelling and then limiting themselves to make dumbed down games when they could do better, just because dumbed down games sell more and have a wider appeal. The same situation with Blizzard, and it's famous "let's dumb this cool warcraft III thing this guy was working on down until it is so sellable it hurts."
My problem with them is my problem with the "market" and how they suck its private parts tenderly and softly, and hope they get a mouthful of money out of it - not a problem with their skills. The one game from Bio i truly hate is NWN, but that is an story for another time.
I think that make me a heretic around here, but whatever.