So first of all, I think I will elaborate on a few more negative thoughts about the game when I will have finished it. Mostly about the humour sometimes being a bit too cheesy, "comments" sometimes being annoying, that the "c&c problem" which I described for TW might also apply to DD2 to some extent and that there is too much stuff to do. This last concern was the main reason for me not to play through DD1 because I got overwhelmed and annoyed at some point. (I am a completionist and this can really drag you down in this game - but I hardly finish every game I touch)
ricolikesrice said:
i d like to hear more about the combat & skill system.
do you only have 1-2 attacks which you click over and over ? (say oblivion, two worlds etc.)
or do you have multiple special attacks with different cooldowns, casttime, different effects (lets say like WoW/MMORPGs where you have area attacks, knockdowns, stuns, interupts, snares, disorients etc. etc. ) in addition to different stances, auras, etc. etc. yada yada.
There is the usual one-click-attack for each weapon and then there are active and passive skills you can learn by simply leveling up and which are activatable by hotkeys.
The skill tree is as I said earlier class-free so you are not bound by decisions you made early in the game and can mix different play styles to your liking. The difference between those styles are of course what you could expect from an Action RPG, meaning that you still have to "click the enemies to death" regardless of the skills you choose. Some of the skills are described at the
DD2 webpage. I think the skill system is one of the best features about DD2. But I fear that combat is a bit unbalanced - two handed swords seam to be pretty powerful and enemies seem to be only dangerous in groups later on. I could easily fight 2-3 superior enemies but I was having problems fighting 4-6 enemies which were inferior by 3-4 levels. Hopefully there is not a totally game breaking weapon like there was in DD1 but I think the two-handed-sword I found fits the description pretty well so far even if it pretty certainly will not be able to carry me through the game.
Nedrah's description of the skill system refers to the "magic" part of the skill system which is of course only a fifth (there are skills for Priest, Warrior, Mage, Ranger and for the Dragonknight, which are usually passive and non-combat skills or the usual weapon proficiency ones).
Monolith said:
What the fuck is wrong with you, Jasede (well, besides the obvious)? What hate? I merely disagree with some of his points, give me a fucking break.
I don't think this was directed at you. You are presenting valid points after all.
Monolith said:
shardspin said:
Compare this to Monolith. He is from Poland which probably means he is a Sapkowski and a TW fanboy. Why? Because he actually seems to like TW's combat. Everyone who has played the game knows that the combat was really the worst part of it. That is if you are not gay for Geralt and like watching the same moves over and over doing the same thing with the same pattern over and over again.
How about getting your head out of your ass and concentrating on what you know? Because you suck at measuring probabilities. German is my native language. I haven't read Sapkowski before I got The Witcher. Anything else you need to know about me in order to form cohesive counter -arguments? Or do you need to rely on guessing games?
And how about refraining from "if you like X you are gay" lines of argument? Ließen wir nicht dergleichen in der Grundschule zurück?
Okay, I'll apologize. I didn't check where Wroclaw actually is.
But you are still wrong. My argument is not that you are fanboy and are therefore having different standards here, but it is actually based on the fact that you seem to like TW's combat and I think most people who have played it know that the combat sucks especially for an Action RPG and therefore I concluded that you might be having different standards here.
And the "being gay" argument is only a third part "flame" while the other two thirds are a pretty honest description. I mean just look at the combat moves: Geralt's spinning hair, the obvious attention to anything else about his looks, his spinning moves which make him look like a ballet dancer (even if that is his "real fighting style") but most of all the duration it takes for the moves to be finished - really, if you are forcing me to watch something like this for such a long period of time, then please add variation. I myself am a pretty open minded person nowadays so I am not much offended by the "gayishness" but I still think it is pretty snore-inducing.
Monolith said:
shardspin said:
Just look at the offfical web page of DD2. There are not even gameplay scenes, all you get is pretty accurate text description of the game. I don't know about you but I prefer a company which actually delivers what they promise instead of twisting the truth through gameplay videos. Hype also means ad revenue for magazines and it is accepted as a fact around here that this equals good scores in reviews. I was just trying to explain why the game has such a low score (in my opinion).
