biggestboss
Liturgist
- Joined
- Feb 16, 2017
- Messages
- 528
I don't wanna bombard Ziets with questions,
You have to tick all the boxes so you can market something that looks like a complete game. 150 spells! 90 unique maps! 15 classes! Crafting!So far the interview has been great!
At 18:57 Matt shifts to talking about the over ambitious scope of NWN2 (something that seems to plague a lot of games, not to mention kickstarters). That's been something that has been on my mind for years. I find it strange that developers haven't limited the scope, to instead focus on a deeper gaming experience. Why is it that developers tend to go down the path of such broad scope instead of a more focused scope?
Funding, I'd say. It's not like it's unique to crowdfunding that more bulletpoints attract more money.At 18:57 Matt shifts to talking about the over ambitious scope of NWN2 (something that seems to plague a lot of games, not to mention kickstarters). That's been something that has been on my mind for years. I find it strange that developers haven't limited the scope, to instead focus on a deeper gaming experience. Why is it that developers tend to go down the path of such broad scope instead of a more focused scope?
While there are many compelling and underrepresented settings, I think we (by "we" I mean RPG players) would be best served by George crafting his own original world. It's more work, and doesn't come with a fan-base and built-in recognition, so it's a financially riskier path. But I want to see what George can create with minimal external influences or constraints. That's the world I want to explore and experience.
Obviously, my opinion is biased. But my respect and admiration of Mr. Ziets comes through directly working with him in domains such as these. I suppose what I'm saying is that I can speak first-hand to George's abilities to create exceptional characters, places, events, civilizations. Ideally, we'll someday get to enjoy a Ziets-original setting.
That's absolutely fair enough, and I both respect your opinion and agree that an original Ziets setting would be preferable (I LOVE original/different/unique settings), and something I look forward to, but the question Ziets posted on twitter was "If we were to make a CRPG in an established setting, what setting would you choose?"
While we're on the subject, which established setting would you choose?
While there are many compelling and underrepresented settings, I think we (by "we" I mean RPG players) would be best served by George crafting his own original world. It's more work, and doesn't come with a fan-base and built-in recognition, so it's a financially riskier path. But I want to see what George can create with minimal external influences or constraints. That's the world I want to explore and experience.
Obviously, my opinion is biased. But my respect and admiration of Mr. Ziets comes through directly working with him in domains such as these. I suppose what I'm saying is that I can speak first-hand to George's abilities to create exceptional characters, places, events, civilizations. Ideally, we'll someday get to enjoy a Ziets-original setting.
That's absolutely fair enough, and I both respect your opinion and agree that an original Ziets setting would be preferable (I LOVE original/different/unique settings), and something I look forward to, but the question Ziets posted on twitter was "If we were to make a CRPG in an established setting, what setting would you choose?"
While we're on the subject, which established setting would you choose?
Well, for a Digimancy game, I'd choose whichever most inspires George. He is versatile, but I still have to believe that the more the setting compels him, the better the masterpiece could be. (For example, George chose the Rashemen/Thay region for MotB and I'm sure that led to a better outcome than if we'd had to be set in some other Faerun locations.)
With the secondary consideration being the licensing partner and terms.
But to not evade what I think is the real intent of your question , in terms of what setting I'd like to see as a player, or to personally work on... the settings I'm most familiar with are likely not in favor here: Oerth (World of Greyhawk) and Krynn (Dragonlance). And while there are still aspects of those settings I like (for example, I thought the three moons and their influence on magic in Krynn was clever), I'm not sure they hold up for me, either. I also played quite a bit in Alpha Complex (Paranoia), but these days I might find it insufficiently dark for my tastes.
So I'd say Dark Sun, but to be honest my current knowledge of it is limited.
(By the way, this is just me chatting here... these opinions are very close to irrelevant in terms of where Digimancy's first game might actually be set.)
I want an RPG set in the world of the Black Company. Make it so. Thanks.
wait whatHe was the writer for KaelynDid Avellone have any role in MotB's writing? I don't wanna bombard Ziets with questions, so maybe Roguey knows?
I also played quite a bit in Alpha Complex (Paranoia), but these days I might find it insufficiently dark for my tastes.
I want an RPG set in the world of the Black Company. Make it so. Thanks.
Black Company or no, Myth proved you could take the pillars of that world and do a version on your own, which kind of sucks for Cook, but there you go.
wait what
fuck, i thought avellone did not write at least ONE my favorite companion in obsi games. bring me peace, say it's untrue. can't be he wrote Kaelyn in "spare time" while working on other game. ffs.
I think Ziets mentioned on his formspring that Safiya was also supposed to be, though that makes sense thanks to bizarre reincarnation-esqe stuff.
We don't want to be portrayed as the needy, overly attached girlfriend, so just tell him you're having a blast with us.George, can you give Avellone a call? Tell him we in the Codex still love him, even though he threw Sawyer under the bus.
Make him jealous, good idea.We don't want to be portrayed as the needy, overly attached girlfriend, so just tell him you're having a blast with us.
At 18:57 Matt shifts to talking about the over ambitious scope of NWN2 (something that seems to plague a lot of games, not to mention kickstarters). That's been something that has been on my mind for years. I find it strange that developers haven't limited the scope, to instead focus on a deeper gaming experience. Why is it that developers tend to go down the path of such broad scope instead of a more focused scope?
Malazan is too damn much, seems to me you'd need a humongous team to make a game worthy of witnessing.I want an RPG set in the world of the Black Company. Make it so. Thanks.
Malazan would also work for me.
Right, but then who else came close to that setting, tyranny notwithstanding? And a game where you run a company in such a world?We may never get closer to that than Tyranny because
Malazan is too damn much, seems to me you'd need a humongous team to make a game worthy of witnessing.