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George Ziets opening a new RPG studio - Digimancy Entertainment

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,089
Gamedev is one of the quickest ways to lose all your money, alienate your friends, divorce your wife and be hated by the general populace.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,696
Gamedev is one of the quickest ways to lose all your money, alienate your friends, divorce your wife and be hated by the general populace.
I once had the idea that if I won the lottery, I'd use part of the winnings to pay an RPG studio to make my dream game. Over time I realized money wasn't the issue holding them back.
 

Azdul

Magister
Joined
Nov 3, 2011
Messages
3,379
Location
Langley, Virginia
Gamedev is one of the quickest ways to lose all your money, alienate your friends, divorce your wife and be hated by the general populace.
I once had the idea that if I won the lottery, I'd use part of the winnings to pay an RPG studio to make my dream game. Over time I realized money wasn't the issue holding them back.
I too punish developers of the RPGs I do not approve of - by not giving them millions that I don't have.

Modern games can consume budget of arbitrary size on ever-increasing graphics quality and marketing.

However - lottery winnings would be just enough to create another 16-bit classic from the Golden Age. Team of 4-5 talented individuals, schedule of 24 months - and no chance whatsoever to recoup the costs due to 16-bit graphical presentation and old school gameplay.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,232
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Is it a matter of talent? Not completely. Fortune and friends? Mainly. Can you protect yourself against this by knowing this? No.

At various points near the end (and especially after the end) of Witcher 3's development several people left to form their own gamedev studios, some managed to do it and make their own games, others largely faded out. AFAICT the main difference between the former and the latter was that the former found some investor to pump money in the business.

So i guess what matters is knowing people with money. Or having money yourself, but to have enough savings to fund a full company you'd most likely need to have a CEO-level salary, as Infinitron noticed above :-P.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
1,629
Location
La Rochelle
Is it a matter of talent? Not completely. Fortune and friends? Mainly. Can you protect yourself against this by knowing this? No.

At various points near the end (and especially after the end) of Witcher 3's development several people left to form their own gamedev studios, some managed to do it and make their own games, others largely faded out. AFAICT the main difference between the former and the latter was that the former found some investor to pump money in the business.

So i guess what matters is knowing people with money. Or having money yourself, but to have enough savings to fund a full company you'd most likely need to have a CEO-level salary, as Infinitron noticed above :-P.

Knowing the right people at the right time is the secret to a happy life.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,182
Yeah, the entire trope of lone wolf artist, living off the grid and perfecting his masterpiece, is the most ridiculous bullshit. There's never been the case of that working out for anybody, at best you end up doing the Van Gogh.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,516
A major issue is that game quality is not the most crucial factor in success. You need to have a base level of quality, sure, but beyond that it isn't super important. This is similar to how the optimal IQ on average is 115-130, not being in the IQ stratosphere at 170 or w/e.

Game quality above baseline is 10% of success, 50% luck, and then 40% connections/finances for being able to afford fancy graphics and standard marketing campaign.

You really can't overstate how important luck is for success. There's dozens to hundreds of broadly comparable games in most genres/markets and which one breaks through therefore depends on marketing and luck.
 

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