Coming from developers, hype means (before anything else), getting the media and the public hyped about your game. Larian overdid it with the new info flood. Weekly updates about some random beasts, instead of getting some time between the updates and releasing valuable information. That's why they failed, from a marketing point of view (and imho). Did this affect the scores? What do I know, possibly. But the reviews I read and the scores I've seen were reflecting my opinion (which is based, like I said, on about 1/4 of the game).
What big media attention has DD2 got? Only TW had a comparable non-attention and they were pretty big on hyping the game up by themselves by gameplay videos which overstated several aspects of the game as far as I remember, needless to say that a game with such a franchise behind it does not actually need a lot of hype.
I don't really know what you mean with "overdid it" because I became interested in DD2 only very prior to release. But I assume the text descriptions were there from the beginning? I admit they are a bit hard to find, but they are giving an excellent overview of what you can expect from the game. Please compare this realistically to any recent mainstream cRPG.
Monolith said:
So meta-game humor makes dialogs/the writing "pretty good"? The writing is generic, often mediocre, most of the time either fairy tale or epic fantasy. And how is it ridiculing fantasy RPG cliches when it's practically following them by the book?
You originally quoted a paragraph which was meant for people who played DD1 and liked its writing. I did not mean to say that the writing is good on a whatever-level (even if I personally think it is "good" by comparison, that it is good at what it does and that sometimes the voice actors destroy the writing by overdoing it).
I'll explain the ridiculing part with a quest. So this is a spoiler:
The pig farm quest. First of all the design of the whole place, the guy is a pig farmer who loves pigs but can't stand to slaughter the animals (people in the town are gossiping about beastiality), there are pictures of pigs in his house, a book with poems about them (didn't actually read those) and his wife secretely orders the slaughtering of his pigs [I missed the choice to tell him this, to be honest]. He is portrayed as one of those "whiny guys" you were so annoyed by. Usually in cRPGs - especially in Bioware games - helping whiny guys is always the right choice because some mean people were fucking him up. But in this case he wants you to help bring back his pigs who were sent to be used as means to fight starvation in two different cities. So when you are actually helping him, you are effectively doing something "morally wrong" because the two cities are starving. The game ridicules not only the "whiny guy" clichee because a pig farmer who does not slaughter animals is a contradiction but also ridicules the clichee in cRPGs that helping the whiny guy who has suffered from higher forces is always the "morally good" choice and even carries the message that sometimes the "whiny guys" need to "man the fuck up" for the best of all.
I might be overinterpreting maybe.
Monolith said:
Yeah, what I was trying to say is that dialogs as such don't convey personality very well, unless the characters are exaggerated beyond hope (for comical reason, as you claim, or because the writing is generic crap, as I argue). Mostly because there aren't satisfying dialog option - at least up to the point I was playing. There are exceptions, but most of the time the dialog is strictly functional and ends when it's about to get interesting.
I think you might be looking for the wrong things in the game. It has voice overs, so the amount of text is of course pretty limited. But I do not like the idea of people telling me their life stories and completely showing off their personality in a first encounter type situation, I think this is a flaw most cRPGs have. And important NPCs show personality pretty well. People are bitches in this game, they try to manipulate you by not telling everything (even if it gets pretty obvious sometimes).
Monolith said:
I did try to find the bandit's camp, did you? What happened when you rescued the prisoner, when you left the cave? You had exactly two dialog options, then again two dialog options respectively, which ALL lead to the same outcome. The bandit may react slightly different, but at this point in the game, during that dialog, those choises are cosmetic (to be fair, I have yet to find the bandit camp, so the different options actually might lead to different outcomes, but here I am guessing that this is not the case - tell me if I'm wrong).
Spoiler obviously,
You can either tell the guard and kill them or you can go there and take the quests there - and one of it seems to be a questline again which can be opened up or closed depending on your choice (this is an assumption because the bandit says something like this - I took the "good" route), but as of now I think this is flawed because you can go there and do the quests and then tell the guard to kill them, which may or may not lead to a choice when you are actually there fighting them, I can also not promise yet that things like that can be found later in the game too.
I killed Richard, so what do you mean by "clusterfuck" ?
And if you have already met Lovis you must have noticed the twist to the typical solution and therefore a generic storyline.
