I once had the idea that if I won the lottery, I'd use part of the winnings to pay an RPG studio to make my dream game. Over time I realized money wasn't the issue holding them back.Gamedev is one of the quickest ways to lose all your money, alienate your friends, divorce your wife and be hated by the general populace.
I too punish developers of the RPGs I do not approve of - by not giving them millions that I don't have.I once had the idea that if I won the lottery, I'd use part of the winnings to pay an RPG studio to make my dream game. Over time I realized money wasn't the issue holding them back.Gamedev is one of the quickest ways to lose all your money, alienate your friends, divorce your wife and be hated by the general populace.
More like despised by the general populace and hated by the fans of the genre.Gamedev is one of the quickest ways to lose all your money, alienate your friends, divorce your wife and be hated by the general populace.
Is it a matter of talent? Not completely. Fortune and friends? Mainly. Can you protect yourself against this by knowing this? No.
I mean that just sounds like life in generalGamedev is one of the quickest ways to lose all your money, alienate your friends, divorce your wife and be hated by the general populace.
Man, I hope your life gets better.I mean that just sounds like life in generalGamedev is one of the quickest ways to lose all your money, alienate your friends, divorce your wife and be hated by the general populace.
Is it a matter of talent? Not completely. Fortune and friends? Mainly. Can you protect yourself against this by knowing this? No.
At various points near the end (and especially after the end) of Witcher 3's development several people left to form their own gamedev studios, some managed to do it and make their own games, others largely faded out. AFAICT the main difference between the former and the latter was that the former found some investor to pump money in the business.
So i guess what matters is knowing people with money. Or having money yourself, but to have enough savings to fund a full company you'd most likely need to have a CEO-level salary, as Infinitron noticed above :-P.
Paradox canceled their game, since then they do only off-source work.It is five years after opening the studio. Any games announcment?
Wasteland 3.
A mark of quality, to be sure.won 2020 Codex GOTY.
Paradox canceled their game, since then they do only off-source work.It is five years after opening the studio. Any games announcment?
And this is sad since Hare(Zayats) is my second senpai after Avellone.
Weren't they working on an internal RPG project? They even had some Disco Elysium writers on board.Paradox canceled their game, since then they do only off-source work.It is five years after opening the studio. Any games announcment?
And this is sad since Hare(Zayats) is my second senpai after Avellone.
When you put it like that, maybe we've been too hard on Wayward Realms and its store-bought assets...After FIVE years of work if you have ZERO games to show, that means you fucked up somewhere seriously. Sure Paradox, foolishly imo, canceled their game but that is not enough to be worthy explanation why you haven't even teased anything else so far. We have seen Zeits in company of dangerhairs and pronoun brigade. WOKE walks with Incompetence hand in hand. Let's hope this is just the case of George's bad organizational skills and his gamedev skills are intact since the days of Mask of Betrayer
If not....Oh, well! We'll survive yet another disappointment from havebeen Star Dev
Hail Codexers!
As many of you know, I have hit Power Word Reload and taken us back to the early 1980s and the dawn of the computer role-playing game genre with classics like Pool of Radiance, the first game in the Gold Box from SSI, set in the Advanced Dungeons & Dragons ruleset.
I have clear memories of playing through the Krynn series of Gold Box games as a child and chucking dice with friends while arguing over the opaque rules of the Dungeons & Dragons Basic Set. Those formative experiences helped shape my love for high fantasy, role-playing games and so many of my interests and hobbies today.
While playing through these beloved classic CRPGs, I thought it could be fresh and fun for myself and my community to invite both luminaries from the TSR and game developers who were influenced by Dungeons & Dragons and tabletop role-playing games to come by the channel and share with us memories where they discovered their own love for this genre.
And we're kicking things off this Thursday, September 5th, with celebrated CRPG developer George Ziets! His highlights include:
Wasteland 3
Torment: Tides of Numenera
Pillars of Eternity
Dungeon Siege III
Fallout: New Vegas
Neverwinter Nights 2
Dungeons & Dragons Online (DDO)
Lord of the Rings Online: Shadows of Angmar
Earth & Beyond
And of course, his work as the creative lead on the acclaimed expansion for Neverwinter Nights 2, the Mask of the Betrayer. Looking forward to seeing you all there for the discussion; here’s the link to the stream:
The Pool of Radiance with George Ziets
Yeah, the entire trope of lone wolf artist, living off the grid and perfecting his masterpiece, is the most ridiculous bullshit. There's never been the case of that working out for anybody, at best you end up doing the Van Gogh.