Since it appears to be stealth game, can someone compare it to Styx?
I've been playing this. It's good. Visually it is kind of similar. the animation and the fact that it is a third person. Level design is similar to Dark Souls, in the sense that the whole world is just one big level with labyrinths, dungeons, forests, and they're all interconnected. You go on finding keys, doing quests that are all of the fetch kind - but it's never boring at all, since it looks like finding loot on thief games - and talking a lot with characters here and there, and dialogue is actually funny and humorous. Gathering items also gives an adventure/metroidvania vibe, since it involves a lot of backtracking. There's also a day/night cycle that influences in how some quests and puzzles are solved. Exploration is great, and you have to find the maps yourself.
Controls are very simple and stealth gameplay is not light/shadow based, more sound/visual based. Works more like a Metal Gear Solid stealth. Guards can only be knocked out, but you can outrun them easily. Your stats are improved by the kind of costume you wear, and there's specific pieces of gear like gas masks to avoid poison areas, a helmet with a candle attached so you can see in the dark (these two features are also similar to dark souls). You have a number of gadgets that help you complete your journey: A refillable oil-lantern, a candle on a stick to set fire, throwable sticks and bottles to attract guards attention (bottles knock them out, but only if they are helmetless), a flint and firesteel (haven't figure it out yet), and a slime jar that can be used on fire or to make the big rats slip. There's some skills to unlock as you level up (xp comes with solving quests and doing things like burning enemy flags around), and there's also stamina (another imported feature from dark souls), and food as health recover.
The visuals are impressive, it is a very beautiful game, and very detailed too. Not only animation and texture work are truly an amazing work, the books, notes, papers have all nice stylish font. And the game looks smooth (I haven't count the FPS but it runs very fluid on my rig - i7 2600, gtx 970, 16mb ram).Talking about books, the game seems to have a huge amount of lore. You get a lot of entries about characters, locations and slang. And the inventory/skills/lore ui is very simple and easy to use.
The only thing that feels indie in this game is the complete lack of voice acting. It's not a bad thing, but your character being a bard, sometimes he sing a song for a character, but it's only text and a instrumental music. At least these sequences should have been with voices. Finally, the story is that this bard mouse wakes up in prison and is looking for his wife, while trying to escape this prison.
NO TRUCE WITH THE FURRIES!
(unless it is as good as Thief)
Well, there's not much similarities, but the loot scattered is more like thief than Styx, which had always a fixed number of amulets in it's levels. And you find florins (the game's currency) and you can use it to buy information, like when you can do that before starting missions in thief.