But you are right of course, there are a lot of "cosmetic choices" in dialogues. But I think the only cRPGs who did this right were the Fallouts and maybe Arcanum to some extent and this is a pretty high standard for an Action RPG right there.
Monolith said:
I smirked, but mostly at how it didn't make any sense that the character was there, next to mindless undead that attack everything on sight. That doesn't mean it wasn't funny one bit, the light humor was appreciated.
He has a reason to be there, it is written on the note he carries. I thought the same at first but felt that it added a lot to the ridiculouseness of the whole situation.
I think your enjoyment of the game might profit from playing it alcoholized, because I think I was - not much though - when I saw him (as I wrote I do not usually laugh at games, even if that has changed a bit in the last two years). You seem to be thinking of the game as serious RPG business, which it certainly is not. It sometimes has serious undertones but at other times it is even ridiculing its own storyline.
Monolith said:
Divinity 2 is generic crap with some neat touches, PS:T takes a neat shit on generic crap. That's the comparison. MacGuffin in Divinity 2 makes sense because you reach it to be able to fight on, level up more, explore and solve quests. Divinity 2 centers on that. In PS:T you fight, explore and solve quests in order to get to the next stage. I'm not saying this is bad, Divinity 2 is a different type of game, simple as that. Don't compare it to PS:T, that's all, don't make it out to be anything it is not.
I never said PS:T is like DD2 or otherwise. What I said is the story sucks. And it does, because it aims too high and fails through this. The whole premise of the story can break up right at the beginning: you are evidently immortal, but there were obvious different personalities inhabiting your body before (which were quite different sometimes as it is later discovered), but they are not here anymore so obviously they found a way to "die", but when you die your personality remains intact, which is either a story breaking contradiction or it means that a way to lose your personality must exist which would be equal to death, and obviously your previous incarnations found it, so you could simply wait for it to come because really nobody cares except the main character, who is having bad headaches sometimes and who is filled with memories that are not his own - there are worse fates than that. But a story which is based upon the idea "OMG I AM SO MISERABLE!" ? I am not saying it was a bad game, in fact it is one of the best in my opinion, but I don't think its story contributed much to it. I believe PS:T was an attempt to cash in on the growing pseudo-intellectual cRPG elite and it succeeded, because its art was comparatively cheap and was not needed in huge amounts while writing huge amounts of text is not really that expensive.
DD2 may not have a great story, but it never tries to make that claim and what it does storywise is done well, PS:T on the other hand is full of this "OH I AM SO PHILOSOPHICAL" pretense but it does this well, so it does not really matter. But I would not call the story itself good, at best by comparison with its competition.
The presentation of the story is bad in PS:T because as you said yourself the game has this structure where you are forced to level up, fight and generally explore while the real purpose of the game is the story or rather the dialogue and both of them are not at all improved by this presentation, while the presentation in DD2 through the rare main quest NPC and the beautiful dungeons which are a very important part of the experience is done pretty good.
Monolith said:
shardspin said:
Did I mention that the story behind Damian is not even told in the game itself at that point? Clichee villain ? He is the fucking incarnation of evil (this is from hearsay only, I did not play DD1 to the end myself). In the beginning he is supposed to be perceived as a typical clichee villain. I guess you did not meet Lovis yet because this encounter puts a small spin on everything again (a decadent ghost who reveals a very atypical solution to the typical big enemy problem).
And how is "the fucking incarnation of evil" NOT the cliche villain? Is it going to change that much? If that's the case, I'm going to take it back, but I have to see it with my own eyes, because right now he acts like the cliche villain, talks like the cliche villain, has the ambitions of a cliche villain...
That was the point. I don't suppose the game ever portrays this very differently (though I do sense a few plot twists coming). What I meant is that his clichee villainy has its roots in a very understandable reason and is not by itself condemnable, in fact the person, whose deed is, is the good guy. And a spoiler, which you should know by now,:
that you are supposed to abuse this does not make things better (read: actually less generic).
