PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
When I say realism, I don't mean it has to be like the real world exactly, I mean it has to exhibit the same depth and richness. So for example, a well written fantasy or sci fi work can be completely different from the real world in its details and realities, but it still has to have similar level of depth and aspects of the human condition to matter: people still have to have deep emotions, and fall in love, and plot revenge, and have a sense of wonder, and be able to engage in different aspects of life, and so on.
So...you simply want deep lore or background, believability and context. It also seems like you want relatability as well as emotional content to get you invested further. Thanks for clarifying, the amount of times I've seen you whine about irrelevant minor realism details in other games I was almost misled!
You are still not entirely getting it. The best, most immersive games, much like real life, are about engaging in different activities. One moment you are fighting, another exploring, another engaging in interesting dialogue, or solving puzzles. This is why many of us love RPGs, they come the closest to that variety of fun among different game genres.
But many of the games you mentioned, like Sekiro or Ninja Gaiden, are more like an arcade game that usually kids/teenagers play, where it's not really fun in and of itself, but is more like a bragging rights thing, oh look, I overcame these obstacles, and got this high score. There is nothing wrong with that per se, but there is a reason why its younger people who play them usually. More mature people realize there is a lot more interesting stuff in life.
Lastly, you write off games like Sekiro or Dark Souls as mere boss rush games when it offers lore and context in the background, fairly thick atmosphere and immersive design, high stakes gameplay increases player investment (e.g death is consequential and this creates a degree of realistic tension), big open highly detailed semi-believable worlds and so forth. This is absolutely not reaching the true potential of video games as described above, no, but it is more so than the retard shit you like.
I completed all of FromSoftware games released on PC (DaS1-3, Sekiro, Elden Ring), and I can tell you, they are getting progressively worse. Demon Souls was much more about the general adventure, where bosses were just something to figure out in the middle of your other adventures (and so it was closer to the kinds of games I usually enjoy), but with every Dark Souls games, bosses were getting more and more important, so that by DaS3/Elden Ring/Sekiro, the non-boss stuff is largely irrelevant, just some filler between the actual focus of the gameplay.
And death IS absolutely irrelevant in those games. They are literally designed for you to die many times in order to learn the boss's patterns, yet another reason they suck.