I ... agree, to the extent that if you do that, it'll make the storyfags happy and it'll save me the time of trying and hating it.
Why the hate though?
Games like Disco Elysium or Planescape: Torment fly by the virtue of their writing, but it's very unlikely to pull out games like that in a reliable fashion. On the other hand, tactical games with RPG elements (such as King Arthur: Knight' Tale or Battle Brothers, to name a few) are more likely to succeed, provided the game mechanics are good enough (and it is way easier to make a decent combat system). So I wouldn't be too worried that you'll see too many games for the "storyfags".
Sure, there might be some more attempts after Disco Elysium, but just trying to copy it without thinking will end up like Torment: Tides of Numenera. You simply can't have a game with a lot of writing if your writing is shit. This is why I always advocate for brevity and well thought systems, even though I do enjoy games like Disco Elysium of Planescape: Torment, which are almost entirely focused on writing.