Maybe we should retire MCA as the Codex darling and appoint the new Codex Messiah, MGZ?Ziets knows how to say all the right things :D
The entire idea that one can not be apolitical is a terrible misunderstanding. Every act is a human act. It is a product of human belief. Political is a subset of those acts where one tries to leverage their position in society specifically to gain influence over it as a whole. To try and claim that every theft, every expression of love, hate, belief is political is itself a political act to change the discourse of society to push a specific narrative. Don't fall for it.
This is an abuse of language you guys are engaging in, because a world view is one thing, but political action is another, because the latter will always have a "meta" aim.
Thus, Linda Hamilton in T2 was a product of a world view, one which was based on the 2+2=5 notion that men and women are the same, but the character itself was organic to the story and was not thus "political". Linda Hamilton's screed in the same movie about how "men" don't know what it actually means to create was however political, because it expressed a specific ideological talking point that was completely inconsistent with both the character and the story (i'd like to think that scene was Linda Hamilton's own idea because i refuse to believe Cameron was that retarded).
I am not sure how exactly you are disagreeing with me. All I am saying is that when something is done to specifically influence people, then it is political. If a creator creates art because they believe in it, it is not politics but artistic license.
Maybe we should retire MCA as the Codex darling and appoint the new Codex Messiah, MGZ?Ziets knows how to say all the right things :D
I have to second this. The problem with Planescape and Dark Sun is that we already have great games in those settings, so anything George could do would feel like a bit of a retread. And Ravenloft just has too much B-movie schlock in it. And none of those settings have any real surprises for old PnP gamers. But Symbaroum is a very well designed and written modern dark/weird fantasy setting that lets you dungeoneer with artistic flair. Probably the best PnP setting from the last decade, and gives a lot of the same vibes as MotB so right up GZ alley.
You describe the problem pretty accurately. In the industry, there’s a perception (which I suspect is mostly true) that higher production values lead to better mass-market sales. For large companies with big, expensive teams, chasing mega-hits is essential. The only way they can sell enough units to maintain their massive overhead is to make blockbuster titles that will capture the attention of the casual audience with their graphical fidelity, full VO, big name actors, and so on. (Rarely, a unique low-fi game like Minecraft becomes a mass market hit, but those are extremely difficult to predict.)G Ziets for a question on the more practical side of development, what are your thoughts on how to avoid the Fidelity Trap?
By which I mean the tendency to stuff games with more and more high fidelity presentation: 3d in place of simple 2d, more complex 3d models, more voiceacting, and so on, until (a) the budget balloons together with devtime and (b) ironically, the game becomes less immersive than it would have been without all these superfluous elements.
The best recent example is Battle Brothers versus Phoenix Point. Battle Brothers’ graphics are more immersive than Phoenix Point’s despite probably costing one tenth or less. Battle Brothers has to pay one artist, Phoenix Point has to feed 30+ Bulgarian slaves that still produce a worse result than the single 2d artist. And this issue has been a curse on games for decades, with too many examples to mention. Imagine if KODP or its sequel had gone with 3d models instead of 2d screens. Imagine if RimWorld had been 3d: it would have taken twice as long to make, run like shit, lost its hyper-moddability and still looked far worse than it does. If you add any element to the game, it has to be excellent, otherwise it will detract from the game, so if you can’t make it excellent then it’s better to leave it out. And yet this is the type of design decision that gets made all the time. Keeping shit simple is one of the developer’s most important skills and it’s strange that it so often gets forgotten.
How do you propose to keep your representation lo-fi enough that it stays in the ‘sweet spot’ of immersion? (And budget)
Edit: And I should emphasize that the main problem with this Fidelity Trap is that higher fidelity forces you to *cut back features* both for direct budget/time reasons and because you need to dumb down the game to recoup the bigger budget with a bigger and dumber market. For instance, Phoenix Point is far inferior to 1994’s X-Com in terms of features. In fact, there hasn’t ever been an X-Com clone that has feature parity with the original, besides, arguably, Apocalypse. I can only assume this is because they all had to sacrifice some core gameplay to the ‘awesome’ (shit) 3d graphics. Imagine how mechanically deep Phoenix Point could have been if it had Battle Brothers style sprite graphics.
Haha! No, I was not, but it took a lot of time to write and polish that dialogue (about a week, I think), and I was listening to a lot of Planescape: Torment music and other appropriately atmospheric tracks. It also took a while to find that character’s voice. I’m not sure there was any specific inspiration – I just wrote lots and lots of lines until I started coming up with something that sounded right for him. (I don’t ordinarily do that for most characters. When I have a day or so to write a dialogue – as is typical – I need to develop a voice much more quickly, so I fall back on my usual repertoire of archetypal characters, with a mild twist. Creating a more unique voice takes some time.)G Ziets were you under the effects of any sort of drugs while writing Myrkul's dialogue in MotB? If not what did you draw inspiration from? What came first - the artwork of the area or your writing? Bonus: who decided on that camera angle?
I think the best way to apply VO is similar to PS:T. You give a very limited number of voiced lines to a very limited number of characters.more voiceacting
Is there a place for a game with just text in current year? Because i can't think of anything that would limited writing more than having to voice act everything.
I think the best way to apply VO is similar to PS:T. You give a very limited number of voiced lines to a very limited number of characters.
I believe he says Dark Sun.gosh, [?????],
Think what you could write while being on drugs though!
Think what you could write while being on drugs though!
Drugs are an overrated meme.
Stop spreading this retarded shit. I had friends who died, because of drugs influence on their mind, like Ketamine (is not so harmless as anyone thinks). Every drug destroys you mind, brain and the cognitive capabilities, there is nothing about enhanced creativity and you don't understand the universe on LSD.Think what you could write while being on drugs though!
Drugs are an overrated meme.
In the words of my psychiatrist: you haven’t lived until you’ve tried mushrooms. You, in particular, might benefit enormously the next time you get depressed given your diagnosis. It’s like hitting the reset button on your brain. Same for ketamine (but don’t buy the new on patent stuff from Johnson & Johnson—it’s highway robbery. get it from a vet, or a criminal, or a legitimate compounding pharmacy if your doctor will give you a prescription).
G Ziets what is your stance on Realms of Arkania HD?
Stop spreading this retarded shit. I had friends who died, because of drugs influence on their mind, like Ketamine (is not so harmless as anyone thinks). Every drug destroys you mind, brain and the cognitive capabilities, there is nothing about enhanced creativity and you don't understand the universe on LSD.
[ELECTROCHEMISTRY: SUCCESS!]
In the words of my psychiatrist: you haven’t lived until you’ve tried mushrooms. You, in particular, might benefit enormously the next time you get depressed given your diagnosis. It’s like hitting the reset button on your brain. Same for ketamine (but don’t buy the new on patent stuff from Johnson & Johnson—it’s highway robbery. get it from a vet, or a criminal, or a legitimate compounding pharmacy if your doctor will give you a prescription).