Monolith said:
"Fucking reaction based pattern following" compared to "fucking pattern following with tons of health potions thrown in", which is better and why? Strike out the part with the health potions if you've got a healing ghost as backup. The problem I have with Divinity 2 is that I don't feel that my choice of skills or my actions have much of an impact on combat. Skills aren't a tactical choices, but a necessity up to the point that they are a chore, and you end up getting drunk on health potions anyway. I prefer Gothic because, while all of that might be true as well, I need player skill to win. Same with The Witcher. In Divinity 2, I need health potions to win, and if I'm out of health potions, I die, and I can't do a damn thing about it (unless I get out of sight and wait until my health regenerates, but come the fuck on!). And this "I can't do a damn thing about it" is what's bugging me the most. In tactical games I can do much more, and in The Witcher and the Gothics I have reaction based combat.
There is a difference between a more or less static pattern (TW) and a dynamic pattern (DD2 , Gothics). Of course they are mixtures of both, but TW is the most static of all. I hope I am misjudging here and you are not really comparing TW combat to the first two Gothics in terms of player skill level (and in general).
Do you want to say DD2 combat is not reaction based? Every Action RPG is, but TW has this stupid "reacting to timings" thing for which I could use a bot and would not be considerably less succesful, which is not true for the first two Gothics and DD2 (to some extent maybe for DD2 but definitely not on the same level as in TW).
Skills dictate how you play the game in DD2, if you want a specific playing style, then you have to pick specific skills. What is the problem? The only skill which might be a must have is the "sprint attack" but everything else is a matter of choice.
The reliance on health potions will become less later in the game and you will see that combat is not just drinking endless amounts of potions. And somehow I feel this drop of difficulty is fun (but I am not that much further into it right now).
Monolith said:
Yes, that's what I do. If I disagree I must do so because I decided to deliberately disagree - that's the most likely reason for stating something that slightly resembles my fucking opinion. I'm just here to rile you up. Monolith, putting the "ass" back in "asshole".
I meant something different, but this has won my sympathy and resulted in a thankfully more civilized post by me.
Monolith said:
Whiny NPCs are overdone personalities resulting from a lack of writing skill. It might be ridiculing, but simply because they couldn't do better. It comes across as childish, the NPCs as pubescent teens. And what's wrong with pointing out logical flaws? Gothic is also a cRPG and had less logical flaws, the world was much more consistent and realistic. Why can't I compare both, seeing as they are quite similar? Divinity 2 took a giant step back, and as I see it, quite often they simply didn't have to.
Have you played DD1 ? I believe if you had then you would have known what would await you in DD2 in terms of writing and you would be having a lot more fun (or would not have bought it all).
You can point out logical flaws all you like it, but I think comparing Gothic to DD2 is like comparing Morrowind to Gothic or DD2 to Morrowind. Gothic lives off the small believable world which you will have explored to about 50-70% in the first chapter. If there would be a lot of flaws in it, the whole concept of the game would fail. DD2's world is about continous exploration. The Gothic series also lacks several things DD2 has like c&c in sidequests, questlines and the beautiful dungeons. But I don't think you can really compare the two.
Monolith said:
Your choices can close or open up different quest lines. I never said that this is not the case. In actual fact, I mentioned that some quests can be solved in multiple ways and can have different outcomes. What the fuck is your problem (except for lacking reading comprehension)?
Yeah, my fault. I thought your reply to my post was the first post of yours in this thread and now I realized this other post I read here, which I couldn't disagree more with, was yours afterall.
I hope our discussion helps people to understand what they can expect to have from the game.
Overall, I would say that this is the best 3d Action RPG since Gothic - not that there is much competition really - , and one of the only games which truly profits from being 3d (besides the Gothic series, which did not really made a "transition"). The traditions of its 2d predecessor are kept and improved upon while the change to 3d really brought a "new dimension" (I know that this sounds like an advertisement) because of the great architecture and the beautiful dungeons (as evidenced by
Morgoth' screenshots).
As this discussion shows, you might dislike the game if you are expecting a more serious RPG gaming.
I strongly feel that this is the exploration type cRPG series which should be successful instead of the Elder Scrolls series because they have a nowadays very rare effort behind them.
If you have too much time on your hands right now and DD2 is not released yet for your country, you might check out DD1 for its writing and quests (the dungeons there suck though and I experienced multiple CTDs of which I am pretty certain I did not when I originally played it).
Edit: Added links for your viewing pleasure